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Old March 8th, 2007   #11
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Default Re: The Excalibur Project

Your best bet is to rebuild the saucer, nacelles and nacelle supports. Poly count should be around 3500-4000 depending on how many slices the saucer has.

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Old March 8th, 2007   #12
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Default Re: The Excalibur Project

Whilst that is probably true Major, you must remember that I can't model. I'm 'moderate' when it comes to Poly Reduction, some things I can do with ease, others no so much.

If I were able to create models, or parts of models, then I'd have completely rebuilt this (or at least attempted to do so) by now. Unfortunately my skills are limited in this area.


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Old March 8th, 2007   #13
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I assume that your attempt failed?
Nope, I just never finished it as I started work on Yesteryears.


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They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.

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Old March 9th, 2007   #14
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Default Re: The Excalibur Project

Fair Enough :lol: Well I can send you mine once I'm done with it if your still interested


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Old March 9th, 2007   #15
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Default Re: The Excalibur Project

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Fair Enough :lol: Well I can send you mine once I'm done with it if your still interested
Yeah that would be great, would be a nice addition to any TNG era mod.


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Old March 9th, 2007   #16
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Default Re: The Excalibur Project

Consider it Sent (in advance)


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Old March 9th, 2007   #17
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Default Re: The Excalibur Project

Thanks Ash.


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They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.
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Old March 9th, 2007   #18
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Default Re: The Excalibur Project

I love this ship too. Good luck and if you need my help (not sure what I could do) I'd be happy to.

Look forward to its release.

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Old March 18th, 2007   #19
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Default Re: The Excalibur Project

Right, I've done everything I can to further reduce this thing, and I'm afraid it isn't going to happen. Anything else I do to is just makes the ship look bad, and messes with the texture. Even as it is now, it isn't perfect, though it is playable.

The current poly count is 7203, which (whilst high) is fair I think for the ship in question. Considering this thing is going to be rivalling the size of the Dominion Battlecruiser, and Cardassian Hutet, i can't see a load of them being used simultaneously.

I'm hardpointing her as we speak, so if all goes well, I'll have her on A2Files later this evening, or maybe some time tomorrow depending on how I get on. The only way this ship is going to be lowered (in regards to poly count) is if someone were to rebuild her, using LC's textures.


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Old March 19th, 2007   #20
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