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Re: dinosaurJR's Halo Mod hello, im iashar, an avid halo fan, i also like ST:A2. this mod looks amazing, if you want i can find a screenshot of a covie control panel for you, i have halo for my PC. |
Re: dinosaurJR's Halo Mod Sorry Iashar, I actually finished most of the Covenant UI by now. However, suggestions are definitely appreciated. Pic below: Spoiler: I did things like remove all of the background panels and gave them a command rail instead of a command panel. I also set the health meter to shrink backwards. |
Re: dinosaurJR's Halo Mod The GUI you've done here, C.A.B.A.L., is perfect for the Covenant. Fine work from an outstanding member of the Brotherhood. NOD salutes you! Kane Lives! |
Re: dinosaurJR's Halo Mod ok. well, if you need anything specific i can get a pic of it for you guys. just tell me. |
Re: dinosaurJR's Halo Mod lashar, Please feel free to suggest any ideas etc... you would like to see in this mod - The team are always open to suggestions ;) Also, welcome to the forums!:) We actually have our own section over at the re-vamped MSFC site, you can check it out here; Halo Fleet Command - MSFC Although, once I get my feet cleared of all this "Life sutff" that I have to do (Business trips, busy busy period in general etc...) There will be regular updates here too... Oh, and as I said over at MSFC - C.A.B.A.L. - You really do outstanding work! I love it! And Thunderfoot - I see you are adept in the art of the Chuck Norris joke - I like! |
Re: dinosaurJR's Halo Mod Well if I can help with the flood part I'd love to, I can tell of a few ships they were able to take over...and show a few pics for refrence, (as I have no way to create the models myself). But they would still probably be more of a mini-race seeing as I don't know if they had any true ships of their own design... Im just an amature .ODF tweaker. I like to change stuff so that it...keeps my interest. Like figureing out a way to ***imilate Spicies 8472... realy hard to pull off without changeing them to have crew, but i pulled it off with a special wep. ;) |
Re: dinosaurJR's Halo Mod We have some plans for the Flood - Like you say - Not much in the way of their own ships, but like the Borg, they assimilate everything... Im thinking that they will have a base of some sort, a combat ship of some sort and an infection unit, whose only task is to go out and infect (assimilate) opposing units... But this is kinda far off - We are working on the Covenant First, then the UNSC. I would love to have an addon pack that brings the Flood and some sort of Forerunner remnant to the game too... Im sure my main problem is too many ideas, too little talent...;) |
Re: dinosaurJR's Halo Mod 1 Attachment(s) Do you have a main base for the covies? ive got a pic of the holy city "High Charity" here: Attachment 71138 its the big outlined thing...kinda already looks like a starbase :D It can also be used for a flood base, if you give it an orange or green coloration, being that the gravemind does take it over in the end. And I think you have plenty of talent...just not enough time. And I cant wait till this is out for ST:A2...I don't have A1 :( |
Re: dinosaurJR's Halo Mod 1 Attachment(s) Quote:
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Re: dinosaurJR's Halo Mod MMMMM... minions... I have a model for a Covenant base - Im calling it a Covenant Haven (I think it sounds quasi religious...) Its alot smaller than High Charity (which is 350+km across...) I just havent textured it yet... As for the Flood base - I was thinking it would be really cool to have an infected remnant of the Maginot Sphere, that can build hybrid Flood Sentinels and Infection form pods... like I said plenty ideas... As for hiding things, Put these tags at the start and finish of the portion of your post you would like to hide... Spoiler: |
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