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Old August 13th, 2009   #91
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Default Re: dinosaurJR's Halo Mod

You're more than welcome mate, I'm happy to pitch in.

I figured I'd post the images of the newly completed MAC weapon effect here, so those that aren't members of MSFC can see what it looks like

It's essentially a really powerful pulse weapon, with a long range and a slow rate of fire (as well as a small firing arc). Ingame once fired the round moves very very quickly (which you can't really see from the pics) and does a hell of a lot of damage.

Here's some pics of the MAC weapon being fired from the Halcyon Class (at a Covenant DSS Class destroyer)

Spoiler:


Spoiler:


Spoiler:


Spoiler:


I should have another weapon effect (for the Covenant this time) ready to show soon

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Old August 13th, 2009   #92
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Default Re: dinosaurJR's Halo Mod

Nice! I can't wait to see the Covvy weapons. I think with the three of us, we should be able to make the best looking mod since Fleet Ops.

Wire frames of the other UNSC ships would be awesome. You didn't need to ask if I would do the buttons, I intended to do them anyway. We should also start brainstorming Covenant names for their ship classes. I set the class name box to be part of the wire frame and therefor it can vary from race to race because I didn't think that the Covenant's name for a CCS was CCS. It just seemed like a UNSC naming style.

I would also like to mention that some of the stuff from Midnight Universe will work in A1 and most of what won't has been converted for the unfinished Armada: Fleet Command mod for A1. FG and I were on the mod team until the mod kind of died off. By the way, FallenGraces, have you seen AFC recently?

One last thing. Megadroid at the Fleet Ops forums figured out how to code campaign mission scripts. I know we're not nearly there yet but I thought I should probably mention it. The thread is here.


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Old August 14th, 2009   #93
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Default Re: dinosaurJR's Halo Mod

Quote:
Originally Posted by C.A.B.A.L. View Post
Nice! I can't wait to see the Covvy weapons. I think with the three of us, we should be able to make the best looking mod since Fleet Ops..
Funny you should say that - I said a really similar thing over at MSFC yesterday...
C.A.B.A.L, if your not already a member, I suggest you PM Majest and ask to be added - as a member of the mod team, you should have access to teh forums there too - we have our own section!

Quote:
Originally Posted by C.A.B.A.L. View Post
Wire frames of the other UNSC ships would be awesome. You didn't need to ask if I would do the buttons, I intended to do them anyway. We should also start brainstorming Covenant names for their ship classes. I set the class name box to be part of the wire frame and therefor it can vary from race to race because I didn't think that the Covenant's name for a CCS was CCS. It just seemed like a UNSC naming style..
That is bloody good thinking! Have you got any ideas for the build button lay outs?

As for UNSC / Covenant designations - I have the following thoughts so far...

Spoiler:

Covenant - UNSC
Seraph - same
Gigas - same
Tarasque - same
Illumination Class - CLC (this isnt done yet - I thought I would add a light scout corvette to the Covenant...)
Jackal Class - CNC (Needler Corvette)
Jirilhanae Class - CAR
Sword of Sanghelios Class - DSS
Sword of Sanghelios Class Ultra Variant - CSS (Grey Variant)
Messiah Class - CPV (The one with the fins - seen in Halo Wars, I think)
Absolution Class - CCS
Absolution Class Ultra Variant - CSS-a
Reverence Class - CFS
Transendence Class - CAC (Assault Carrier)
Fervent Class - CFC (Small Carrier - Variant of the CFS)

I think it would add an extra dimension to the mod, and add a little to the Halo universe... for example, a conversation between two UNSC Pilots;

Pilot1 - "Damn man, you were at Reach? I heard the action was hot there...really hot, like 80%+ casualties and all kinds of s**t hitting the fan...(offers a cigarette)
Pilot2 - Yeah...(lighting up and taking a draw, exhales)... damn split chins were crawling all over; orbital counted minimum 2 Alpha Charlies (short for Charlie Alpha Charlie - CAC, or Assault Carrier...) in orbit, and multiple Charlie Papa Victors (CPV Class Destroyers) inbound before they went offline...


Yeah, Im no Quentin Tarantino . but you get the idea...


Quote:
Originally Posted by C.A.B.A.L. View Post
I would also like to mention that some of the stuff from Midnight Universe will work in A1 and most of what won't has been converted for the unfinished Armada: Fleet Command mod for A1. FG and I were on the mod team until the mod kind of died off.
That is good news - I think I might have read somthing on this earlier... deffinately worth looking into - good call man!


Quote:
Originally Posted by C.A.B.A.L. View Post
One last thing. Megadroid at the Fleet Ops forums figured out how to code campaign mission scripts. I know we're not nearly there yet but I thought I should probably mention it. The thread is here.
Again, good call - single player is important - and I thnk a campaign (even released later as an addon pack) will bring this to a whole new level...

Dear science, please start solving problems and curing diseases or shut the fuck up.
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Old August 14th, 2009   #94
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Default Re: dinosaurJR's Halo Mod

Great list of names there Dino, and I'm looking forward to taking pics of that scout corvette

Right then continuing my line of new weapons for this mod, I have the plasma pulse weapon for the Seraph Starfighter here, enjoy

Spoiler:


Spoiler:

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Old August 14th, 2009   #95
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Default Re: dinosaurJR's Halo Mod

Actually Dan, I never noticed in the post over at MSFC, but the Phong lighting on those plasma cannon is spot on! - I think its becoming more popular now to think about the lighting in game - but was kinda over looked for alot of mods in the past... Im really getting excited about where we can take this...

also, Im really looking forward to what you do with the plasma torpedos...I get the feeling they will be special, very special...

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Old August 14th, 2009   #96
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Default Re: dinosaurJR's Halo Mod

Just sent a PM to Majest. Hopefully I will be a member of MSFC soon. I also hope you don't mind that I borrowed part of your sig.

Dan, those pulses look at least as good as the ones in the games. I especially like the alternating fire effect.

I have some ideas about the build buttons but I'm not 100% sure about what I'll do. In the mean time, I'm going to start work on the Covenant UI.

That list of names is really cool, but I just have one question. Is the Absolution Ultra supposed to be CCS-a or CSS-a?


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Old August 16th, 2009   #97
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Default Re: dinosaurJR's Halo Mod

Thanks guys, glad you like what I'm putting together, and glad to see you've joined us on MSFC CABAL

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Old August 16th, 2009   #98
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Default Re: dinosaurJR's Halo Mod

Quote:
That list of names is really cool, but I just have one question. Is the Absolution Ultra supposed to be CCS-a or CSS-a?
what the f.....

C.A.B.A.L. - your actually right... The Absolution Class Ultra Variant is supposed to be the CCS-a my bad, and good eyes there!

As for the sig... no not at all - I think it looks good!

Also - I too have seen you over at MSFC, its all falling into place...

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Old August 20th, 2009   #99
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Default Re: dinosaurJR's Halo Mod

I started the Covvy UI, but I killed it before I even finished one panel because it looked nothing like a Covenant hologram.
Spoiler:

I quickly started looking for better pics of Covenant holograms to base the UI on, which are remarkably difficult to find. Seriously, try Googling "Covenant hologram" and see if you can find anything relevant other than the holograms of Truth and Regret that show up throughout the Halo 2 and 3 campaigns.

I eventually started on the newer version of the UI, but I only have the name panel done so far. Nonetheless, it looks much more like a Covenant hologram.
Spoiler:

The Covvy UI will have such goodies as meters that shrink to the right instead of to the left and a complete lack of background panels.


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Old August 23rd, 2009   #100
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Default Re: dinosaurJR's Halo Mod

C.A.B.A.L. - I am looking forward to this GUI more and more... good work mate!

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