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ST:A2 Modding, Mapping and Editing
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Re: Modding the Instant Action Screen
DOCa Cola
April 14th, 2007 12:44 PM
i am sorry, my point was that the milkshape exporter was more or less created by reverse engeneering as are aspects of fleet operations. (as someone tried to start a discussion about fleetops=forbidden).

yes, the instant action is changeable to an extent through reverse engeneering too - but not through the files provides by mad doc. notice the fonts on the instant action screen on the screenshots i recently posted - their color are changed to white, usually they are yellow, a few control positions are changed to, we just didn't have had the time for a full redesign of the instant action screen and saw no real reason to do it.
i promised that we are releasing some tutorials or universal loader files in the future providing those things to be easily mod these as you would change values in the odf files (making even more ingame changes possibile with a game optimations and fixes). i just can't tell you when that will be as time is still the limiting factor and what we want to finish first is fleet operations.
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