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ST:A2 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

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3983734
Intrepid781
October 17th, 2007 12:23 AM
Man Dontai why dont you calm down and give the man some slack? If he says he doesn't know why its there then he doesn't. Simple as that.
3985498
Sugar Spice
October 17th, 2007 11:43 PM
I got the errors that the others said but I thought I'd share some comments, the cardassian yards - well the third one - is just a tad too small. The Jem Hadar dreadnaughts engines are built through the shipyard sides, same with the Cardassian dreadnaught. From playing the Romulans, their turrets are somewhat too small and I'm yet to get further with them since my last game, so I'm unsure of ship building issues. Oh and I don't have that phantom ship in the Romulan primary shipyard.

To amoebia, when choosing a map pick the ones that have AOW in the name. I believe there are only two, both 8 player ones. In the mod readme, Achilles did say that he will make more maps when the mod if complete and add them to the release.

Which by the way good luck and it's most impressive mod, looking forward to the Federation and Borg parts.
3986551
Achilles
October 18th, 2007 03:01 PM
map making is actually not something I am much good at, I was hoping someone would send in any they have altered to the mod.

Easy mode will be made... easier.
3986594
Intrepid781
October 18th, 2007 03:32 PM
Why make it easier? I think its great :P
3987067
adc2000974
October 18th, 2007 06:56 PM
i think the ai is great

my only quirrel is with crashes to desktop, they happen quite often.

to the mod op.
what is the prefered settings* for skirmish

i usually play like this

player: dom
ai: rom

-shroud off
-infinite money
- fixed places
- default map

map height: lowest setting
ship movement: slower physics (ure one causes ships to go nuts)


and then i get ready to click like mad for 2-3hrs
3987457
Achilles
October 19th, 2007 03:32 AM
yeah they are pretty much right except for the infinite money, but that's up to you

I really wish A2 made an error log, A1 did it fine.
3987766
Dontai
October 19th, 2007 08:52 AM
ok i did complete uninstall. Then complete reinstall and the phantom ship has disappeared. I'm at complete lost at what happened. Far as i can figure maybe the registry some how had something to do with it. To be honest i dont no. I had bivr installed long time ago, but even with direct install over your mod their wouldn't be any of your mod really left except mabey weapon textures. I'm stumped.
3988449
STGamer2003
October 19th, 2007 04:36 PM
Well, I don't know if anyone else has expereinced this, but is the Cardassian's 'Bakrus Clas' ship HPs are abit messed up? It shows(to me) that all the weapons and etc. are firing from the DEAD-MIDDLE of the sod/mod. Has anyone else got this too when they play this ship in their game?
3988639
Dontai
October 19th, 2007 06:11 PM
//Multi-Target
classLabel = "areacannon"
wpnReticle = "gblast"
wpnCategory = "ARCA"
wpnPriority = 0
hitCondition = 1
maxTargets = 8


need to remove this from cruiser2 weapon system it incompatible and causes crashes.
3989239
firewarrior1705
October 20th, 2007 07:39 AM
I've re-installed the game and then the 1.1 patch version and it seems that the mod CAN'T work with this patch!I've got tons of crashes at the very beginning!And if you don't install the patch you can't choose slower physics and therefore you can't make the ships stop circling out of control
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