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Re: Weapon Hardpointing(Using Milkshape) With MS3D you dont have to switch the textures anymore to disable the alphas. simply go to the materials tab and select "Ignore Alpha". It won't influence the exported result but it makes everything visible :D |
Re: Weapon Hardpointing(Using Milkshape) I'll be damned Thanks FahreS |
Re: Weapon Hardpointing(Using Milkshape) *embarassed silence* I never knew that, thanks FahreS :) |
Re: Weapon Hardpointing(Using Milkshape) there is also a manual joint editor tool (under tools in version 1.7.2) that allows precise movement of joints |
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Re: Weapon Hardpointing(Using Milkshape) Fahres(like I said before)your a man full of wealthy useful information :bows: Thanks allot! If only this would've worked with DDS textures too..but oh well, I'm still happy with this. :D |
Re: Weapon Hardpointing(Using Milkshape) Oh doenst it work with DDS files? Then dont use that crappy format xD lol if you ask the MS3D creator for DDS no-alpha support, youll probably have it with the next version. And no problem, posting that did take me one second only ;) Btw. are DDS files supported by A2? I dont think so... |
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Question..do you or anyone out there know if it's possible to connect a brand new joint to a already existing joint(ex. add more joints to h_root)? |
Re: Weapon Hardpointing(Using Milkshape) In version 1.7.2 there is a tool called joint tool that may do what you are asking. Using your example, it is really quite easy without any specail. Just select the joint in question under the joint tab (it should ture red if you have skelton turned on), then tab over to the model tab and select joint. Now place the joint on the model where your want it. This joint will now be subordinate to the one you had selected) |
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