Armada Tactical Assault
This is a discussion on Armada Tactical Assault within the ST:A2 Modding, Mapping and Editing forums, part of the Star Trek: Armada II category; I've never liked how the Borg are portrayed, at least, how they appear. Why does nobody include Lightmaps on The ...
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#81
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| I've never liked how the Borg are portrayed, at least, how they appear. Why does nobody include Lightmaps on The Borg? In theory, the only part of a Borg ship we should see in the dark, is the Green Glow, yet on every project that has them, we see everything. Everything looks good, don't get me wrong, I just think the Borg should have lightmaps / alpha channels too.
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#82
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| I agree, I've done it in my game, since all my borg units use the same texture, I just added lightmaps to the green sections. It improved the look of them a lot imo. |
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#83
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| Is that a Cube and intercepter?
__________________ When First we Met Twas Last we Met Until we Meet Again |
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#84
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| release date for part 1 of mod is 24th this month Spoiler: |
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#85
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| Wow that was fast, I love that Tactical Cube. Looking forward to the release |
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#86
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| Yes, yes! I can't wait. |
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#87
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| Quote:
EO |
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#88
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| As they should.
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#89
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| Yacuzza...ever since i installed your new explosions..i've been having these unexplained crashes...now I haven't added any new weapons or ships...and i can't narrow down where the problem is. Have you experienced any problems with the explosions? I'll show you my explosions.spr file if I have to... ********************************************** sprite_table ##### Explosion Sprites ##### ## SPRITE DEFINITIONS ## # @reference=texture size in pixels from which the u,v,w, and h values # were measured. This value will effect all subsequent textures until # a different value is specified. # texture cutsize and animation @reference=128 @tmaterial=additive bigorange Xcritical01 0 0 32 32 @anim=tex4x4_1.1 sparkball1 Xcritical06 0 0 32 32 @anim=tex4x4_1.3 sparkball2 Xcritical07 0 0 32 32 @anim=tex4x4_1.5 ## Added by Elrond: shldhit01 xshldx01 0 0 32 32 @anim=shieldanim shldhit02 xshldexp 0 0 32 32 @anim=tex4x4 #--------------------------------------------------------- # NanoFX Explosions Norm Cardasian & Federation ********* #--------------------------------------------------------- @reference=128 @tmaterial=additive @reference=256 @tmaterial=additive Explosion4Norm Explosion4Norm 0 0 64 64 @anim=tex4x4_1.1 Explosion5Norm Explosion5Norm 0 0 64 64 @anim=tex4x4_1.1 Explosion7Norm Explosion7Norm 0 0 64 64 @anim=tex4x4_1.1 Explosion8Norm Explosion8Norm 0 0 64 64 @anim=tex4x4_1.1 Explosion9Norm Explosion9Norm 0 0 64 64 @anim=tex4x4_1.1 @reference=512 @tmaterial=additive Explosion1Norm Explosion1Norm 0 0 128 128 @anim=tex4x4_1.1 Explosion3Norm Explosion3Norm 0 0 128 128 @anim=tex4x4_1.1 Explosion6Norm Explosion6Norm 0 0 128 128 @anim=tex4x4_1.1 Explosion10Norm Explosion10Norm 0 0 128 128 @anim=tex4x4_1.1 Explosion2Norm Explosion2Norm 0 0 128 128 @anim=tex4x4_1.1 Explosion11Norm Explosion11Norm 0 0 128 128 @anim=tex4x4_1.1 @reference=1024 @tmaterial=additive #-------------------------------------------------------------------------------- @sprite_node Explosion1Norm Explosion1Norm explode1.1 (432,372) (1,1,1) billboard @sprite_node Explosion1NormA Explosion1Norm explode1.1 (332,272) (1,1,1) billboard @sprite_node Explosion2Norm Explosion2Norm explode1.1 (580,510) (1,1,1) billboard @sprite_node Explosion3Norm Explosion3Norm explode1.1 (350,310) (1,1,1) billboard @sprite_node Explosion4Norm Explosion4Norm explode1.1 (130,130) (1,1,1) billboard @sprite_node Explosion5Norm Explosion5Norm explode1.1 (130,130) (1,1,1) billboard @sprite_node Explosion6Norm Explosion6Norm explode1.1 (372,312) (1,1,1) billboard @sprite_node Explosion7Norm Explosion7Norm explode1.1 (130,130) (1,1,1) billboard @sprite_node Explosion8Norm Explosion8Norm explode1.1 (130,130) (1,1,1) billboard @sprite_node Explosion9Norm Explosion9Norm explode1.1 (130,130) (1,1,1) billboard @sprite_node Explosion10Norm Explosion10Norm explode1.5 (102,102) (1,1,1) billboard @sprite_node Explosion11Norm Explosion11Norm explode1.1 (500,500) (1,1,1) billboard @sprite_node Explosion4NormA Explosion4Norm explode1.1 (60,60) (1,1,1) billboard @sprite_node Explosion5NormA Explosion5Norm explode1.1 (60,60) (1,1,1) billboard @sprite_node Explosion6NormA Explosion6Norm explode1.1 (230,230) (1,1,1) billboard @sprite_node Explosion7NormA Explosion7Norm explode1.1 (60,60) (1,1,1) billboard @sprite_node Explosion8NormA Explosion8Norm explode1.1 (60,60) (1,1,1) billboard @sprite_node Explosion9NormA Explosion9Norm explode1.1 (60,60) (1,1,1) billboard @sprite_node Explosion10NormA Explosion10Norm explode1.5 (70,70) (1,1,1) billboard @sprite_node Explosion1NormB Explosion1Norm explode1.1 (432,372) (1,1,1) billboard @sprite_node Explosion2NormB Explosion2Norm explode1.1 (580,510) (1,1,1) billboard @sprite_node Explosion3NormB Explosion3Norm explode1.1 (550,510) (1,1,1) billboard @sprite_node Explosion6NormB Explosion6Norm explode1.1 (372,312) (1,1,1) billboard @sprite_node Explosion10NormB Explosion10Norm explode1.5 (152,152) (1,1,1) billboard #-------------------------------------------------------------------------------- #--------------------------------------------------------- # NanoFX Explosions Green Borg ************************** #--------------------------------------------------------- @reference=128 @tmaterial=additive @reference=256 @tmaterial=additive Explosion4Gre Explosion4Gre 0 0 64 64 @anim=tex4x4_1.1 Explosion5Gre Explosion5Gre 0 0 64 64 @anim=tex4x4_1.1 Explosion7Gre Explosion7Gre 0 0 64 64 @anim=tex4x4_1.1 Explosion8Gre Explosion8Gre 0 0 64 64 @anim=tex4x4_1.1 Explosion9Gre Explosion9Gre 0 0 64 64 @anim=tex4x4_1.1 @reference=512 @tmaterial=additive Explosion1Gre Explosion1Gre 0 0 128 128 @anim=tex4x4_1.1 Explosion3Gre Explosion3Gre 0 0 128 128 @anim=tex4x4_1.1 Explosion6Gre Explosion6Gre 0 0 128 128 @anim=tex4x4_1.1 Explosion10Gre Explosion10Gre 0 0 128 128 @anim=tex4x4_1.1 Explosion2Gre Explosion2Gre 0 0 128 128 @anim=tex4x4_1.1 @reference=1024 @tmaterial=additive #------------------------------------------------------------------------------ @sprite_node Explosion1Gre Explosion1Gre explode1.1 (432,372) (1,1,1) billboard @sprite_node Explosion1GreA Explosion1Gre explode1.1 (332,272) (1,1,1) billboard @sprite_node Explosion2Gre Explosion2Gre explode1.1 (580,510) (1,1,1) billboard @sprite_node Explosion3Gre Explosion3Gre explode1.1 (350,310) (1,1,1) billboard @sprite_node Explosion4Gre Explosion4Gre explode1.1 (130,130) (1,1,1) billboard @sprite_node Explosion5Gre Explosion5Gre explode1.1 (130,130) (1,1,1) billboard @sprite_node Explosion6Gre Explosion6Gre explode1.1 (372,312) (1,1,1) billboard @sprite_node Explosion7Gre Explosion7Gre explode1.1 (130,130) (1,1,1) billboard @sprite_node Explosion8Gre Explosion8Gre explode1.1 (130,130) (1,1,1) billboard @sprite_node Explosion9Gre Explosion9Gre explode1.1 (130,130) (1,1,1) billboard @sprite_node Explosion10Gre Explosion10Gre explode1.5 (102,102) (1,1,1) billboard @sprite_node Explosion4GreA Explosion4Gre explode1.1 (60,60) (1,1,1) billboard @sprite_node Explosion5GreA Explosion5Gre explode1.1 (60,60) (1,1,1) billboard @sprite_node Explosion6GreA Explosion6Gre explode1.1 (230,230) (1,1,1) billboard @sprite_node Explosion7GreA Explosion7Gre explode1.1 (60,60) (1,1,1) billboard @sprite_node Explosion8GreA Explosion8Gre explode1.1 (60,60) (1,1,1) billboard @sprite_node Explosion9GreA Explosion9Gre explode1.1 (60,60) (1,1,1) billboard @sprite_node Explosion10GreA Explosion10Gre explode1.5 (70,70) (1,1,1) billboard @sprite_node Explosion1GreB Explosion1Gre explode1.1 (632,572) (1,1,1) billboard @sprite_node Explosion2GreB Explosion2Gre explode1.1 (780,710) (1,1,1) billboard @sprite_node Explosion3GreB Explosion3Gre explode1.1 (650,610) (1,1,1) billboard @sprite_node Explosion6GreB Explosion6Gre explode1.1 (572,512) (1,1,1) billboard @sprite_node Explosion10GreB Explosion10Gre explode1.5 (252,252) (1,1,1) billboard #------------------------------------------------------------------------------ #--------------------------------------------------------- # Explosion Light ************************ #--------------------------------------------------------- @reference=512 @tmaterial=additive efect_glow3 efect_glow3 0 0 128 128 @anim=tex4x4_1.1 efect_glow4 efect_glow4 0 0 128 128 @anim=tex4x4_1.1 #------------------------------------------------------------------------------ @sprite_node liexplod1 efect_glow3 explode1.1 (350,350) (0.55,0.45,0) billboard @sprite_node liexplod2 efect_glow3 explode1.1 (900,900) (0.55,0.45,0) billboard @sprite_node liexplod3 efect_glow3 explode1.1 (850,850) (0.55,0.45,0) billboard @sprite_node liexplod4 efect_glow3 explode1.1 (650,650) (0.55,0.45,0) billboard @sprite_node liexplod5 efect_glow3 explode1.1 (600,600) (0.55,0.45,0) billboard @sprite_node liexplod6 efect_glow3 explode1.1 (200,200) (0.55,0.45,0) billboard @sprite_node liexplod7 efect_glow4 explode1.1 (350,350) (0,0.55,0) billboard @sprite_node liexplod8 efect_glow4 explode1.1 (900,900) (0,0.55,0) billboard @sprite_node liexplod9 efect_glow4 explode1.1 (850,850) (0,0.55,0) billboard @sprite_node liexplod10 efect_glow4 explode1.1 (650,650) (0,0.55,0) billboard @sprite_node liexplod11 efect_glow4 explode1.1 (600,600) (0,0.55,0) billboard @sprite_node liexplod12 efect_glow4 explode1.1 (200,200) (0,0.55,0) billboard #------------------------------------------------------------------------------ # @sprite_node name sprite animation (width,height) (r,g,b) # RGB Colour values range from 0 (none) to 1.0 (full intensity) #exposion sprite nodes ## Added by Elrond: @sprite_node shldhit shldhit01 explode1.1 (35,35) (1,1,1) //billboard @sprite_node shldexp shldhit02 fade4 (5,5) (1,1,1) billboard @sprite_node critical2 shldhit01 explode1.3 (35,35) (1,1,1) billboard @sprite_node critical3 shldhit01 explode1.3 (35,35) (1,1,1) billboard @sprite_node critical4 shldhit01 explode1.3 (35,35) (1,1,1) billboard @sprite_node critical5 shldhit01 explode1.3 (35,35) (1,1,1) billboard @sprite_node critical6 shldhit01 explode1.5 (35,35) (1,1,1) billboard @sprite_node critical7 shldhit01 explode1.5 (35,35) (1,1,1) billboard @sprite_node critical8 shldhit01 explode1.5 (35,35) (1,1,1) billboard @sprite_node critical1 bigorange explode1.1 (40,40) (1,1,1) billboard ****************************************** so there we are...if you see any errors..let me know so I can change them...
__________________ Captain Benjamin Sisko of the U.S.S. Defiant |
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#90
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| Sisko, I just checked the same files and I get CTD aswell, but it's the strangest thing, it only happens when the 4th or 5th ship blows up, I will take a good look when I get some time. |
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