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Old September 22nd, 2009   #131
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Default Re: dinosaurJR's Halo Mod

Hey guys!

Im really sorry for my lack of activity - but Im in Senegal just now on a business trip... Its off to Ghana tomorrow for a week long meeting, then back home to Sunny Oslo via Holland!! (Where I will hopefully get some real (modding) work done!

Its been bloody hectic the last couple of days - so there is not much to report.

As for your kind offer FallenGraces, I say go for it - as C.A.B.A.L. is H:FC's user interface guy I suggest that you two get together and start working on that - let me know what you need model wise over at MSFC (by PM) and I will do all I can to assist...

Apoclaydon - again, I agree, sprite based engine effects are on the cards for this mod, its just quite far down the list at the moment...

Im not too sure how good my internet connectivity will be in Ghana, so I guess I will be back on line 1st of October.

Oh, and FallenGraces - welcome to the team!

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old September 23rd, 2009   #132
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Default Re: dinosaurJR's Halo Mod

Would be happy to help CABAL was one of the first...friends? dare i say? that i met upon entering the Armada modding Community over at AFC (god i miss that place ) and i would be happy to help out. I owe him a huge one anyway for a favor he did. And Jr...dont seem to bad yourself. Kinda person id be happy to work with.

Death becomes you
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Old September 23rd, 2009   #133
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Default Re: dinosaurJR's Halo Mod

FallenGraces, all I can say is welcome aboard.

As far as I am concerned, you are a member of the team.

And I am going to need all the help I can get people, because I have a problem...

May Day! my girlfriends laptop has finally died. She called me from home to give me the bad news...

It overheated a few days ago, and now spits up the Blue Screen of Death at random...

Thats right people, we are at Red Alert - I have no computer capable of running A1 or A2... Which on reflection is a major issue when you are developing a mod for A1 and A2...

I can create models and textures, and maybe carry out some other graphic work, but Im otherwise dead in the water people...

So I need you guys more than ever now, eh?

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old September 23rd, 2009   #134
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Default Re: dinosaurJR's Halo Mod

Aww...now I feel left out...I'm trying to help to. I love halo 1, 2 and 3 and I'd like to have halo3 ODST...just to see if it follows the story line as it should. I've read most of the books, anything thats not already known to me I can find in a heartbeat, I know most of the lore, even w/o knowing ALL of it.(not for lack of trying) I think this mod should be in good working condition as soon as it can be, and if I could I'd make it all go faster, if you guys need S/shots of something tell me, I'll get em asap. Although if I must I will look for things on the net from H3/H2 since I dont have a PC version of them.... o and new idea!! Pelican=bording ship.. like how some of the A2 ships have the marines spec wep..
example: Federation "Iwo Jima Class" ship has marines to bord and capture enemy ships (very efective; once took a fresh built TacFuseCube from me)
the klingons, romies, and cards have em as well, even the borg have a bording vessel (very nice one) the "Wedge" so....thats my argument to have the Peli as a bording craft. (for ST:A2 at least) but maby...change teh texture a bit, I read that the Spartans had modified a pelican for that spesific purpose, it had heavy armor, a large blade on the front to cut in and anchor the ship on(it also had c4 on the end of the blade to blast an entry hole), and I think it was stealthed, with the black stealth plating that absorbs the signals and such, so.....ya... hope you like my idea

Rawr! Im in your motherborg!
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Old September 23rd, 2009   #135
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Default Re: dinosaurJR's Halo Mod

Hello guys sorry for the drop off meant to check up on this sooner...ended up posting over at MFSC first though...odd. Well like i said over on the there happy to be part of this. i wanted to keep my involvement out of the community but alas...
oh well it out so what can a boy do. Im happy to be of help and im lookin forward to the odfs (call me crazy but im a fan )

for the next few days i'll be a lil more scarce school has decided to royaly screw me and my own lil mod has to be put on the back burner due to some..ahem...TECH. problems. Luckly i have more than one comp to use so i can help with this.

~Later~

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Old September 23rd, 2009   #136
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Default Re: dinosaurJR's Halo Mod

is there any thing i can do to help?
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Old September 24th, 2009   #137
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Default Re: dinosaurJR's Halo Mod

Quote:
Originally Posted by dinosaurJR View Post
And I am going to need all the help I can get people, because I have a problem...

May Day! my girlfriends laptop has finally died. She called me from home to give me the bad news...

It overheated a few days ago, and now spits up the Blue Screen of Death at random...

Thats right people, we are at Red Alert - I have no computer capable of running A1 or A2... Which on reflection is a major issue when you are developing a mod for A1 and A2...

I can create models and textures, and maybe carry out some other graphic work, but Im otherwise dead in the water people...

So I need you guys more than ever now, eh?
Sad news but it won't slow us down too much, as long as you keep coming out with all those excellent models we know you can make, I'll keep snapping pics and working on the weapon effects, and I can pick up anything else that needs doing (the only thing I can't do in terms of A2 really is model from scratch). We've got a great team here so you'll have all the help you'll need until you can get your computer problems fixed

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Old September 25th, 2009   #138
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Default Re: dinosaurJR's Halo Mod

Iashar,

Dont feel left out mate - after all, its not really about who is "on the team" and who isnt... It would be snobby and elitist to think that way, and believe me, If you met me, snobby and elitist would be the last things you though of...

Just carry on with your valued contributions, eh? I like the idea of a modded Pelican - but wouldnt it look wierd dropping off of the target ship and dissappearing? I dont know... sounds cool though - maybe a special Spartan Boarding ship... See - you are helping!

ProX - I dont know, whay can you do? I think the Halo: Fleet Command team stands at;

dinosaurJR - Modeling, Texturing, General Ideas Guy, Mod Originator (but mod leader? Im not so sure...), General dogs body and tea making guy...

Dan1025 - Publicity, Razzle Dazzle, Weapon Sprites and other pretty things that go BOOM!, Weapons Coding...

C.A.B.A.L - User interface graphics genius, Wireframes producer of unparalleled skill..., experimental coding expert...

Fallen Graces - Same as above, making pretty Wireframes, Build Buttons, and doing all the tedious coding stuff that I hate so much (`but he seems to like it...)

So there you go,

Of course, there is valued help, support and conyributions from Thunderfoot, Majest, Iashar, and many others!

So, ProX - tell me where you cna fit in, and we can boogie on with the mod!

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old September 25th, 2009   #139
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Default Re: dinosaurJR's Halo Mod

Did you get the laptop fixed yet? If not can you get the BSOD error number? If so I may be able to help you.
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Old September 26th, 2009   #140
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Default Re: dinosaurJR's Halo Mod

The new batch of screenies is up on the Best Screenshots thread, but I'll put them here as well

These show the first completed Covenant non-combat ship - the Engineering Ship (construction ship), as well as the first completed Covenant stations - the Dragon Class Plasma Turret and the Ogre Class Heavy Needler Turret:

Engineering ship:

Spoiler:


Spoiler:


Spoiler:


Dragon Class Plasma Turret:


Spoiler:


Ogre Class Heavy Needler Turret:


Spoiler:

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