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Old January 14th, 2009   #11
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Default Re: Weapon Hardpointing(Using Milkshape)

With MS3D you dont have to switch the textures anymore to disable the alphas. simply go to the materials tab and select "Ignore Alpha". It won't influence the exported result but it makes everything visible


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Old January 14th, 2009   #12
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Default Re: Weapon Hardpointing(Using Milkshape)

I'll be damned Thanks FahreS

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Old January 14th, 2009   #13
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Default Re: Weapon Hardpointing(Using Milkshape)

*embarassed silence*

I never knew that, thanks FahreS

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Old January 14th, 2009   #14
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Default Re: Weapon Hardpointing(Using Milkshape)

there is also a manual joint editor tool (under tools in version 1.7.2) that allows precise movement of joints
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Old January 14th, 2009   #15
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Default Re: Weapon Hardpointing(Using Milkshape)

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Originally Posted by pepperman View Post
there is also a manual joint editor tool (under tools in version 1.7.2) that allows precise movement of joints
Cant find that in ms3d 1.8.3
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I never knew that, thanks FahreS
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I'll be damned Thanks FahreS
np, I think it was added with version 1.8.2


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Old January 14th, 2009   #16
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Default Re: Weapon Hardpointing(Using Milkshape)

Fahres(like I said before)your a man full of wealthy useful information Thanks allot! If only this would've worked with DDS textures too..but oh well, I'm still happy with this.
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Old January 15th, 2009   #17
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Default Re: Weapon Hardpointing(Using Milkshape)

Oh doenst it work with DDS files? Then dont use that crappy format xD
lol if you ask the MS3D creator for DDS no-alpha support, youll probably have it with the next version.
And no problem, posting that did take me one second only
Btw. are DDS files supported by A2? I dont think so...


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Old January 15th, 2009   #18
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Default Re: Weapon Hardpointing(Using Milkshape)

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Btw. are DDS files supported by A2? I dont think so...
no DDS format is not working with A2, the first game i know that used DDS textures was UT2K3 and A2 is some years older than that
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Old January 15th, 2009   #19
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Default Re: Weapon Hardpointing(Using Milkshape)

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..Oh doesn't it work with DDS files? Then dont use that crappy format..lol.....
Nope, the model turns black everytime I switch to ignore alphas. I know yeah, I noticed that you use TGA's on your Legacy ships..hhmmm

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....btw..are DDS files supported by A2? I dont think so......
Oh no definitely not but I'm also trying to wrap my head around porting ships to Legacy too that's why.



Question..do you or anyone out there know if it's possible to connect a brand new joint to a already existing joint(ex. add more joints to h_root)?
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Old January 15th, 2009   #20
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Default Re: Weapon Hardpointing(Using Milkshape)

In version 1.7.2 there is a tool called joint tool that may do what you are asking. Using your example, it is really quite easy without any specail. Just select the joint in question under the joint tab (it should ture red if you have skelton turned on), then tab over to the model tab and select joint. Now place the joint on the model where your want it. This joint will now be subordinate to the one you had selected)
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