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-   -   The Excalibur Project (http://forums.filefront.com/st-a2-modding-mapping-editing/304532-excalibur-project.html)

Flash525 March 6th, 2007 02:28 PM

The Excalibur Project
 
So, for a while now, I’ve found myself developing quite a liking for this ship, so much in fact, that I’ve a picture of her in a Transwarp corridor as my desktop wallpaper. Anyhow, whilst it is true that there are already a few Excalibur Class models on A2Files (and quite possibly AFC) none of them match up to the quality seen in the Excalibur model by LC.

His Excalibur is on both SFC (Starfleet Command) & BC (Bridge Commander), however is not publicly released for the A2 community, though it has been seen in various PoTD’s, thus some people do have it in game.

Regardless, the ship (regardless of which game you get it from, be it SFC or BC) stands at around 11000 polygons, which as the majority of you will know, it very high, and will crumble on Armada I & II (unless your playing the game on a computer within NASA).

Anyhow, due to my recent affection for this ship, I decided that it would make a nice Map Unit for Zero Hour. My first action was to e-mail Greathor, hoping that the version he has shown in various PoTD’s is a reduced version, and A2 friendly.

However, from the three or four e-mails, PM’s etc I have sent him, none have been returned, thus I’ve taken it upon myself to reduce the 11000 poly version model for Armada usage.

Anyway, a direct picture of the model before I started reducing it:I've started already, and it has been quite a job to say the least, most of the polygons are / were on the saucer & nacelles, the nacelles I have sorted (almost halved), though the saucer is proving to be tricky.

Anyway, I'll get another picture up of the reduced version (should be done by the end of the week if I'm lucky) and if I'm feeling in a generous mood, I might just release her on A2Files for you lot to play with ;)

Chiletrek March 6th, 2007 06:54 PM

Re: The Excalibur Project
 
Hello:
Wow, you are making a very nice work Ash :cool: , I hope you can reduce its poly-count without destroying its look, because I agree with you, this is the best Excalibur I have seen.
You deserve a :beer: , and I hope it will help you finish this great model.

Greathor March 6th, 2007 07:11 PM

Re: The Excalibur Project
 
Ah, sorry, haven't checked my emails for a while. I didn't really have to poly reduce it to run it on my computer, so I didn't try :)

Majestic-MSFC March 6th, 2007 08:13 PM

Re: The Excalibur Project
 
I attempted to poly reduce this ship ages ago.

HMS Frontier March 7th, 2007 02:01 AM

Re: The Excalibur Project
 
Tycoon have you tryed sending him a pm at http://www.teamlynxifer.co.uk/bcn/index.php his new name is legacy check this forum out
http://forums.filefront.com/bridge-commander-general-discussion/300637-help-contacing-member.html

PS:Seen as your doing a poly reduced verson could you do a none poly reduced verson as well as I think my pc can run it I can run 26 9168 poly ships with out to much laging and seen as the exscalbure class is a large battle ship I wont have that meanly in game at one time

Flash525 March 7th, 2007 03:12 AM

Re: The Excalibur Project
 
Quote:

Originally Posted by Chiletrek (Post 3571071)
Wow, you are making a very nice work Ash :cool: , I hope you can reduce its poly-count without destroying its look, because I agree with you, this is the best Excalibur I have seen.

You deserve a :beer: , and I hope it will help you finish this great model.

Thanks. I also believe you'll be wanting this when I'm done (I think it was you that asked me to send it to them before)..?

Quote:

Originally Posted by Greathor (Post 3571086)
Ah, sorry, haven't checked my emails for a while. I didn't really have to poly reduce it to run it on my computer, so I didn't try :)

Well, at least I know why I haven't got a reply :lol: Shame that you've not got a reduced version though, however, lucky for you that you've got a PC that can run this :lol:

Quote:

Originally Posted by Majest (Post 3571137)
I attempted to poly reduce this ship ages ago.

I assume that your attempt failed?

Quote:

Originally Posted by HMS Frontier (Post 3571378)
Tycoon have you tryed sending him a pm at http://www.teamlynxifer.co.uk/bcn/index.php his new name is legacy check this forum out
http://forums.filefront.com/showthread.php?t=300637

Does he have a reduced version, or are you just giving me his name & links for fun? :lol:

Quote:

Originally Posted by HMS Frontier (Post 3571378)
Seen as your doing a poly reduced verson could you do a none poly reduced verson as well as I think my pc can run it I can run 26 9168 poly ships with out to much laging and seen as the exscalbure class is a large battle ship I wont have that meanly in game at one time

If & When I release it, I'll pop the non-reduced version in the file for people like you to use. :)

HMS Frontier March 7th, 2007 08:25 AM

Re: The Excalibur Project
 
Quote:

Originally Posted by Tycoon (Post 3571412)
Does he have a reduced version, or are you just giving me his name & links for fun?

Quote:

Originally Posted by Tycoon (Post 3571412)
However, from the three or four e-mails, PM’s etc I have sent him, none have been returned, thus I’ve taken it upon myself to reduce the 11000 poly version model for Armada usage.



No its the name LC goes by now and away of contacting him
(only way I know of)

Flash525 March 7th, 2007 10:59 AM

Re: The Excalibur Project
 
Ah, I see. Thanks! :)

Anyway, time for a quick update on the project. Been working on it again today (well, this afternoon) - the morning was spent sleeping and such. But I've managed to get it down to around 7000 polies. I've not finished yet, I haven't taken a single polygon away from the saucer section, I think that is going to be trouble doing from what I've attempted so far, however I've not yet given up.

So yeah, we'll defiantly have a 7000 poly version. Just need to get that down to around 5000 and I think I'll be happy.

Chiletrek March 7th, 2007 12:45 PM

Re: The Excalibur Project
 
Hello:
I reduced its poly-count to 6386. But I lost some details so I'm using the original warp coils (blue lights) and I had to rebuild some details in the stern (that red and green lights), but that was fast to make :D .
Even though I did my own version (with hps, strobes,...) I look forward to see your version, I hope it will look far better than mine :nodding:

Flash525 March 8th, 2007 02:41 AM

Re: The Excalibur Project
 
6386 is better than what I managed to do. If you've still got the model, I'd like to have a look at it if you don't mind. Maybe I can get a better result using my reduced version, along with yours.

Major A Payne March 8th, 2007 02:44 AM

Re: The Excalibur Project
 
Your best bet is to rebuild the saucer, nacelles and nacelle supports. Poly count should be around 3500-4000 depending on how many slices the saucer has.

Flash525 March 8th, 2007 07:37 AM

Re: The Excalibur Project
 
Whilst that is probably true Major, you must remember that I can't model. I'm 'moderate' when it comes to Poly Reduction, some things I can do with ease, others no so much.

If I were able to create models, or parts of models, then I'd have completely rebuilt this (or at least attempted to do so) by now. Unfortunately my skills are limited in this area.

Majestic-MSFC March 8th, 2007 08:29 PM

Quote:

Originally Posted by Tycoon (Post 3571412)
I assume that your attempt failed?

Nope, I just never finished it as I started work on Yesteryears. ;)

Flash525 March 9th, 2007 03:19 AM

Re: The Excalibur Project
 
Fair Enough :lol: Well I can send you mine once I'm done with it if your still interested :)

Majestic-MSFC March 9th, 2007 12:55 PM

Re: The Excalibur Project
 
Quote:

Originally Posted by Tycoon (Post 3574328)
Fair Enough :lol: Well I can send you mine once I'm done with it if your still interested :)

Yeah that would be great, would be a nice addition to any TNG era mod.

Flash525 March 9th, 2007 01:44 PM

Re: The Excalibur Project
 
Consider it Sent (in advance) ;)

Majestic-MSFC March 9th, 2007 05:00 PM

Re: The Excalibur Project
 
Thanks Ash. :)

Adam_Atlantian March 9th, 2007 10:43 PM

Re: The Excalibur Project
 
I love this ship too. Good luck and if you need my help (not sure what I could do) I'd be happy to. :)

Look forward to its release.

Flash525 March 18th, 2007 12:09 PM

Re: The Excalibur Project
 
Right, I've done everything I can to further reduce this thing, and I'm afraid it isn't going to happen. Anything else I do to is just makes the ship look bad, and messes with the texture. Even as it is now, it isn't perfect, though it is playable.

The current poly count is 7203, which (whilst high) is fair I think for the ship in question. Considering this thing is going to be rivalling the size of the Dominion Battlecruiser, and Cardassian Hutet, i can't see a load of them being used simultaneously.

I'm hardpointing her as we speak, so if all goes well, I'll have her on A2Files later this evening, or maybe some time tomorrow depending on how I get on. The only way this ship is going to be lowered (in regards to poly count) is if someone were to rebuild her, using LC's textures.

Flash525 March 19th, 2007 10:20 AM

Re: The Excalibur Project
 

Datarock March 19th, 2007 11:27 AM

Re: The Excalibur Project
 
Zomg double post!:p
I have downloaded it, but i haven't yet added it to the game. As i said, sorry for the delay with the textures as this would have been up earlier, perhaps last night. From the pictures, it looks brilliant, so i recommend that everyone download this.


But, the model is rather high poly, even though Ash has put his time into reducing it to a very low level and hasnt lost any of the detail it had, so low end machines may not cope with this.

Great work mate.:)

Flash525 March 19th, 2007 02:37 PM

Re: The Excalibur Project
 
Thank You very much :) And not to worry about the textures, the ship is up now (better late than never) and everything has worked out. Even though it would have been nice to have a smaller polied version, but I'm fairly happy with the result.

Hopefully, it wont be spammed (Excalibur Class X16 + Mission to Destroy Enemy Base = LAAAAAAAAAG).

Chiletrek March 21st, 2007 09:41 AM

Re: The Excalibur Project
 
Hello:
I agree with that. hopefully nobody will attempt that ;)
The ship is looking goood, but I'm only watching at the normal one now, maybe someday I'll attempt the Transwarp on this one :p

Flash525 March 21st, 2007 10:41 AM

Re: The Excalibur Project
 
Quote:

Originally Posted by Chiletrek (Post 3589696)
The ship is looking goood, but I'm only watching at the normal one now, maybe someday I'll attempt the Transwarp on this one

There is an Transwarp variant in the pack, same as the normal one :uhm:

Quote:

Originally Posted by AdmarilRyan (Post 3589710)
I've never liked the excaliber purely because of the black bits on it, if not for that, it would be a fairly good design I think.

You could always open up Photoshop, and turn them white :p

Quote:

Originally Posted by AdmarilRyan (Post 3589710)
This rebuild comes out at 7000 polys I believe, I remember a time when we had modders thrown into shark infested waters for models of above 2500 polys, lol

:lol: The good old days (when there was a bigger community, and more files).

AdmarilRyan March 21st, 2007 10:52 AM

Re: The Excalibur Project
 
I've never liked the excaliber purely because of the black bits on it, if not for that, it would be a fairly good design I think.

This rebuild comes out at 7000 polys I believe, I remember a time when we had modders thrown into shark infested waters for models of above 2500 polys, lol

Datarock March 21st, 2007 10:54 AM

Re: The Excalibur Project
 
Quote:

Originally Posted by AdmarilRyan (Post 3589710)
This rebuild comes out at 7000 polys I believe,

Yeh, it is very high, but the thing people have to think about is the original poly count which was about 11500. Ash, i believe, did an awesome job reducing it.:)

Quote:

Originally Posted by AdmarilRyan (Post 3589710)
I remember a time when we had modders thrown into shark infested waters for models of above 2500 polys

:lol:

Adam_Atlantian March 21st, 2007 06:44 PM

Re: The Excalibur Project
 
Indeed a great job. I was kinda wondering if there was any chance of this being released for Armada 1. *biggest puupy dog eyes so humanly possible*

I tryed it out in the Demo and it looks amazing. Great work, really very great.

Chiletrek March 22nd, 2007 12:36 PM

Re: The Excalibur Project
 
Hello:
I know there are both variants in the pack Tycoon, it is only that I prefer the normal one because I'm not used to see Fed ships with green glows :p
Good work to you and Gavin, and as I said in armada2files, I'm almost jealous.:D

Flash525 March 28th, 2007 12:03 PM

Re: The Excalibur Project
 
Ok peeps, apparently there was an error with the download on A2Files, yet nobody had complained about it before saying it hadn't worked for them.

Thus:
Quote:

Originally Posted by #29
Ok, this is really strange. I've just downloaded it (to test it) and the three files above don't seem to work. This being the case, I shall re-upload it once I've sorted out the problems and what not.

What I don't understand, is how it has worked for everyone else, and then suddenly, it has errors, and half the files are missing.

In regards to this, has anyone else found a corrupt file, or is this only a recent event?

Quoted directly from the File Comments.

Has anyone downloaded this only for it be corrupt, or to have files missing? I'll be re-uploading it in time, but wouldn't mind knowing if this has always been corrupt, of if it has only recently become corrupt. If so, we need to figure out as to why that was.

Datarock March 28th, 2007 12:14 PM

Re: The Excalibur Project
 
As i said, this is only a recent error. There may have been a problem when it was uploaded via FTP and it may only be a problem on one of the Filefront download servers.

Try downloading it from another download mirror like PlanetMirror.

Flash525 March 28th, 2007 12:54 PM

Re: The Excalibur Project
 
I highly doubt downloading it elsewhere will solve the problem, and there wasn't a problem with the FTP Upload, else nobody would have been able to download it properly.

Something has happened somewhere between the upload, and now, where the error has taken place.

Update: The File has been fixed now, so there shouldn't be no problem with the download. If there is, let me know.


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