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Old September 27th, 2009   #141
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Default Re: dinosaurJR's Halo Mod

Keeping the screenshot ball rolling, I have the great pleasure of posting a set of pics showing what I believe to be some of DinoJRs finest work - the Covenant Haven (think mini High Charity). It's a fantastic bit of model and texture work, and I hope these pics do it justice:

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Enjoy

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Old October 3rd, 2009   #142
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Default Re: dinosaurJR's Halo Mod

I must say I'm impressed with the Haven...and the turrets look great. But how is the "needler" effect going? That would be apropriate for the heavy needler cannon but with the heavy needles, I belive they had a ground mounted version of one, when it struk the first target it split, leaving the target with a mass of crystal that detonated after, but the part that split when it hit, then would go after the closest thing to it. It was used to take out "V formations" of flying vehicles, and seems very efective.


_____________/---^---->______^=crystal
_______/---^--->_____________>=direction crystal traveled
/--^---->_______ /----^-->_______/-----=flying craft
_______/---^-->
____________/-^------>

Rawr! Im in your motherborg!

Last edited by Iashar Koranin; October 3rd, 2009 at 12:29 AM.
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Old October 4th, 2009   #143
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Default Re: dinosaurJR's Halo Mod

Intrepid781 - thanks for the kind offer - but it seems to be working again... but slowly and whilest making some interesting noises... I didnt get the BSOD number either... But if it happens again (which it probably will) I will get the number abd let you know?

Dan - as I have said at MSFC... amazing work, you really are the most skilled model shower offer i know!

Iashar - Interesting point you make there... A modified chain reaction pulsar should do the trick... eh? Dan is working on the weapon effects, and the coding, so Im sure this info will help. I was just thinking of a rapid fire photon type weapon, with pink projectiles... but a similar effect could be used with CRP - so that the damage gets less every time it rebounds from a target... But also have it rapid fire... hmmmm...sorry, Im not sure if i understand your diagram though...

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old October 8th, 2009   #144
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Default Re: dinosaurJR's Halo Mod

this seems clearer

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Old October 9th, 2009   #145
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Default Re: dinosaurJR's Halo Mod

Iashar, Im sorry to admit, but you've lost me - completely...

The needles impact the target, then a chunk flies off, hitting any near by targets? Which then splits off again, hitting still more targets... is that right?

Then the chain reactor pulsar from the stock Akira is perfect - just instead of the shot becoming more powerful after each impact, edit the odf to make it less powerful after each impact... ok, ja?
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Old October 9th, 2009   #146
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Default Re: dinosaurJR's Halo Mod

wow so much great stuff showing here but i kinda missed to know if this is for Armada 1 or Armada 2 !?

ST XI sucks and isn't worth the name Star Trek !!
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Old October 9th, 2009   #147
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Default Re: dinosaurJR's Halo Mod

Terradyhne;

Good to see you here (i dont think Ive seen you on this thread before )

Yeah, originally, this mod was for A1, small scale, just somthing to keep my hand in whiles I shopped around for a new PC that could run A2... Now its kinda mutated into a total conversion, with all the major Halo races, and will be released in one form or another in A2 and A1...

Thats right, its for both!

With hopefully exclusive content for each version... its just that right now the A2 version seems to be in the lead, development wise, and the poly counts are just killing me for the A1 versions of all the models, as they need additional mesh groups for glows...

Which reminds me - C.A.B.A.L., how are you getting on with the A2 GUIs? especially the Covenant one? Can the A1 GUI you have made be modified to fit? Because it is awesome!

PM me and let me know dude!

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old October 9th, 2009   #148
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Default Re: dinosaurJR's Halo Mod

yeah there will be a A2 version of this mod, thats good to hear.
A1 has much graphics errors on my PC but this seems to be caused by the drivers for my graphics card.
I don't know Halo that much but from the pics and ingame videos i have seen i thought they could make a realtime strategie space combat game of it to.

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Old October 9th, 2009   #149
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Default Re: dinosaurJR's Halo Mod

I've been sick the past couple of days so I haven't gotten much of anything done, but I think I can convert the UI's to A2.

Regarding the needler weapon, I think what Iashar is trying to describe is something like this:
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Old October 9th, 2009   #150
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Default Re: dinosaurJR's Halo Mod

Thank you cabal, thats exactly what I was going for. (but i like my graphics better:lol and yes dino, it would lose power each time it hit, but I think it would destroy the first target completly....and I'd love that to have a custom sprite....to ACTUALY look like what it's supposed to be...that would be amazing

Rawr! Im in your motherborg!

Last edited by Iashar Koranin; October 9th, 2009 at 04:27 PM.
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