Its not about paper work. Its about respecting the work that others have done. I like you can't build meshes or make full textures yet. Like you I depend on the work of other more skilled inthese areas. Getting them to sign off on what you have done or at least showing that you tried very hard is showing respect for those people and their work. It is 100% percent neccesary if this community is to grow and prosper.
In Life unlike Chess the Game continues after CheckMate
I've had my own fair share of difficulty trying to contact people for permissions in KA2, however I have credited everything I have used in the ingame credits, and I did send atleast 2 emails to any one who didn't reply to the first. I even tried to contact them over ICQ and so forth.
Its a pain I know, but you MUST credit everyone, otherwise your just asking for a kick in the ass when someone comes along and realises "hey thats mine"
Bookburner. If you have got anything that I've released with ANY of the BI series of mods then as long as you include the exact same credit as I did in my mods readme you are free to use what you wish (be warned that I do not, and never will, make my own textures. Thats why it is absolutely necessary for the texture artists to receive the credit they deserve).
I always figured the approach should be if you can't get permission, even if it's because you can't reach someone, file it away as "would be nice someday down the road", and substitute until that day. *shrugs*
just make sure you give credit to everything used in your mod and you'll be fine. If the original authors dont reply in emails. It would still be fine to just state their names. At least they'll still be acknowledged.
And BTW, some of us take this "credit" stuff very seriously. It maintains others from riping off others work.
I always figured the approach should be if you can't get permission, even if it's because you can't reach someone, file it away as "would be nice someday down the road", and substitute until that day. *shrugs*
This isn't aimed at you chainsaw ....
What if that day never comes? You pretty much just killed some of the best texture in this game simply becuase, the creator decided to go play diffrent game or change his email and completely forgot about this game.
Their is a lot of people that was working on armada 2 mod, but decide they didn't want to work on armada any more, that they wanted to go play halo or some such and for got about armada 2, so your holding out hope they will return. In reality they wont.
We are the last honor guard of armada 2. My opinion is that, in the beginning, worrying about credit is necessary, but this late in the game; it is not. The armada 2 online tournament proved that. Save the credit talk for a new game with hundreds of players.
My opinion, and i maybe wrong, but it still my opinion.
I dont trust those zombies at all, but i trust people even less. Zombies kill because of instincts, humans kill, because they are evil. - me.
XFire: Dontai123 I played mod for armada 2 since day it came out.
Yeah, I see where you're coming from, my dreams of a SW vs ST release mod are next to nil at this point, but it's precisely because I've chosen to shelve things I can't get permission for, and I while every couple of weeks I dust off milkshape and give it another try, I'm quite horrible at making anything more than bricks. It's a shame, but I jsut wouldn't feel right using others work without their tangible and direct permission. I'd like to think Iv'e started a few friendships on here and I would never want to jeopardize those even for a better game experience.
Regarding StvsSW, weren't a lot of the SW models just lifted from X-Wing Vs TIE Fighter and X-Wing Alliance?
Also Dontai, the correct procedure is to email them, wait for a reply (I usually wait 2 weeks or so, depending on the person) send another email and if you still don't get a reply, credit them in full in the credits and/or readme and away you go.
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