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Re: dinosaurJR's Halo Mod I'd say I can't wait to slam about 50 MAC rounds into that big sucker. Bring it on! |
Re: dinosaurJR's Halo Mod Very cool design, it looks like it was designed to avoid large groups of incoming MAC rounds by presenting a small area to aim at, nice work. The textures look really good as well. (also loving that group of ships, nice to see a covvie fleet starting to form). Quote:
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Re: dinosaurJR's Halo Mod It's different, but I like it. |
Re: dinosaurJR's Halo Mod Hey everyone! Sorry for the lack of update lately - not had alot of modding time... But thankyou very much for all of the positive feedback on the models so far...much appreciated! Here is my latest update... Spoiler: Spoiler: On the UNSC side of things - I'll be honest - I havent done that much (but I have been playing around with this... Spoiler: Right - i mentioned the colouration thing, eh? I ve been thinking... Halo Wars ok? you can choose the race you want to play (UNSC or Covenant) but also who your general (hero) is... This effects what units you can use in game... So - I have been thinking - The Covenant split over two races - The Fleet of Swift Retribution and The Fleet of Glorious Fortitute. The Fleet of Swift Retribution As the name suggests, this fleet has access to Smaller, more agile ships as befits a recon and light combat fleet. They Operate the; CCS (grey) DSS (grey) CPV (the Strange looking destroyer thingy) The Covenant Fast Carrier (think baby Assault Carrier - not designed yet) CNC (Needler Corvette) Jackal frigate (I think it was in the Book Contact: Harvest?) Seraph Superiority Fighter Tarasque Bomber (not designed yet) The Fleet of Glorious Fortitute This fleet employs the heavier Covenant units; The Assault Carrier Reverence Class Cruiser Purple CCS CPV Purple DSS CNC Seraph Tarasque Gigas Heavy Fighter (not designed yet) I will probably add to this unit list as I go - Im just throwing out some ideas here!:) (or maybe its better to keep the Covvies to one race?) - of course, I will have the Flood playable as one of the four races...What do you all think? |
Re: dinosaurJR's Halo Mod I like the UNSC freighter and support frigate, and both versions of the Sword of Sanghelios look awesome. Sub-factions can be hard to code, but they are doable. I'm using a starting station that can't be built and acts as a research station. It has a pod for each sub-faction and only one pod hardpoint. This limits the number of pods that are buildable to one. You can then have the pod unlock the ships for a certain sub-faction in the yards, or start with an unbuildable construction ship that can build a starbase for each sub-faction, with the starbases needing the pod to unlock them. Then each sub-faction could have it's own yards, construction ships, etc. Also, if you want somebody to make UI's, I could do that. Here is an example of a Federation UI that I made. I could also add other things like transparency to make the interface look like the Covenant's holographic controls. |
Re: dinosaurJR's Halo Mod I love the new Covenant destroyer, I swear your modelling skills improve with each update lol. I like the Engineering Support Frigate, but the freighter looks a little too much like the frigate, maybe designing one from scratch would give a better result (but of course it's your call). I'm also liking the idea of the seperate factions, it'd be a good use of the different colours of Covenant ships, and adds more variety to what is already promising to be a great mod. Keep up the great work, looking forward to seeing more :) |
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I will be honest with you guys, I only really know how to make models, texture and hardpoint - as for the other graphic stuff (sprites, UIs, physics, AI, coding... I could go on...) I realy am lost. I can add a unit to game manually, and I can (to a certain extent) make an odf using cut / paste but that really is it.:( Also, some interesting ideas about sub - factions... but how to get the AI to use them? Somthing to think on... Quote:
Dan, I think you are correct - the freighter and the combat frigate look really simmilar from the top (which could be a problem in game...) Maybe I should make a new freighter... Anyways - more coming in the near future...:cya: |
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I really like you idea of separating the Covenant by Colours, having one grey and the other Purple. You could have Regret commanding one and Truth commanding the other. Or simply have the purple as upgrades to the grey. Its really what you would prefer. Or you could even have one colour as the Elites (after they leave the Covenant) and the other as the Brute Lead Covenant under Truth. I would also love to see the Flood as a race, you could even do it that like the Borg they mainly capture other races vessels and stations and use them. Quote:
Unfortunately I found the AI really limited in A1 and A2. Some people more experienced than I have managed to make it do amazing things and maybe they might know how to make the AI do what you want, my suggestion is Achilles he seems to really know more than the average modellers how to do awesome AIs. If you do find out I would love to know myself. :) Great work as always. |
Re: dinosaurJR's Halo Mod Thanks Majestic! Im really trying to make the models as good as they can possibly be - its hard without any real reference material apart from games and a couple of images from books / comics etc... I was going for a baby CCS kind of look...but now I think it looks kind of snake like. As for the Feighter - yes, your correct - its not good, I will make a new one :) Quote:
As for the Factions thing - I wasnt really thinking of when in the Halo timeline this mod will be pre or post schism (or what ever they call the breaking apart of the Covenant) - but deffinately somthing to think on... Quote:
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Re: dinosaurJR's Halo Mod You are most welcome and good luck it's on my mod wish list for Santa. :lol: ;) |
Re: dinosaurJR's Halo Mod Before I get too far into this, I want to know what you think of the UNSC interface so far. Spoiler: |
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Re: dinosaurJR's Halo Mod Wow great work I have to say, you captured the UNSC hologram feel really well there :) |
Re: dinosaurJR's Halo Mod C.A.B.A.L, Its good, really good - It does capture the UNSC HUD feel. I have one request though? Can you make the transparent parts a little more transparent? Or darker? (Just to see what it looks like?) Awesome so far though buddy :) Is it possible to move around the GUI elements and resize them? I have no idea, but you really seem to know what your doing C.A.B.A.L - so what do you think? I think if the elements were sized slightly smaller, and then placed around the edges of teh screen (rather than taking up the bottom half, as in stock). I say carry on the way your going and have fun with it - Im really looking forward to the Covenant one! Just a wee announcement - In the interests of actually getting this mod finished and released to a really good quality, Im going to follow Dan's example - Attack one race at a time and release in stages (just like the Vulcans and the Cardassians - it really worked there). And guess who's gonna be first... Thats right... The covenant! Glassing a planet near you soon...:cya: |
Re: dinosaurJR's Halo Mod I was actually going to suggest you do that lol, great minds think alike and all that ;) Yeah I think you'll find it easier to get it done in stages, its less you have to do all at once, plus it keeps peoples interest in the mod going :) |
Re: dinosaurJR's Halo Mod I upped the transparency and shuffled the pieces around. I could resize stuff if you want. I could even change the layout of stuff inside the boxes so that, for instance, the control panel had the buttons layed out in a 6x2 pattern instead of a 3x4. Spoiler: Also, I ran into a problem. Apparently, the Covenant don't have an emblem, so should I just use a picture of High Charity for the image that is displayed when you turn off the cinematic window as Covenant? |
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Also Dino that's an awesome idea. ;) |
Re: dinosaurJR's Halo Mod C.A.B.A.L. - you are an artist sir, a bloody artist! that looks awesome! :eek: The transparency is spot on, the locations are great (I like the resource bar location) :nodding: As for the Buttons - rather than 6x2, or even 3x4 as they are now - can you make them 4x3 (so they are closer to the ship info panel)? Just to see how it looks? If it doesnt look right, then this is perfect! As for the Covenant symbol - Spoiler: Im really excited to see what you come up with for the Covenant - is it possible to alter the GUI panel locations shape etc... per race? to give each race a very different feel? Man, you really know what your doing here!:smokin: And Majestic, I noticed that that Jetnova15(16?...whatever...) guy was giving you a hard time... dont sweat it bro - Im sure its just a language / cultutre thing (plus he's probably like 11 or somthing) But I'm having a problem registering for your site too - I was a member, but I remember that you axed alot of non-active guys a while back...Can I come back again? I promise to behave...(ish)=p |
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As for the site, I sent you a PM about it. Unfortunately at the current time there are several issues with the site hence why I closed registrations. But I can manually create one for you and anyone else for that matter who wish to join. Hopefully when I can get some funds together through my own funding and donations and get some time Syf and I will be doing a massive revamp of the site to such an extent that it will be a totally new site and will operate in a different manner. Also looking good on the Halo, I really like Halo and you are sure doing some awesome work on this mod. In fact I am going to unpack my A1 disk and give A1 a run and try to make it work on my PC just so I can play this modification. :nodding: |
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back on topic i really cant wait to see this mod in action i'm downloading a stock version of armada just to have this on it...lol my other slot is Achilles Allaince's and the AFC mod, still man looks beastly. Can't wait to see it in action :) |
Re: dinosaurJR's Halo Mod Loving that GUI Cabal, fantastic work there, I'll know who to come to if I need help with a GUI now ;) Quote:
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Re: dinosaurJR's Halo Mod Here is the newest version. Wide screen cinematic panel(:naughty:), 4x3 control panel, and smaller mini-map so it doesn't look out of place with the other stuff on the bottom being shorter. Spoiler: I'm thinking of making the ship display wider and possibly shorter. You could fit longer ship names that way, since the UNSC and Covenant have long names. I may also set up the speed rail for another button, but I'm not sure. I can only add one button and it won't be usable with a hotkey. I'll probably use that symbol for the covenant when I get there. I can set up each race to have completely unique layouts for their UI's. I could even give each race their own wire frames for each ship, so for instance the graphic for a CCS would be different for the Covenant than the UNSC. The only thing I can't do with UI's is change the color of the shield bar. That seems to be hardcoded along with shield .sod color. If somebody could figure out how to do that (or the FO team would make something that let A1 players use their awesome shield system) I would make a little shrine to them next to my computer. |
Re: dinosaurJR's Halo Mod Looking awesome mate, simply awesome. :cya: You have done an amazing job on the GUI. I can't wait to see the Covenant. Hey DinoJR if you need any help with Music I can help you there. I did all the music alterations for Yesteryears and those trailers I has up in the post your video thread and I even found the Halo intro music that I sent to the author of the Forerunner mini mod that was released for A2 sometime ago so if comes the time you need that I can help you.;) |
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Also, off topic - I have visited MSFC and posted in the intro section - thanks man! Right - the Covenant fleet is reaching completion... Spoiler: Spoiler: :cya: |
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Re: dinosaurJR's Halo Mod Great looking new design! I agree once you've reduced the aztec patterning a little it'll be perfect! :) The fleet is really coming along, can't wait to see more :) |
Re: dinosaurJR's Halo Mod Never fear gentle readers, this mod is not stalled, dead or any other such thing! see - I have more! Spoiler: Anyways, Im planning on starting up a parallel mod profile thread on MSFC, for thase of you in the know;) (if you want to join, just as Majest, he's a very accomodating guy!:nodding: as I know the site has technical difficulties with the registration thingy just now...) Also, more help migh t be on the way - Ive been offered help by an ace odf'er but more of that later...I better dash - Ive got an hour of cycling to get home=p Oh, and thanks C.A.B.A.L. for the GUI work so far...If you wanna discuss any more graphic work with me, Im more than happy! - Your work is awesome! Laters potaters! |
Re: dinosaurJR's Halo Mod The fighters look excellent mate, well done! :) |
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Re: dinosaurJR's Halo Mod Hey Dino, before I move on to the next part of the interface I need to know if ships will have shields or hull. If they have shields I need to make a shield system health icon. I would imagine they have hull, since I don't remember any shielded ships, Covenant or UNSC. Also, I only know how to do one or the other in A1. As far as I know, you can have all of your ships with shields, or all with hull. Having hull instead of shields is partly a visual trick where the weapons look like they are impacting the hull, but are still dealing damage to the shields rather than systems. You also make the shield generator untargetable and don't give it a part of the wire frame. You can make it even better by making the shield regeneration rate 0, because it's not like the hull can repair itself (unless you are using organic technology). This would also make bringing ships back to repair yards a little more important. EDIT: I almost forgot... Spoiler: |
Re: dinosaurJR's Halo Mod Hey C.A.B.A.L. - long time no see buddy - hows it going? Firstly, I think your screenie of the UI WIP is utterly brilliant - it goes a long way to changing the feel of the game, and I really appreciate the work your putting in! ( I would + rep you, but it seems that the rep system isnt working...) As for shields vs unshielded - The UNSC has no shield tech - but the Covenant does... I think removing the shields from the models themselves isnt a problem, but your telling me that the GUI must either have a shield icon or no shield icon (not changeable between races...) hmmm I think it could be best to have like a small shield icon maybe in a corner somwhere, out of the way maybe...? So that it is useable for the Covanent side, but not too obtrusive for the UNSC? What do you think? Also, what is possible? Also, good call on the big wireframe - Im planning on using a 3 view schematic for the UNSC - you read my mind;) Also, Dan has kindly offered to do some graphical work on the weapons - so you can expect some incoming plasma fire soon... One last thing C.A.B.A.L.... how are you at GUI work for A2?... The reason being that, ladies and gentlemen, I am pleased to announce that this mod is going multi platform! Thats right, Halo: Fleet Command will be available in two different flavours - for Armada and Armada 2... with some unique content for each version... watch this space for more information... |
Re: dinosaurJR's Halo Mod Yeah, I've been very busy recently. Camping up in Washington, going to a family get together for my mom's side of the family (also near Washington), My mom's birthday (not in Washington), etc. I haven't really looked at the A2 gui very much and the only A2 install I have at the moment is FO. I could take a look at it though. The same general stuff should apply to the A2 gui, I would think. Anyway, the problem with the shields is that you apply the shield/no shield effect in the weapon odf and it can't be applied on a ship by ship basis like damage can. Spoiler: So, you pretty much have to pick if you want shield effects on every ship or no ships. EDIT: You could have the Covenant visually have no shields but still behave like they have shields. Shields down could be represented with a cloud around the ship. NEW EDIT: Ignore the rest of this post. I have successfully disabled the shields on a ship. Ordinarily in A1, setting the max shields to zero would result in a red line extending from the left side of the shield meter, off the edge of the screen. EXAMPLE: Spoiler: I didn't bring this up before because I didn't think there was a way to fix it and it looks hideous. However, if you set the line maxHealth = -1, the shield bar stays lit up red without going off the edge of the screen. EXAMPLE: Spoiler: Then I just removed the shield generator the way you would remove engines to make a station and set the shield regen rate to 0. Then just set system hitpoints really high and the critical hit chance really low and it works great. Weapons simply pass through the place where the shields would be. With this, the Covenant can have shields while the UNSC don't. And can you send me pics of the three views you want for the UNSC schematics? Any ship is fine, I just want something to use for a mock up of the wire frames and can't find any schematics of UNSC ships online. |
Re: dinosaurJR's Halo Mod Hey C.A.B.A.L. Here is the image you asked for - just a quick wire frame mock up of the Frigate... hope its what you meant? Spoiler: |
Re: dinosaurJR's Halo Mod Perfect! Now that I have that, I can also give you a preview of the UNSC wire frames, featuring an incredibly fake In Amber Clad. Speaking of which, why would you make your ship's name a reference to fossilized insects? Spoiler: I also want you to tell me what you think the different icons along the bottom are. I designed them so I know what each one is but I want to know if other people can figure it out just by looking at them. |
Re: dinosaurJR's Halo Mod Damn man! Thats awesome! seriously, that thudding sound - it was my jaw hitting the floor! Amazing...very clear and detailed. Im a fan. As for the icons - from left to right... Shields (greyed out), Engines, Weapons, not sure, sensors, life support? do I win a prize now ;) I like them - and never mind about people not getting them right away - thats what the game manual is for...;) Seriously though - Im a big fan of you GUI work and I would love for you to do the GUI work for the A2 version too... Have you had any thoughts on the covenant GUI? Also on the mod in general (as I kina consider you a part of the team, if your in?) Camping is awesome fun too! - Im going on a fishing trip next weekend into the mountiains (we have awesome mountians and nature in Norway) so I guess thats another thing we got in common! Oh, and happy birthday to your mum too:) |
Re: dinosaurJR's Halo Mod Yeah when i first...met?...CABAL over at AFC the dude could pull out and do the most amazing stuff even in A1...hell he made me jealous :p but now that we've let him lose on A2...who knows what he's gonna do :D LOL need to learn how to edit the GUI. After this project is over CABAL mind working on a quick tut. on editing the GUI |
Re: dinosaurJR's Halo Mod I thought when I first showed up at AFC I was pretty much going 'Help, my mod crashed!' all the time. I'm still not good at special weapons and most of the ones I make CTD. Quote:
Spoiler: As for the Covenant, I'm thinking much more glowy holograms. With purple. Lots of it. And some pink. Maybe some blue, too. More curvy, less pointy. And Covvy symbols. |
Re: dinosaurJR's Halo Mod That is one fantastic GUI you've put together there CABAL! If the UNSC one is anything to go by then the Covenant one should be amazing, looking forward to seeing what you come up with :) |
Re: dinosaurJR's Halo Mod This gets better and better - I got a doughnut!!! With sprinkles!!! As for your ideas on the Covenant GUI - I agree - purple pinky blue is the way to go - with all curved edges... and cranked up glow... The UNSC is looking really good too! Fallen Graces - I think what we are seeing here is just the beginning (although it is absolutely awesome);) C.A.B.A.L. - Do you want me to send you the Wireframe schematics of the other UNSC units Ive got too - so you can have a go at other WFs? It will probably be next week - Im mad busy just now between work and this music festival we have in Oslo at this time of year (its called Øya) Im going to see Arctic Monkeys, Glasvegas and many others tonight... Also, Dan - as I said over at MSFC, you MAC cannon is looking awesome - cheers mate! :) I think with Dan on PR, weapons and other essential graphic duties, C.A.B.A.L. on GUI, WF and (if you want to?) build buttons etc... Me on modeling and texturing and general messing about duty, excellent support from Majest over at MSFC, as well as help on the ODFs from Wheller at MSFC this mod is going to rock! (so much better than just me on my own;) ) Believe me guys - I really apprecitate the work you are all putting in here, thank you all:) |
Re: dinosaurJR's Halo Mod You're more than welcome mate, I'm happy to pitch in. I figured I'd post the images of the newly completed MAC weapon effect here, so those that aren't members of MSFC can see what it looks like :) It's essentially a really powerful pulse weapon, with a long range and a slow rate of fire (as well as a small firing arc). Ingame once fired the round moves very very quickly (which you can't really see from the pics) and does a hell of a lot of damage. Here's some pics of the MAC weapon being fired from the Halcyon Class (at a Covenant DSS Class destroyer) Spoiler: Spoiler: Spoiler: Spoiler: I should have another weapon effect (for the Covenant this time) ready to show soon :) |
Re: dinosaurJR's Halo Mod Nice! I can't wait to see the Covvy weapons. I think with the three of us, we should be able to make the best looking mod since Fleet Ops. Wire frames of the other UNSC ships would be awesome. You didn't need to ask if I would do the buttons, I intended to do them anyway. We should also start brainstorming Covenant names for their ship classes. I set the class name box to be part of the wire frame and therefor it can vary from race to race because I didn't think that the Covenant's name for a CCS was CCS. It just seemed like a UNSC naming style. I would also like to mention that some of the stuff from Midnight Universe will work in A1 and most of what won't has been converted for the unfinished Armada: Fleet Command mod for A1. FG and I were on the mod team until the mod kind of died off. By the way, FallenGraces, have you seen AFC recently? One last thing. Megadroid at the Fleet Ops forums figured out how to code campaign mission scripts. I know we're not nearly there yet but I thought I should probably mention it. The thread is here. |
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C.A.B.A.L, if your not already a member, I suggest you PM Majest and ask to be added - as a member of the mod team, you should have access to teh forums there too - we have our own section! Quote:
As for UNSC / Covenant designations - I have the following thoughts so far... Spoiler: Quote:
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Re: dinosaurJR's Halo Mod Great list of names there Dino, and I'm looking forward to taking pics of that scout corvette ;) Right then continuing my line of new weapons for this mod, I have the plasma pulse weapon for the Seraph Starfighter here, enjoy :) Spoiler: Spoiler: |
Re: dinosaurJR's Halo Mod Actually Dan, I never noticed in the post over at MSFC, but the Phong lighting on those plasma cannon is spot on! - I think its becoming more popular now to think about the lighting in game - but was kinda over looked for alot of mods in the past... Im really getting excited about where we can take this... also, Im really looking forward to what you do with the plasma torpedos...I get the feeling they will be special, very special...;) |
Re: dinosaurJR's Halo Mod Just sent a PM to Majest. Hopefully I will be a member of MSFC soon. I also hope you don't mind that I borrowed part of your sig. Dan, those pulses look at least as good as the ones in the games. I especially like the alternating fire effect. I have some ideas about the build buttons but I'm not 100% sure about what I'll do. In the mean time, I'm going to start work on the Covenant UI. That list of names is really cool, but I just have one question. Is the Absolution Ultra supposed to be CCS-a or CSS-a? |
Re: dinosaurJR's Halo Mod Thanks guys, glad you like what I'm putting together, and glad to see you've joined us on MSFC CABAL :) |
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C.A.B.A.L. - your actually right... The Absolution Class Ultra Variant is supposed to be the CCS-a my bad, and good eyes there! As for the sig... no not at all - I think it looks good! Also - I too have seen you over at MSFC, its all falling into place... |
Re: dinosaurJR's Halo Mod I started the Covvy UI, but I killed it before I even finished one panel because it looked nothing like a Covenant hologram. Spoiler: I quickly started looking for better pics of Covenant holograms to base the UI on, which are remarkably difficult to find. Seriously, try Googling "Covenant hologram" and see if you can find anything relevant other than the holograms of Truth and Regret that show up throughout the Halo 2 and 3 campaigns. I eventually started on the newer version of the UI, but I only have the name panel done so far. Nonetheless, it looks much more like a Covenant hologram. Spoiler: The Covvy UI will have such goodies as meters that shrink to the right instead of to the left and a complete lack of background panels. |
Re: dinosaurJR's Halo Mod C.A.B.A.L. - I am looking forward to this GUI more and more... good work mate! |
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