FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   ST:A2 Modding, Mapping and Editing (http://forums.filefront.com/st-a2-modding-mapping-editing-139/)
-   -   Weapon Hardpointing(Using Milkshape) (http://forums.filefront.com/st-a2-modding-mapping-editing/390643-weapon-hardpointing-using-milkshape.html)

F/\}{IŽ3$ January 14th, 2009 04:22 AM

Re: Weapon Hardpointing(Using Milkshape)
 
With MS3D you dont have to switch the textures anymore to disable the alphas. simply go to the materials tab and select "Ignore Alpha". It won't influence the exported result but it makes everything visible :D

starfox1701 January 14th, 2009 11:39 AM

Re: Weapon Hardpointing(Using Milkshape)
 
I'll be damned Thanks FahreS

Amateur January 14th, 2009 12:10 PM

Re: Weapon Hardpointing(Using Milkshape)
 
*embarassed silence*

I never knew that, thanks FahreS :)

pepperman January 14th, 2009 12:53 PM

Re: Weapon Hardpointing(Using Milkshape)
 
there is also a manual joint editor tool (under tools in version 1.7.2) that allows precise movement of joints

F/\}{IŽ3$ January 14th, 2009 01:12 PM

Re: Weapon Hardpointing(Using Milkshape)
 
Quote:

Originally Posted by pepperman (Post 4769050)
there is also a manual joint editor tool (under tools in version 1.7.2) that allows precise movement of joints

Cant find that in ms3d 1.8.3
Quote:

Originally Posted by amateur (Post 4768955)
*embarassed silence*

I never knew that, thanks FahreS :)

Quote:

Originally Posted by starfox1701 (Post 4768885)
I'll be damned Thanks FahreS

np, I think it was added with version 1.8.2

dEjavU' January 14th, 2009 06:11 PM

Re: Weapon Hardpointing(Using Milkshape)
 
Fahres(like I said before)your a man full of wealthy useful information :bows: Thanks allot! If only this would've worked with DDS textures too..but oh well, I'm still happy with this. :D

F/\}{IŽ3$ January 15th, 2009 06:05 AM

Re: Weapon Hardpointing(Using Milkshape)
 
Oh doenst it work with DDS files? Then dont use that crappy format xD
lol if you ask the MS3D creator for DDS no-alpha support, youll probably have it with the next version.
And no problem, posting that did take me one second only ;)
Btw. are DDS files supported by A2? I dont think so...

Terradyhne January 15th, 2009 08:19 AM

Re: Weapon Hardpointing(Using Milkshape)
 
Quote:

Originally Posted by F/\}{IŽ3$ (Post 4769981)
Btw. are DDS files supported by A2? I dont think so...

no DDS format is not working with A2, the first game i know that used DDS textures was UT2K3 and A2 is some years older than that :)

dEjavU' January 15th, 2009 03:13 PM

Re: Weapon Hardpointing(Using Milkshape)
 
Quote:

Originally Posted by F/\}{IŽ3$ (Post 4769981)
..Oh doesn't it work with DDS files? Then dont use that crappy format..lol.....

Nope, the model turns black everytime I switch to ignore alphas. I know yeah, I noticed that you use TGA's on your Legacy ships..hhmmm

Quote:

Originally Posted by F/\}{IŽ3$ (Post 4769981)
....btw..are DDS files supported by A2? I dont think so......

Oh no definitely not but I'm also trying to wrap my head around porting ships to Legacy too that's why. :D



Question..do you or anyone out there know if it's possible to connect a brand new joint to a already existing joint(ex. add more joints to h_root)?

pepperman January 15th, 2009 03:33 PM

Re: Weapon Hardpointing(Using Milkshape)
 
In version 1.7.2 there is a tool called joint tool that may do what you are asking. Using your example, it is really quite easy without any specail. Just select the joint in question under the joint tab (it should ture red if you have skelton turned on), then tab over to the model tab and select joint. Now place the joint on the model where your want it. This joint will now be subordinate to the one you had selected)


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.