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Chief_Chainsaw June 5th, 2009 06:59 AM

Re: dinosaurJR's Halo Mod
 
I'd say I can't wait to slam about 50 MAC rounds into that big sucker. Bring it on!

Dan1025 June 5th, 2009 09:16 AM

Re: dinosaurJR's Halo Mod
 
Very cool design, it looks like it was designed to avoid large groups of incoming MAC rounds by presenting a small area to aim at, nice work. The textures look really good as well. (also loving that group of ships, nice to see a covvie fleet starting to form).

Quote:

Originally Posted by dinosaurJR (Post 4907572)
I promise that this mod will be worth the wait:cya:

Of that I have absolutely no doubt :)

C.A.B.A.L. June 5th, 2009 10:00 AM

Re: dinosaurJR's Halo Mod
 
It's different, but I like it.

dinosaurJR June 24th, 2009 02:57 AM

Re: dinosaurJR's Halo Mod
 
Hey everyone!

Sorry for the lack of update lately - not had alot of modding time...

But thankyou very much for all of the positive feedback on the models so far...much appreciated!

Here is my latest update...

Spoiler:
This is another Covenant destroyer - Im not sure about strength, weapons loadout etc... but I want to call her the "Sword of Sanghelios" Class... or DSS class to the UNSC. Again, in Vimto and Regular flavours... (Ive actually had an interesting Idea about this colouration thing - but more on that later..)

http://i141.photobucket.com/albums/r...osaur/Cov3.jpg

http://i141.photobucket.com/albums/r...osaur/Cov2.jpg

http://i141.photobucket.com/albums/r...osaur/Cov1.jpg

http://i141.photobucket.com/albums/r...osaur/Cov4.jpg


Spoiler:

And here they are compared to the CCS class for scale...

http://i141.photobucket.com/albums/r...aur/Cdest5.jpg


On the UNSC side of things - I'll be honest - I havent done that much (but I have been playing around with this...

Spoiler:


This is a kitbash of the Frigate, into an Engineering Support Frigate (Ive added a longsword to the image for scale)

http://i141.photobucket.com/albums/r...nstruction.jpg

I would love some feedback on this - and the Mining freighter kitbash I have made (see below)

http://i141.photobucket.com/albums/r...gfreighter.jpg

Im not too sure - I might build a mining freighter from scratch (same with the Support Frigate) I just cant decide...



Right - i mentioned the colouration thing, eh? I ve been thinking... Halo Wars ok? you can choose the race you want to play (UNSC or Covenant) but also who your general (hero) is... This effects what units you can use in game...

So - I have been thinking - The Covenant split over two races -

The Fleet of Swift Retribution and The Fleet of Glorious Fortitute.

The Fleet of Swift Retribution

As the name suggests, this fleet has access to Smaller, more agile ships as befits a recon and light combat fleet. They Operate the;
CCS (grey)
DSS (grey)
CPV (the Strange looking destroyer thingy)
The Covenant Fast Carrier (think baby Assault Carrier - not designed yet) CNC (Needler Corvette)
Jackal frigate (I think it was in the Book Contact: Harvest?)
Seraph Superiority Fighter
Tarasque Bomber (not designed yet)

The Fleet of Glorious Fortitute

This fleet employs the heavier Covenant units;

The Assault Carrier
Reverence Class Cruiser
Purple CCS
CPV
Purple DSS
CNC
Seraph
Tarasque
Gigas Heavy Fighter (not designed yet)


I will probably add to this unit list as I go - Im just throwing out some ideas here!:) (or maybe its better to keep the Covvies to one race?) - of course, I will have the Flood playable as one of the four races...What do you all think?

C.A.B.A.L. June 24th, 2009 09:08 AM

Re: dinosaurJR's Halo Mod
 
I like the UNSC freighter and support frigate, and both versions of the Sword of Sanghelios look awesome.

Sub-factions can be hard to code, but they are doable. I'm using a starting station that can't be built and acts as a research station. It has a pod for each sub-faction and only one pod hardpoint. This limits the number of pods that are buildable to one. You can then have the pod unlock the ships for a certain sub-faction in the yards, or start with an unbuildable construction ship that can build a starbase for each sub-faction, with the starbases needing the pod to unlock them. Then each sub-faction could have it's own yards, construction ships, etc.

Also, if you want somebody to make UI's, I could do that. Here is an example of a Federation UI that I made. I could also add other things like transparency to make the interface look like the Covenant's holographic controls.

Dan1025 June 24th, 2009 09:24 AM

Re: dinosaurJR's Halo Mod
 
I love the new Covenant destroyer, I swear your modelling skills improve with each update lol.

I like the Engineering Support Frigate, but the freighter looks a little too much like the frigate, maybe designing one from scratch would give a better result (but of course it's your call).

I'm also liking the idea of the seperate factions, it'd be a good use of the different colours of Covenant ships, and adds more variety to what is already promising to be a great mod.

Keep up the great work, looking forward to seeing more :)

dinosaurJR June 25th, 2009 12:14 AM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by C.A.B.A.L. (Post 4929674)
Also, if you want somebody to make UI's, I could do that. Here is an example of a Federation UI that I made. I could also add other things like transparency to make the interface look like the Covenant's holographic controls.

I like the look of that - and thank you for the offer. I would love to see what you come up with:) Although I have no idea of how to replace the existing UIs...

I will be honest with you guys, I only really know how to make models, texture and hardpoint - as for the other graphic stuff (sprites, UIs, physics, AI, coding... I could go on...) I realy am lost. I can add a unit to game manually, and I can (to a certain extent) make an odf using cut / paste but that really is it.:(

Also, some interesting ideas about sub - factions... but how to get the AI to use them? Somthing to think on...

Quote:

I swear your modelling skills improve with each update lol.
Thanks Dan (was I that bad to begin with...?:p) But seriously, I really appreciate the feed back you guys give me, keep the ideas and feedback coming!:)

Dan, I think you are correct - the freighter and the combat frigate look really simmilar from the top (which could be a problem in game...) Maybe I should make a new freighter...

Anyways - more coming in the near future...:cya:

Majestic-MSFC June 25th, 2009 02:53 PM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by dinosaurJR (Post 4929461)
Hey everyone!

Right - i mentioned the colouration thing, eh? I ve been thinking... Halo Wars ok? you can choose the race you want to play (UNSC or Covenant) but also who your general (hero) is... This effects what units you can use in game...

So - I have been thinking - The Covenant split over two races -

The Fleet of Swift Retribution and The Fleet of Glorious Fortitute.

The Fleet of Swift Retribution

As the name suggests, this fleet has access to Smaller, more agile ships as befits a recon and light combat fleet. They Operate the;
CCS (grey)
DSS (grey)
CPV (the Strange looking destroyer thingy)
The Covenant Fast Carrier (think baby Assault Carrier - not designed yet) CNC (Needler Corvette)
Jackal frigate (I think it was in the Book Contact: Harvest?)
Seraph Superiority Fighter
Tarasque Bomber (not designed yet)

The Fleet of Glorious Fortitute

This fleet employs the heavier Covenant units;

The Assault Carrier
Reverence Class Cruiser
Purple CCS
CPV
Purple DSS
CNC
Seraph
Tarasque
Gigas Heavy Fighter (not designed yet)


I will probably add to this unit list as I go - Im just throwing out some ideas here!:) (or maybe its better to keep the Covvies to one race?) - of course, I will have the Flood playable as one of the four races...What do you all think?

I really like that new Covy ship I must admit you have a real talent for the Covy. I do agree with others that the UNSC freighter needs to be built from scratch as it does look too much like the Forward onto Dawn and In Amber Clad.

I really like you idea of separating the Covenant by Colours, having one grey and the other Purple. You could have Regret commanding one and Truth commanding the other. Or simply have the purple as upgrades to the grey. Its really what you would prefer. Or you could even have one colour as the Elites (after they leave the Covenant) and the other as the Brute Lead Covenant under Truth.

I would also love to see the Flood as a race, you could even do it that like the Borg they mainly capture other races vessels and stations and use them.

Quote:

Originally Posted by dinosaurJR (Post 4930318)
I like the look of that - and thank you for the offer. I would love to see what you come up with:) Although I have no idea of how to replace the existing UIs...

I will be honest with you guys, I only really know how to make models, texture and hardpoint - as for the other graphic stuff (sprites, UIs, physics, AI, coding... I could go on...) I realy am lost. I can add a unit to game manually, and I can (to a certain extent) make an odf using cut / paste but that really is it.:(

Also, some interesting ideas about sub - factions... but how to get the AI to use them? Somthing to think on...

I have never done a GUI for A1 but I have done plenty for A2. If you ever get really stuck I can always lend a hand. ;)

Unfortunately I found the AI really limited in A1 and A2. Some people more experienced than I have managed to make it do amazing things and maybe they might know how to make the AI do what you want, my suggestion is Achilles he seems to really know more than the average modellers how to do awesome AIs. If you do find out I would love to know myself. :)

Great work as always.

dinosaurJR June 26th, 2009 12:16 AM

Re: dinosaurJR's Halo Mod
 
Thanks Majestic!

Im really trying to make the models as good as they can possibly be - its hard without any real reference material apart from games and a couple of images from books / comics etc...

I was going for a baby CCS kind of look...but now I think it looks kind of snake like.

As for the Feighter - yes, your correct - its not good, I will make a new one :)

Quote:

I have never done a GUI for A1 but I have done plenty for A2. If you ever get really stuck I can always lend a hand. ;)

Thanks buddy - I will let you know when I begin to actually put all this into game - Im still at the modeling / concept stage just now... I'll get there (hopefully getting my new laptop in a couple of months - that will speed things up too)

As for the Factions thing - I wasnt really thinking of when in the Halo timeline this mod will be pre or post schism (or what ever they call the breaking apart of the Covenant) - but deffinately somthing to think on...

Quote:

I would also love to see the Flood as a race, you could even do it that like the Borg they mainly capture other races vessels and stations and use them.

Me to buddy, me too...:) (I have some ideas there, but I think they will come after the Covenant and UNSC)

Majestic-MSFC June 26th, 2009 04:56 AM

Re: dinosaurJR's Halo Mod
 
You are most welcome and good luck it's on my mod wish list for Santa. :lol: ;)

C.A.B.A.L. June 26th, 2009 10:45 AM

Re: dinosaurJR's Halo Mod
 
Before I get too far into this, I want to know what you think of the UNSC interface so far.


FallenGraces June 26th, 2009 12:01 PM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by C.A.B.A.L. (Post 4931724)
Before I get too far into this, I want to know what you think of the UNSC interface so far.


Nice man if nothing else it'll make a pretty good fed GUI. Like the transparancy feel to it. :bows:

Dan1025 June 26th, 2009 12:05 PM

Re: dinosaurJR's Halo Mod
 
Wow great work I have to say, you captured the UNSC hologram feel really well there :)

dinosaurJR June 29th, 2009 12:17 AM

Re: dinosaurJR's Halo Mod
 
C.A.B.A.L, Its good, really good - It does capture the UNSC HUD feel.

I have one request though? Can you make the transparent parts a little more transparent? Or darker? (Just to see what it looks like?)

Awesome so far though buddy :) Is it possible to move around the GUI elements and resize them? I have no idea, but you really seem to know what your doing C.A.B.A.L - so what do you think? I think if the elements were sized slightly smaller, and then placed around the edges of teh screen (rather than taking up the bottom half, as in stock).

I say carry on the way your going and have fun with it - Im really looking forward to the Covenant one!


Just a wee announcement - In the interests of actually getting this mod finished and released to a really good quality, Im going to follow Dan's example - Attack one race at a time and release in stages (just like the Vulcans and the Cardassians - it really worked there).

And guess who's gonna be first...

Thats right...

The covenant!

Glassing a planet near you soon...:cya:

Dan1025 June 29th, 2009 03:47 AM

Re: dinosaurJR's Halo Mod
 
I was actually going to suggest you do that lol, great minds think alike and all that ;)

Yeah I think you'll find it easier to get it done in stages, its less you have to do all at once, plus it keeps peoples interest in the mod going :)

C.A.B.A.L. June 29th, 2009 09:22 AM

Re: dinosaurJR's Halo Mod
 
I upped the transparency and shuffled the pieces around. I could resize stuff if you want. I could even change the layout of stuff inside the boxes so that, for instance, the control panel had the buttons layed out in a 6x2 pattern instead of a 3x4.

Also, I ran into a problem. Apparently, the Covenant don't have an emblem, so should I just use a picture of High Charity for the image that is displayed when you turn off the cinematic window as Covenant?

Majestic-MSFC June 29th, 2009 06:57 PM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by C.A.B.A.L. (Post 4934078)
Also, I ran into a problem. Apparently, the Covenant don't have an emblem, so should I just use a picture of High Charity for the image that is displayed when you turn off the cinematic window as Covenant?

Or make one up. That's what I have been doing with the Garidians, reproducing what I seen in the dialogue in a Final Unity.

Also Dino that's an awesome idea. ;)

dinosaurJR June 30th, 2009 12:02 AM

Re: dinosaurJR's Halo Mod
 
C.A.B.A.L. - you are an artist sir, a bloody artist! that looks awesome! :eek:

The transparency is spot on, the locations are great (I like the resource bar location) :nodding:

As for the Buttons - rather than 6x2, or even 3x4 as they are now - can you make them 4x3 (so they are closer to the ship info panel)? Just to see how it looks? If it doesnt look right, then this is perfect!

As for the Covenant symbol -

Spoiler:

This is on all of the doors on the Truth and Reconsilliation in Halo. I think its the only time you see a cannon Covenant Symbol...what do you think?

http://i141.photobucket.com/albums/r...saur/Covvy.jpg


Im really excited to see what you come up with for the Covenant - is it possible to alter the GUI panel locations shape etc... per race? to give each race a very different feel? Man, you really know what your doing here!:smokin:

And Majestic, I noticed that that Jetnova15(16?...whatever...) guy was giving you a hard time... dont sweat it bro - Im sure its just a language / cultutre thing (plus he's probably like 11 or somthing)

But I'm having a problem registering for your site too - I was a member, but I remember that you axed alot of non-active guys a while back...Can I come back again? I promise to behave...(ish)=p

Majestic-MSFC June 30th, 2009 01:56 AM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by dinosaurJR (Post 4934810)
And Majestic, I noticed that that Jetnova15(16?...whatever...) guy was giving you a hard time... dont sweat it bro - Im sure its just a language / cultutre thing (plus he's probably like 11 or somthing)

But I'm having a problem registering for your site too - I was a member, but I remember that you axed alot of non-active guys a while back...Can I come back again? I promise to behave...(ish)=p

Yeah I think he was 16 by the username. Anyway it was solved by the staff he which I appreciate.

As for the site, I sent you a PM about it. Unfortunately at the current time there are several issues with the site hence why I closed registrations. But I can manually create one for you and anyone else for that matter who wish to join.

Hopefully when I can get some funds together through my own funding and donations and get some time Syf and I will be doing a massive revamp of the site to such an extent that it will be a totally new site and will operate in a different manner.

Also looking good on the Halo, I really like Halo and you are sure doing some awesome work on this mod. In fact I am going to unpack my A1 disk and give A1 a run and try to make it work on my PC just so I can play this modification. :nodding:

FallenGraces June 30th, 2009 07:50 AM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by Majest (Post 4934868)
As for the site, I sent you a PM about it. Unfortunately at the current time there are several issues with the site hence why I closed registrations. But I can manually create one for you and anyone else for that matter who wish to join.

:eek: YOU SERIOUS!!! I would love to join...mind if i PM you?

back on topic i really cant wait to see this mod in action i'm downloading a stock version of armada just to have this on it...lol my other slot is Achilles Allaince's and the AFC mod, still man looks beastly. Can't wait to see it in action :)

Dan1025 June 30th, 2009 08:19 AM

Re: dinosaurJR's Halo Mod
 
Loving that GUI Cabal, fantastic work there, I'll know who to come to if I need help with a GUI now ;)

Quote:

Originally Posted by Majest (Post 4934868)
Also looking good on the Halo, I really like Halo and you are sure doing some awesome work on this mod. In fact I am going to unpack my A1 disk and give A1 a run and try to make it work on my PC just so I can play this modification. :nodding:

Same here lol, there must be a way to get A1 to work on my computer, at least I really hope there is lol :)

Majestic-MSFC June 30th, 2009 02:33 PM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by FallenGraces (Post 4935055)
:eek: YOU SERIOUS!!! I would love to join...mind if i PM you?

Anyone is free to PM me whenever they wish. That's what it's there for. ;)

Quote:

Originally Posted by Dan1025 (Post 4935076)
Same here lol, there must be a way to get A1 to work on my computer, at least I really hope there is lol :)

I hope so for both our sakes. :)

C.A.B.A.L. June 30th, 2009 04:37 PM

Re: dinosaurJR's Halo Mod
 
Here is the newest version. Wide screen cinematic panel(:naughty:), 4x3 control panel, and smaller mini-map so it doesn't look out of place with the other stuff on the bottom being shorter.

I'm thinking of making the ship display wider and possibly shorter. You could fit longer ship names that way, since the UNSC and Covenant have long names. I may also set up the speed rail for another button, but I'm not sure. I can only add one button and it won't be usable with a hotkey.

I'll probably use that symbol for the covenant when I get there. I can set up each race to have completely unique layouts for their UI's. I could even give each race their own wire frames for each ship, so for instance the graphic for a CCS would be different for the Covenant than the UNSC. The only thing I can't do with UI's is change the color of the shield bar. That seems to be hardcoded along with shield .sod color. If somebody could figure out how to do that (or the FO team would make something that let A1 players use their awesome shield system) I would make a little shrine to them next to my computer.

Majestic-MSFC June 30th, 2009 06:31 PM

Re: dinosaurJR's Halo Mod
 
Looking awesome mate, simply awesome. :cya:

You have done an amazing job on the GUI. I can't wait to see the Covenant.

Hey DinoJR if you need any help with Music I can help you there. I did all the music alterations for Yesteryears and those trailers I has up in the post your video thread and I even found the Halo intro music that I sent to the author of the Forerunner mini mod that was released for A2 sometime ago so if comes the time you need that I can help you.;)

dinosaurJR July 1st, 2009 01:18 AM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by C.A.B.A.L. (Post 4935583)
Here is the newest version. Wide screen cinematic panel(:naughty:), 4x3 control panel, and smaller mini-map so it doesn't look out of place with the other stuff on the bottom being shorter.

I'm thinking of making the ship display wider and possibly shorter. You could fit longer ship names that way, since the UNSC and Covenant have long names. I may also set up the speed rail for another button, but I'm not sure. I can only add one button and it won't be usable with a hotkey.

I'll probably use that symbol for the covenant when I get there. I can set up each race to have completely unique layouts for their UI's. I could even give each race their own wire frames for each ship, so for instance the graphic for a CCS would be different for the Covenant than the UNSC. The only thing I can't do with UI's is change the color of the shield bar. That seems to be hardcoded along with shield .sod color. If somebody could figure out how to do that (or the FO team would make something that let A1 players use their awesome shield system) I would make a little shrine to them next to my computer.

C.A.B.A.L. - YES, YES and YES! and also; to the underlined stuff in your quote, YES!!! As for the different coloured shield bars - meh - I think the GUI as you have it really has a massive wow factor already:eek:

Quote:

You have done an amazing job on the GUI. I can't wait to see the Covenant.

Hey DinoJR if you need any help with Music I can help you there.

Majestic, i agree - amazing. And - so long as the music is legally able to be used (Im thinking Halogen:() then Im in, welcome aboard, the more the merrier and all that!:)

Also, off topic - I have visited MSFC and posted in the intro section - thanks man!

Right - the Covenant fleet is reaching completion...

Spoiler:

From left to right - Seraph, CPV Class Destroyer, DSS Class Destroyer, DSS Class Ultra Subtype, CNC Class Needler Ship.

http://i141.photobucket.com/albums/r...r/Smalltop.jpg

From top left to bottom right - CCS Class Cruiser Ultra Subtype, CCS Class Cruiser, (Puple Top) CFS Class Cruiser (Reverence Class), (Below in White/Grey) CFC Class Covenant Fast Carrier, (Bottom) Assault Carrier.

http://i141.photobucket.com/albums/r...aur/bigtop.jpg




Spoiler:

And here are some closer images of the new (purple) CFS Class and (Grey) CFC Class...

http://i141.photobucket.com/albums/r.../cfsandcfc.jpg

http://i141.photobucket.com/albums/r...saur/cfsgr.jpg

http://i141.photobucket.com/albums/r...ur/CFSpurp.jpg

The textures are a wee bit heavily azteced - but I can fix that... what do you all think?



:cya:

Majestic-MSFC July 1st, 2009 01:56 AM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by dinosaurJR (Post 4935950)
Majestic, i agree - amazing. And - so long as the music is legally able to be used (Im thinking Halogen:() then Im in, welcome aboard, the more the merrier and all that!:)

If it isn't I'll find something to match. ;)

Quote:

Originally Posted by dinosaurJR (Post 4935950)
Also, off topic - I have visited MSFC and posted in the intro section - thanks man!

You're most welcome.

Quote:

Originally Posted by dinosaurJR (Post 4935950)
The textures are a wee bit heavily azteced - but I can fix that... what do you all think?

:cya:

Yeah I agree looking forward to seeing the completed versions. They are all looking fantastic. ;)

Dan1025 July 1st, 2009 05:07 AM

Re: dinosaurJR's Halo Mod
 
Great looking new design! I agree once you've reduced the aztec patterning a little it'll be perfect! :)

The fleet is really coming along, can't wait to see more :)

dinosaurJR July 21st, 2009 07:02 AM

Re: dinosaurJR's Halo Mod
 
Never fear gentle readers, this mod is not stalled, dead or any other such thing! see - I have more!

Spoiler:

I have been working on the Covenant fighters lately - and here they are...

The Seraph Space Superiority Fighter...pretty much the standard rank and file Covvy Fighter...

http://i141.photobucket.com/albums/r.../theseraph.jpg


The Gigas Fighter Bomber - not really a bobmer in the traditional sence - I think it would have alot of heavy firepower up front, but have a slow fire rate - meaning it is best used in strafing runs (like the topredo bombers of ww2)

http://i141.photobucket.com/albums/r...saur/gigas.jpg


And last - the Tarasque Heavy fighter - not advanced, not clever, but tough...not so much firepower as the Gigas, but more balanced...Bit of a funny shape this one - I was thinking Manta Ray or something...

http://i141.photobucket.com/albums/r...osaur/tara.jpg

And here are the terrible trio together; In terms of design lineage, I know that the Tara and the Gigas are older that the seraph, so I figured if the Gigas is the daddy and the Tarasque is the mummy... you get my drift?

http://i141.photobucket.com/albums/r...osaur/trio.jpg




Anyways, Im planning on starting up a parallel mod profile thread on MSFC, for thase of you in the know;) (if you want to join, just as Majest, he's a very accomodating guy!:nodding: as I know the site has technical difficulties with the registration thingy just now...)

Also, more help migh t be on the way - Ive been offered help by an ace odf'er but more of that later...I better dash - Ive got an hour of cycling to get home=p

Oh, and thanks C.A.B.A.L. for the GUI work so far...If you wanna discuss any more graphic work with me, Im more than happy! - Your work is awesome!

Laters potaters!

Dan1025 July 21st, 2009 07:19 AM

Re: dinosaurJR's Halo Mod
 
The fighters look excellent mate, well done! :)

dinosaurJR July 21st, 2009 11:54 PM

Re: dinosaurJR's Halo Mod
 
Quote:

Anyways, Im planning on starting up a parallel mod profile thread on MSFC, for thase of you in the know;) (if you want to join, just as Majest, he's a very accomodating guy!:nodding: as I know the site has technical difficulties with the registration thingy just now...)
Sorry folks - this undrelined bit was supposed to read JUST ASK MAJEST, he's a very accomodating guy...stupid fingers...;)

C.A.B.A.L. August 8th, 2009 09:18 AM

Re: dinosaurJR's Halo Mod
 
Hey Dino, before I move on to the next part of the interface I need to know if ships will have shields or hull. If they have shields I need to make a shield system health icon. I would imagine they have hull, since I don't remember any shielded ships, Covenant or UNSC. Also, I only know how to do one or the other in A1. As far as I know, you can have all of your ships with shields, or all with hull.

Having hull instead of shields is partly a visual trick where the weapons look like they are impacting the hull, but are still dealing damage to the shields rather than systems. You also make the shield generator untargetable and don't give it a part of the wire frame. You can make it even better by making the shield regeneration rate 0, because it's not like the hull can repair itself (unless you are using organic technology). This would also make bringing ships back to repair yards a little more important.

EDIT: I almost forgot...

dinosaurJR August 10th, 2009 12:56 AM

Re: dinosaurJR's Halo Mod
 
Hey C.A.B.A.L. - long time no see buddy - hows it going?

Firstly, I think your screenie of the UI WIP is utterly brilliant - it goes a long way to changing the feel of the game, and I really appreciate the work your putting in! ( I would + rep you, but it seems that the rep system isnt working...)

As for shields vs unshielded - The UNSC has no shield tech - but the Covenant does...

I think removing the shields from the models themselves isnt a problem, but your telling me that the GUI must either have a shield icon or no shield icon (not changeable between races...) hmmm

I think it could be best to have like a small shield icon maybe in a corner somwhere, out of the way maybe...? So that it is useable for the Covanent side, but not too obtrusive for the UNSC? What do you think? Also, what is possible?
Also, good call on the big wireframe - Im planning on using a 3 view schematic for the UNSC - you read my mind;)

Also, Dan has kindly offered to do some graphical work on the weapons - so you can expect some incoming plasma fire soon...

One last thing C.A.B.A.L.... how are you at GUI work for A2?...

The reason being that, ladies and gentlemen, I am pleased to announce that this mod is going multi platform!

Thats right, Halo: Fleet Command will be available in two different flavours - for Armada and Armada 2... with some unique content for each version...


watch this space for more information...

C.A.B.A.L. August 10th, 2009 08:43 AM

Re: dinosaurJR's Halo Mod
 
Yeah, I've been very busy recently. Camping up in Washington, going to a family get together for my mom's side of the family (also near Washington), My mom's birthday (not in Washington), etc.

I haven't really looked at the A2 gui very much and the only A2 install I have at the moment is FO. I could take a look at it though. The same general stuff should apply to the A2 gui, I would think.

Anyway, the problem with the shields is that you apply the shield/no shield effect in the weapon odf and it can't be applied on a ship by ship basis like damage can.


So, you pretty much have to pick if you want shield effects on every ship or no ships.

EDIT: You could have the Covenant visually have no shields but still behave like they have shields. Shields down could be represented with a cloud around the ship.

NEW EDIT: Ignore the rest of this post. I have successfully disabled the shields on a ship. Ordinarily in A1, setting the max shields to zero would result in a red line extending from the left side of the shield meter, off the edge of the screen.
EXAMPLE:

I didn't bring this up before because I didn't think there was a way to fix it and it looks hideous. However, if you set the line maxHealth = -1, the shield bar stays lit up red without going off the edge of the screen.
EXAMPLE:

Then I just removed the shield generator the way you would remove engines to make a station and set the shield regen rate to 0. Then just set system hitpoints really high and the critical hit chance really low and it works great. Weapons simply pass through the place where the shields would be. With this, the Covenant can have shields while the UNSC don't.

And can you send me pics of the three views you want for the UNSC schematics? Any ship is fine, I just want something to use for a mock up of the wire frames and can't find any schematics of UNSC ships online.

dinosaurJR August 11th, 2009 12:30 AM

Re: dinosaurJR's Halo Mod
 
Hey C.A.B.A.L.

Here is the image you asked for - just a quick wire frame mock up of the Frigate... hope its what you meant?

C.A.B.A.L. August 11th, 2009 05:27 PM

Re: dinosaurJR's Halo Mod
 
Perfect! Now that I have that, I can also give you a preview of the UNSC wire frames, featuring an incredibly fake In Amber Clad. Speaking of which, why would you make your ship's name a reference to fossilized insects?

I also want you to tell me what you think the different icons along the bottom are. I designed them so I know what each one is but I want to know if other people can figure it out just by looking at them.

dinosaurJR August 12th, 2009 12:29 AM

Re: dinosaurJR's Halo Mod
 
Damn man! Thats awesome!

seriously, that thudding sound - it was my jaw hitting the floor! Amazing...very clear and detailed. Im a fan.

As for the icons - from left to right...

Shields (greyed out), Engines, Weapons, not sure, sensors, life support?

do I win a prize now ;) I like them - and never mind about people not getting them right away - thats what the game manual is for...;)

Seriously though - Im a big fan of you GUI work and I would love for you to do the GUI work for the A2 version too... Have you had any thoughts on the covenant GUI? Also on the mod in general (as I kina consider you a part of the team, if your in?)

Camping is awesome fun too! - Im going on a fishing trip next weekend into the mountiains (we have awesome mountians and nature in Norway) so I guess thats another thing we got in common! Oh, and happy birthday to your mum too:)

FallenGraces August 12th, 2009 04:44 AM

Re: dinosaurJR's Halo Mod
 
Yeah when i first...met?...CABAL over at AFC the dude could pull out and do the most amazing stuff even in A1...hell he made me jealous :p but now that we've let him lose on A2...who knows what he's gonna do :D

LOL need to learn how to edit the GUI. After this project is over CABAL mind working on a quick tut. on editing the GUI

C.A.B.A.L. August 12th, 2009 07:48 AM

Re: dinosaurJR's Halo Mod
 
I thought when I first showed up at AFC I was pretty much going 'Help, my mod crashed!' all the time. I'm still not good at special weapons and most of the ones I make CTD.

Quote:

Shields (greyed out), Engines, Weapons, not sure, sensors, life support?
Almost, shields, engines, weapons, life support, sensors, crew dot. You got most of them though so here is your prize:


As for the Covenant, I'm thinking much more glowy holograms. With purple. Lots of it. And some pink. Maybe some blue, too. More curvy, less pointy. And Covvy symbols.

Dan1025 August 12th, 2009 08:01 AM

Re: dinosaurJR's Halo Mod
 
That is one fantastic GUI you've put together there CABAL! If the UNSC one is anything to go by then the Covenant one should be amazing, looking forward to seeing what you come up with :)

dinosaurJR August 13th, 2009 01:37 AM

Re: dinosaurJR's Halo Mod
 
This gets better and better - I got a doughnut!!! With sprinkles!!!

As for your ideas on the Covenant GUI - I agree - purple pinky blue is the way to go - with all curved edges... and cranked up glow...

The UNSC is looking really good too!

Fallen Graces - I think what we are seeing here is just the beginning (although it is absolutely awesome);)

C.A.B.A.L. - Do you want me to send you the Wireframe schematics of the other UNSC units Ive got too - so you can have a go at other WFs? It will probably be next week - Im mad busy just now between work and this music festival we have in Oslo at this time of year (its called Øya) Im going to see Arctic Monkeys, Glasvegas and many others tonight...

Also, Dan - as I said over at MSFC, you MAC cannon is looking awesome - cheers mate! :)

I think with Dan on PR, weapons and other essential graphic duties, C.A.B.A.L. on GUI, WF and (if you want to?) build buttons etc... Me on modeling and texturing and general messing about duty, excellent support from Majest over at MSFC, as well as help on the ODFs from Wheller at MSFC this mod is going to rock! (so much better than just me on my own;) )

Believe me guys - I really apprecitate the work you are all putting in here, thank you all:)

Dan1025 August 13th, 2009 01:49 AM

Re: dinosaurJR's Halo Mod
 
You're more than welcome mate, I'm happy to pitch in.

I figured I'd post the images of the newly completed MAC weapon effect here, so those that aren't members of MSFC can see what it looks like :)

It's essentially a really powerful pulse weapon, with a long range and a slow rate of fire (as well as a small firing arc). Ingame once fired the round moves very very quickly (which you can't really see from the pics) and does a hell of a lot of damage.

Here's some pics of the MAC weapon being fired from the Halcyon Class (at a Covenant DSS Class destroyer)









I should have another weapon effect (for the Covenant this time) ready to show soon :)

C.A.B.A.L. August 13th, 2009 10:08 PM

Re: dinosaurJR's Halo Mod
 
Nice! I can't wait to see the Covvy weapons. I think with the three of us, we should be able to make the best looking mod since Fleet Ops.

Wire frames of the other UNSC ships would be awesome. You didn't need to ask if I would do the buttons, I intended to do them anyway. We should also start brainstorming Covenant names for their ship classes. I set the class name box to be part of the wire frame and therefor it can vary from race to race because I didn't think that the Covenant's name for a CCS was CCS. It just seemed like a UNSC naming style.

I would also like to mention that some of the stuff from Midnight Universe will work in A1 and most of what won't has been converted for the unfinished Armada: Fleet Command mod for A1. FG and I were on the mod team until the mod kind of died off. By the way, FallenGraces, have you seen AFC recently?

One last thing. Megadroid at the Fleet Ops forums figured out how to code campaign mission scripts. I know we're not nearly there yet but I thought I should probably mention it. The thread is here.

dinosaurJR August 14th, 2009 02:15 AM

Re: dinosaurJR's Halo Mod
 
Quote:

Originally Posted by C.A.B.A.L. (Post 4975104)
Nice! I can't wait to see the Covvy weapons. I think with the three of us, we should be able to make the best looking mod since Fleet Ops..

Funny you should say that - I said a really similar thing over at MSFC yesterday...
C.A.B.A.L, if your not already a member, I suggest you PM Majest and ask to be added - as a member of the mod team, you should have access to teh forums there too - we have our own section!

Quote:

Originally Posted by C.A.B.A.L. (Post 4975104)
Wire frames of the other UNSC ships would be awesome. You didn't need to ask if I would do the buttons, I intended to do them anyway. We should also start brainstorming Covenant names for their ship classes. I set the class name box to be part of the wire frame and therefor it can vary from race to race because I didn't think that the Covenant's name for a CCS was CCS. It just seemed like a UNSC naming style..

That is bloody good thinking! Have you got any ideas for the build button lay outs?

As for UNSC / Covenant designations - I have the following thoughts so far...

Spoiler:

Covenant - UNSC
Seraph - same
Gigas - same
Tarasque - same
Illumination Class - CLC (this isnt done yet - I thought I would add a light scout corvette to the Covenant...)
Jackal Class - CNC (Needler Corvette)
Jirilhanae Class - CAR
Sword of Sanghelios Class - DSS
Sword of Sanghelios Class Ultra Variant - CSS (Grey Variant)
Messiah Class - CPV (The one with the fins - seen in Halo Wars, I think)
Absolution Class - CCS
Absolution Class Ultra Variant - CSS-a
Reverence Class - CFS
Transendence Class - CAC (Assault Carrier)
Fervent Class - CFC (Small Carrier - Variant of the CFS)

I think it would add an extra dimension to the mod, and add a little to the Halo universe... for example, a conversation between two UNSC Pilots;

Pilot1 - "Damn man, you were at Reach? I heard the action was hot there...really hot, like 80%+ casualties and all kinds of s**t hitting the fan...(offers a cigarette)
Pilot2 - Yeah...(lighting up and taking a draw, exhales)... damn split chins were crawling all over; orbital counted minimum 2 Alpha Charlies (short for Charlie Alpha Charlie - CAC, or Assault Carrier...) in orbit, and multiple Charlie Papa Victors (CPV Class Destroyers) inbound before they went offline...


Yeah, Im no Quentin Tarantino . but you get the idea...


Quote:

Originally Posted by C.A.B.A.L. (Post 4975104)
I would also like to mention that some of the stuff from Midnight Universe will work in A1 and most of what won't has been converted for the unfinished Armada: Fleet Command mod for A1. FG and I were on the mod team until the mod kind of died off.

That is good news - I think I might have read somthing on this earlier... deffinately worth looking into - good call man!


Quote:

Originally Posted by C.A.B.A.L. (Post 4975104)
One last thing. Megadroid at the Fleet Ops forums figured out how to code campaign mission scripts. I know we're not nearly there yet but I thought I should probably mention it. The thread is here.

Again, good call - single player is important - and I thnk a campaign (even released later as an addon pack) will bring this to a whole new level...

Dan1025 August 14th, 2009 03:55 AM

Re: dinosaurJR's Halo Mod
 
Great list of names there Dino, and I'm looking forward to taking pics of that scout corvette ;)

Right then continuing my line of new weapons for this mod, I have the plasma pulse weapon for the Seraph Starfighter here, enjoy :)




dinosaurJR August 14th, 2009 04:43 AM

Re: dinosaurJR's Halo Mod
 
Actually Dan, I never noticed in the post over at MSFC, but the Phong lighting on those plasma cannon is spot on! - I think its becoming more popular now to think about the lighting in game - but was kinda over looked for alot of mods in the past... Im really getting excited about where we can take this...

also, Im really looking forward to what you do with the plasma torpedos...I get the feeling they will be special, very special...;)

C.A.B.A.L. August 14th, 2009 12:40 PM

Re: dinosaurJR's Halo Mod
 
Just sent a PM to Majest. Hopefully I will be a member of MSFC soon. I also hope you don't mind that I borrowed part of your sig.

Dan, those pulses look at least as good as the ones in the games. I especially like the alternating fire effect.

I have some ideas about the build buttons but I'm not 100% sure about what I'll do. In the mean time, I'm going to start work on the Covenant UI.

That list of names is really cool, but I just have one question. Is the Absolution Ultra supposed to be CCS-a or CSS-a?

Dan1025 August 16th, 2009 12:27 AM

Re: dinosaurJR's Halo Mod
 
Thanks guys, glad you like what I'm putting together, and glad to see you've joined us on MSFC CABAL :)

dinosaurJR August 16th, 2009 11:13 PM

Re: dinosaurJR's Halo Mod
 
Quote:

That list of names is really cool, but I just have one question. Is the Absolution Ultra supposed to be CCS-a or CSS-a?
what the f.....

C.A.B.A.L. - your actually right... The Absolution Class Ultra Variant is supposed to be the CCS-a my bad, and good eyes there!

As for the sig... no not at all - I think it looks good!

Also - I too have seen you over at MSFC, its all falling into place...

C.A.B.A.L. August 20th, 2009 03:44 PM

Re: dinosaurJR's Halo Mod
 
I started the Covvy UI, but I killed it before I even finished one panel because it looked nothing like a Covenant hologram.

I quickly started looking for better pics of Covenant holograms to base the UI on, which are remarkably difficult to find. Seriously, try Googling "Covenant hologram" and see if you can find anything relevant other than the holograms of Truth and Regret that show up throughout the Halo 2 and 3 campaigns.

I eventually started on the newer version of the UI, but I only have the name panel done so far. Nonetheless, it looks much more like a Covenant hologram.

The Covvy UI will have such goodies as meters that shrink to the right instead of to the left and a complete lack of background panels.

dinosaurJR August 23rd, 2009 11:18 PM

Re: dinosaurJR's Halo Mod
 
C.A.B.A.L. - I am looking forward to this GUI more and more... good work mate!


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