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Old September 11th, 2009   #111
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Default Re: dinosaurJR's Halo Mod

Spoiler:
thanks

the only thing i can think of close to an infected sentinel is the sentinel "carnivor" its fanon...but i think its a good ideaif you would like i can send a link to the halo wiki where i found it...it explains some stuff about how the sentinels and such work.

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Last edited by Iashar Koranin; September 11th, 2009 at 03:37 PM.
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Old September 11th, 2009   #112
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Default Re: dinosaurJR's Halo Mod

Interesting, looks kind of like an Elite crossed with a Sentinel. I would recommend the Strato-Sentinel as a Sentinel miner. The Enforcer would make a good heavy Sentinel, too.

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Old September 12th, 2009   #113
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Default Re: dinosaurJR's Halo Mod

sorry to disapoint you...but i read up on the Maginot Sphere/line, it seem that it was part of the defence systems of the forruners, but im not sure if it was even a phisical object, or just a line in the sand, suposedly it surounded the part of the galaxy that remaind uninfected. I think the object you were thinking of was the micro Dyson sphere, like the one inside the forruner sheild world Onyx. a planet like that could have been infected i think
Spoiler:
http://halo.wikia.com/wiki/Battle_of_the_Maginot_Sphere<-this is the info site I used


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Last edited by Iashar Koranin; September 12th, 2009 at 02:46 PM.
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Old September 13th, 2009   #114
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Default Re: dinosaurJR's Halo Mod

You are correct - the Maginot Sphere wasnt a single station... more a network of defensive stations that formed a spherical defense perimeter... It could only be crossed if you had a key ship. Any ship attempting to cross the Sphere boundary without a key was instantly destroyed (although we are not told how...)
Inside the Sphere was Flood free, but outside the sphere was becoming progressively more Flood infected...

Untill the time came when the Forerunners realised that they could not beat the Flood by conventional means, and so triggered the Halo constructs, wiping sentient life from the Galaxy for hundreds of thousands of years.

Im thinking that sometime after the Halos were triggered, the Maginot Sphere Defenses fell into disrepair. Allowing a surviving Flood Remnant to take root on some of it.
Over time; decay, rogue asteriod strikes and the general effects of gravity caused the pices of the Sphere to drift...

One such piece drifted into an area of conflict between the UNSC and the Covenant...
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Old September 14th, 2009   #115
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Default Re: dinosaurJR's Halo Mod

makes sense seeing as the Maginot line was a fortification during WWII that was made to keep the Germans Out..didnt work but it was heavily guarded. much like the sphere...sorry not that into Halo lure but i would prolly (<--lazy teen) wreck anybody in history

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Old September 14th, 2009   #116
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Default Re: dinosaurJR's Halo Mod

Quote:
Originally Posted by FallenGraces View Post
makes sense seeing as the Maginot line was a fortification during WWII that was made to keep the Germans Out..didnt work but it was heavily guarded. much like the sphere...sorry not that into Halo lure but i would prolly (<--lazy teen) wreck anybody in history

Ha ha, yeah - the Maginot Line was never completed in time. Plus the German Panzers and Blitzkreig method made it obsolete over night... plus the French thought that the Germans would never advance through The Ardennes (sp?) forrests. And so handily left a nice big gap in the Line there...The French always assumed that WW2 would be fought on a simmilar level to WW1 - in the trenches... so they built a bigger, better, more heavily gunned trench network...only for the Stukas to bomb the hell out of it, and Paratroops to drop behind it...

Sorry . I shot off on a history tangent there...

There are quite a few parallels with the Maginot Sphere... although Im sure there are no Nazis...

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Old September 16th, 2009   #117
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Default Re: dinosaurJR's Halo Mod

I created a few monitor names for the sentinel minirace, i think that they look ok. there are 2 known monitor names: 343 Guilty Spar and 2401 Penitent Tangent. thats 2 monitors, there should be 7, so i took the liberty to name them. heres how this seems to work; "When the numbers of each Monitor are examined, a pattern emerges: each seems to be seven raised to the power of the Installation number minus one." therfor we have the #'s. And "The names appear to consist of an adjective followed by a noun, though neither of the two names seen appear to have any specific meaning."so I based the names on this rule, if you guys find alternatives that are good please tell:
Spoiler:
instalation#\monitor#\monitor name (*by me)
00\ 0\ Ark monitor name unknown
01\ 1\ Terminal Digression*
02\ 7\ Intrinsic Consequence*
03\ 49\ Extraneous (Subnet)* (subject to future change)
04\ 343\ Guilty Spark
05\ 2401\ Penitent Tangent
06\ 16807\ Turbulent Impulse*
07\ 117649\ Tumultuous Extent*

and I'd love it if someone could make me an SOD textured if possible, (I have no capabilaties in these areas), build button and wireframe of the Ark. I'll write the odfs needed, and if you need to know how many HP's i need for weapons or whatnot please ask, I'd die to have this and I'll share the update with you guys when it's finished; but it's not MY mod so ill just be fixing the parts the original builder left out, anyone has ideas, once again i ask for your input.
Spoiler:
<--feed him ideas, things get better! O and I'll be using this for ST:A2(if you needed to know)

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Last edited by Iashar Koranin; September 16th, 2009 at 02:27 AM.
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Old September 16th, 2009   #118
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Default Re: dinosaurJR's Halo Mod

The Ark, eh?

Thats a pretty tall order - I was thinking of using it as a background object for a map in A1 (I dont know if such thigs are possible in A2) But Once I get around to it, your more than welcome to have it., Iashar Koranin.

And thanks for the Monitor names... most useful.

And C.A.B.A.L. - the Strato Sentinel looks very interesting - Maybe a construction unit - and a varient for resource collection...

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Old September 16th, 2009   #119
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Default Re: dinosaurJR's Halo Mod

i can scale sod files to size in the odfs, but the res of the texture may or may not stand up to that, id like it to have many hardpoints, all those critical systems/damages and such, and maby...6 wep HP's and a build point; right in the middle, since it builds halos and large objects like them, if im missing something please feel free to help

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Old September 16th, 2009   #120
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Default Re: dinosaurJR's Halo Mod

Maybe for the Ark monitor, Vindictive Judge. I just like the sound of it. BTW, Armada 1 needs to have four playable races, as far I know. Just to make sure I'm on the same page here, what are the other two playable races planned to be? I kind of assume Flood and Sentinels since I can't think of anything else.

I'm not sure how feasible using boarding craft for more than one race would be. Maybe give them to the Flood as a pure form loaded with infection forms? We also might be able to experiment with the holding beam, simply making it look like something else. Other possible uses for the commando team are to set it so it can only fire at friendlies and have it sit in the spot currently reserved for transporters. Launching a commando team at a friendly will actually boost their crew count rather than bring it down, and you can't capture a friendly vessel, so it would avoid that annoying 'default to Klingon' thing.


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Last edited by C.A.B.A.L.; September 16th, 2009 at 07:58 AM.
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