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Re: dinosaurJR's Halo Mod btw, im still alive. just been lurkin around, tryin to find kool things on the net and talking with my gal online... but im getting a bit bord. i cant wait for SCII to come out! Swarm for the win! |
Re: dinosaurJR's Halo Mod Hey guys - yeah, I think slump is the word to use... a combination of work (Ive been to Brussels on business twice in the last month) holiday time (Ive spent the last week in a cabin in the mountains with no lights / internet / plumbing etc... kinda like a hermit...) work again (we are really close to signing my first contract deal at work... it means a big bonus... also that I keep my job...) also accounts on Stardock AND Steam (DoW: Soulstorm and Borderlands FTW) plus I cant get Blender to work on my new laptop, also MS3d won't register (I might have to buy a new license... Anyone else have issues gettign MS3d to to register on 64bit Windows7?) But, other than that list of excuses... slumpy... thats how I would describe things... I am getting my mojo back, slowly but surely though... Im gonna go for a new MS3d license tomorrow, end of week at the latest, then we'll see... |
Re: dinosaurJR's Halo Mod Well it's been forever since I did anything with A2 other than minor changes to my own install, RL has been crazy lately even with the end of my uni exams. Now though I've finally reached the big stretch of free time I have for this summer, and I've gotten back to modding. So with that I've finally cleared the backlog of H:FC models that DJ has sent me. Starting off with a new Covenant unit, the Illumination Class scout corvette, designed to locate Forerunner artifacts, as well as filling a general scout and patrol function: Spoiler: Spoiler: Spoiler: Next is one of the Covenants non-combat units and it's corresponding station, the Unggoy Mining Freighter and the Plasma Refinery: Spoiler: Spoiler: Spoiler: Next up is what I'd call one of DJs best models since the Haven, the Covenant Nest fighter yard/deployment facility. Part shipyard and part turret, these mid-sized automated stations build and deploy Seraph, Gigas & Tarasque Class fighters, and are armed with heavy needlers and point defense lasers: Spoiler: Spoiler: Spoiler: Now for a change, a UNSC unit, the Prowler Class, small and not all that well armed, these ships are used for stealth missions by the mysterious Office of Naval Intelligence: Spoiler: Spoiler: Spoiler: And now for something different; the first Forerunner units placed ingame for H:FC, the Onyx Sentinel and Onyx Sentinel Pair. These small killing machines guard various Forerunner installations, and singe units can combine into pairs to increase firepower & shielding. First, the single Onyx Sentinel: Spoiler: Spoiler: And the Onyx Sentinel Pair: Spoiler: I hope you enjoy the pics, and it's good to be back =] |
Re: dinosaurJR's Halo Mod well i think this mod is actualy a really great idea it high time someone gave Halo its Armada counter-part and from the pictures id say it wont disapoint |
Re: dinosaurJR's Halo Mod 1 Attachment(s) Those sentinals are beautiful, but might I throw something in for the sake of cannon? A discription of the Onyx sentinels from the book says(and yes this is straight from the book, no alterations); quotes from book: -Halo: Ghosts of Onyx- Spoiler: For a texture reference it's fairly descriptive I think...Ok, so to another point, people keep limiting the sentinels to their primary(single) and hunter(double) formations, but these, on their own can't hurt a space vessel, (I realy want to help, I'm not trying to come off as condescending) So I'll throw in a couple more samples for the team; Spoiler: Spoiler: Spoiler: |
Re: dinosaurJR's Halo Mod Actually, since there is no real image of the Onyx Sentinel, that model could work. The book only says 'boom', but 'Halo: The Flood' describes the Sentinel (the Halo Installation one) looks like a 'cube with wings' if I remember correctly. |
Re: dinosaurJR's Halo Mod The description you are thinking of, icebite, is that of the halo instalation sentinels, wich are created on the fortress-world rings, not the shield-worlds, such as Onyx. I'll give you the paragraph of descriptive text for that one as well since it has been mentioned; Book: -Halo: The Flood- Spoiler: Also, remember that the halo monitor AI, 343Guilty Spark, may have been rampant at that time, also he may have altered the design of his instalations sentinels for more efficency, as he was fully capable of doing so. The sentinels on Onyx are presumably unaltered from the original design, seeing as the re-activation of the shield-world was very recent, and the worlds steward was most likely dormant till the signal from the halos awakened it. 343Guilty Spark was the staward of Instalation 04, and had full acess to all systems and functions of said instalation for millions of years, while the Onyx systems had not been run in millions of years. The descriptions are fundamentaly similar, but there are many permutations of the sentinels to consider, the monitors themselves for example, are a form of sentinel-like construct. They all seem to have spheroid cores, some have arms, those arms may vary, and the designs on/around the central bodys may vary as well. Point being, the design was said to be of an Onyx sentinel, if I remember corectly, so I found it's description and threw it in there for reference, if it could be of any help. P.S. Ah, and I think I might have figured out a way to create the grouping affect of the Onyx sentinels for the more powerful blast described... post a reply if you want to hear it, otherwise I'll be trying to gather a bit more info for it. |
Re: dinosaurJR's Halo Mod What I'm saying is that the descriptions in the books may not completely describe how the writers intended on looking. And, your offer sounds intersting...... |
Re: dinosaurJR's Halo Mod Ok so on the game, speices 8472, has the biopulse super-weapon, it takes around 6-8 battleships, grouped with a frigate, the battleships fire their energy into the frigate, and it combines the beam and amplifys it. Thereby I think if we use a similar aproach, and modify this weapon to work with a grouping of sentinels,and perhaps 1 special sentinel, and give it a good range, it'll balance the playing feild. Mind you I'm no good at modifying weapons, so this is only a sugestion, but if you guys could get this to work I will gladly test it out on my setup. :) Also, I can lurk the halopidia forums for a good sentinel idea for the central one... (I WANT TO TEST STUFF) P.S. Found a candidate,the normal sentinels(Ring world forms) have a stronger variant, the enforcer Sentinels, they are colored diferently and have slightly stronger weapons. We can use this idea and create a specific type just for this task. |
Re: dinosaurJR's Halo Mod I think you mean the golden Sentinel Majors. Enforcers look like this: Spoiler: I like this idea, but we're going to need to find a way to get them into formation faster or make it so it can't be interrupted by taking pot-shots at the sentinels forming the thing. |
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