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Old April 14th, 2009   #11
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Default Re: dinosaurJR's Halo Mod

Looks like a great list, can't wait to see some pics of what you've done

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Old April 16th, 2009   #12
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Default Re: dinosaurJR's Halo Mod

Here is the first (of many I hope) updates to Halo:Fleet Command!

Just the four images so far...I do have many more models, just dont have time to take pics of them all right now...

First - the CCS;

Spoiler:


A bit poly heavy - 2500 or so, but the whole point of this mod is that you wont have huge fleets...but more on that later...

Next - the CNC Needler Corvette;

Spoiler:


This unit will act as an anti fighter ship - spitting hundreds of needler shards into space!

Next - Just a size comparison - Im not sure, but the CNC could do with being a little smaller?

Spoiler:


Hm?

And last, A Covenant swarm!!

Spoiler:


Again, I think the Seraph is too big...

more on the way!

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old April 16th, 2009   #13
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Default Re: dinosaurJR's Halo Mod

Great models! can't wait to see more

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Old April 16th, 2009   #14
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Default Re: dinosaurJR's Halo Mod

I'll be keeping an eye on this one for sure, looking good keep up the hard work.


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Old April 19th, 2009   #15
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Default Re: dinosaurJR's Halo Mod

Good work man!

In Life unlike Chess the Game continues after CheckMate
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Old April 20th, 2009   #16
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Default Re: dinosaurJR's Halo Mod

Hey, thanks for the positive feedback guys! Also, Majestic! its good to see you round here again! I really should visit MSFC more often!

Just a wee update here, showing some of the UNSC models I have been building...

First, here is the Type 11 Corvette - fills a similar role to the Covenant Needler Corvette...

Spoiler:


Its a little smaller than the UNSC Frigate, but has no MAC cannon...many many Machine guns though...

Here is a comparison with the Longsword model I plan to use...

Spoiler:


I know - the longsword is a little inaccurate - I will probably play around with the shape a little - but I want 100's of these on screen at once - so they need to be low poly...

Next, lets play spot the Ship Class...

Spoiler:


Spoiler:



He (or She, It, They, whatever...) who can name all of the Ship Classes in these images wins my eternal respect (and possibly a cookie, but not Pie)

More on the way guys...

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old April 20th, 2009   #17
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Default Re: dinosaurJR's Halo Mod

Quote:
Originally Posted by dinosaurJR View Post
Hey, thanks for the positive feedback guys! Also, Majestic! its good to see you round here again! I really should visit MSFC more often!
Thanks, yeah things are sure happening over there.

The mod looks awesome I love Halo, if only A1 worked correctly on my PC.


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They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.
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Old April 21st, 2009   #18
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Default Re: dinosaurJR's Halo Mod

Hey,

Less of an update and more of a question...

If I were to look into having the UNSC side with no shields, is it a simple case of in the units odf having;

shieldGeneratorHitPoints = 0
enginesHitPoints = 10
weaponsHitPoints = 10
lifeSupportHitPoints = 10
sensorsHitPoints = 10


or would the units continually have that ugly shields down sprite on them the whole time?

Has anyone experimented with shieldless vessles before?

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old April 21st, 2009   #19
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Default Re: dinosaurJR's Halo Mod

Quote:
Originally Posted by dinosaurJR View Post
Hey,

Less of an update and more of a question...

If I were to look into having the UNSC side with no shields, is it a simple case of in the units odf having;

shieldGeneratorHitPoints = 0
enginesHitPoints = 10
weaponsHitPoints = 10
lifeSupportHitPoints = 10
sensorsHitPoints = 10


or would the units continually have that ugly shields down sprite on them the whole time?

Has anyone experimented with shieldless vessles before?
Yeah. You also have to set "maxShields = 0" and "maxHealth = XXX" for it to work, though, IIRC. The Borg in my build don't use shields, and they don't have the shields-down sprite, work just fine, function without shields normally.

Good luck.

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Old April 22nd, 2009   #20
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Default Re: dinosaurJR's Halo Mod

Here is the state of play with the UNSC units so far...

UNSC Unit List;

StationaryUnits;

UNSC Forward Support Command Post
UNSC Orca Class Anti Capital Ship Mine
Mobile Units;
UNSC Type 61 Support Frigate (new design)
Spoiler:
Sorry - not done yet...

UNSC C-307 Longsword Multi Role Attack Craft
Spoiler:

UNSC Type 52 Attack Frigate (in amber clad type)
Spoiler:

UNSC Type 43 Destroyer (iroquois type)
Spoiler:

UNSC Avalon Class Missile Cruiser (new design)
Spoiler:

UNSC Halcyon Class Reinforced Cruiser (Pillar of Autumn Type)
Spoiler:

UNSC Marathon Class Heavy Cruiser
Spoiler:

UNSC Yamato Class Dreadnaught (new design)
Spoiler:

UNSC Prowler Class
Spoiler:


As you can see, things are progressing rapidly - though to be honest, this is the easy part. Modeling I can do, texturing too (hey, that rhymes) but I get a little lost when it comes to coding etc... I only just learned how to use spoiler tags, for gods sake!

Oh, and dont worry - the texture shown above is only a place holder, so I can see how the model looks when rendered by the A1 eng. I will do proper textures, I promise!

So, untill next time... (which should be soon...)

Dear science, please start solving problems and curing diseases or shut the fuck up.
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