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ST:A2 Modding, Mapping and Editing
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Old April 24th, 2007   #11
Moogles Woot! ^_^
 
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Default Re: new weapon for a starbase

It's easy. The first odf has a line called range. increase it to increase the range.

and the second was the one i highlighted red. It says party size.

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Old April 24th, 2007   #12
All my base are belong to n0e
 
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Default Re: new weapon for a starbase

ok so i went back to the normal commando team, i have 3 pods in 3 hard points but their not launching, is that because i have 3 of them or would that be bacause i messed some thing else up.

the commando teams on the ship still works fine.
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Old April 25th, 2007   #13
Moogles Woot! ^_^
 
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Default Re: new weapon for a starbase

It's because there are 3 of them. The engine doesn't know how to handle 3 of the same special weapon when you click the button.

This is an option. Save the originals under differnet names. like

gkcteam1.odf
gkcteam2.odf
gkcteam3.odf

something important is to make sure you place them in differnet button slots and add the buttons to the gui_global file.

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Old April 25th, 2007   #14
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Default Re: new weapon for a starbase

....... well that sucks

oh well thanks for all your help, i am thank full for it.
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