Armada II - Dawn of War
This is a discussion on Armada II - Dawn of War within the ST:A2 Modding, Mapping and Editing forums, part of the Star Trek: Armada II category; Very nice glad to ships coming along....
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#91
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| Very nice glad to ships coming along.
__________________ When First we Met Twas Last we Met Until we Meet Again |
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#92
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| interesting design - will they get a can of paint too? |
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#93
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| Love the additions, looking great, fireball!
__________________ ![]() "When you are face to face with a difficulty, you are up against a discovery." |
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#94
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| Thanks for the comments! Lol thx Ameba, my old style Klnigon ships are going according to the D7, different shades of grey. Some of them have a touch of green here and there. You'll be waiting for some late TOS stuff and the TMP stuff when it comes to a can of paint. Here are some ingame screenshots. The ship has 2 distruptor cannons, 2 missiles and that huge plasma cannon down below. The plasma cannon is a special weapon, figured it wouldnt be fair to have it firing constantly. Dont have any shots of it firing though (at the time of the screenshots it wasnt working properly). I origionally had it to overload the engines of a ship as well as damage, but it would only overload engines and do no damage so I stuck to plain old damage lol. Also some fleet shots and a battle shot where the Starbase gave it to the Romulans |
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#95
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| Fixed a bunch of things today. Re-exported the d6 and starbase so they're the same "hue" as everything else (before was with specular I had made, looked horrible.) Also re-exported the d3, though on the d3 I fixed some mesh errors and made some new panelling to differentiate it from the D2 a bit. Also fixed the colour of the nacelle glows from green to neon blue on all ships. I'm working on fixing the outer ring of the nacelles to an orange, and the impulse engines to orangey-red instead of plain red. Pic of the family again. |
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#96
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| Holy smoke it's been a while, i've been busy with work and life. Got back to do some modding recently though. Felt like doing some Klingon Stations (modding is really an inspiration thing for me, I can only work and work well on something that i'm inspired to do). First the fininshed one, the Klingon Monitor Station (sensor station). Not armed, but it is manned (for realism sake, TOS unmanned sensor stations? nuh-uh, atleast in my opinion lol.) I also think my other "turrets" will be manned, not by many people though. Anywho here are some pics. |
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#97
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| Cool station very tos
__________________ When First we Met Twas Last we Met Until we Meet Again |
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#98
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| It's been a while, I haven't been able to get anything significant done, especially on the Klingon adversary pack which is dissapointing for me, but i've been really busy anyway. Here's a little comeback ship for me. I remember one mod a long time ago had something called the Cheetah class, the design is built completely off memory but I think I got the feel that I wanted for it. The whole background on why I want this ship is because one of the main gameplay features in my mod is no warp drive. The reason for this is to make large tactical movements more thought out. A ship like this will be able to move very quickly at impulse speeds, an interceptor type vessel if you will. To reach an underdefended base before any of your larger vessels, these kinds of things. Unfourtuanatley the poly count is a bit high than I wanted, but thats to be expected with 4 nacelles (my nacelles always go a bit high in the poly counts). In the pics the bridge is difficult to discern because of all of the smoothing, but it's essentially a round bridge that is remenicisnt of an older/smaller tos cruiser. It stands at 2000 polys right now but i've yet to optimize and remove all of the un-necesarry polygons, although I don't think this will make a signicifanct difference. Anyway enjoy, this is the Cheetah class. |
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#99
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| Texture test for the saucer, everything is where I want it I believe. Just gotta work on the 'lines' and tone down the detail. Using this texture file this ship could easily go tmp with a few colour changes. Well atleast the saucer texture file, i'll keep that in mind with my next tmp era ship. This will also further define the bridge for you guys. Hopefully more to come soon, I just realised how much of an easy texture this ship will be because of the 4 identical nacelles. |
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#100
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| So this is like a transitional design or earlyer ship than the constitution? Either way it looks interesting.
__________________ When First we Met Twas Last we Met Until we Meet Again |
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