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ST:A2 Modding, Mapping and Editing
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3304245
Re: Year of Fire economy models
Dave-Mastor
October 21st, 2006 11:54 AM
*Sigh* Just goes to show how much more noticeable Majest is to the moderators compare to I.

Quote:
Nice idea, but as Majestic says it is going to get VERY annoying in several hour long battles. What about just renaming crew to "supplies" and only having a supply cost for warping in ships?
When truly it was I who said that (Nah, jk, I'm just splitting hairs. )

But more to the point, wouldn't it just be acceptable to just escort the freighters, You using a guard or follow command?
3304695
Re: Year of Fire economy models
Freyr
October 21st, 2006 02:29 PM
Oops, sorry about that Ray. (I have a tendancy to mix up names.)

Personally speaking I never use the guard command. Strategicially its better to have your ships in one place with lighter units on possible approach vectors so you can intercept hostile fleets.

The guard command might work against an AI that randomly sends single warships wandering around but against any thinking opponent its futile because your ships follow at a close range and get in the way and they don't actually protect the ship because they are usually behind it when enemy ships show up.

Also, if they can see a fleet strolling around then they know what they need to take them down and they can plan an ambush in advance.
3304764
Re: Year of Fire economy models
Majestic-MSFC
October 21st, 2006 03:19 PM
The man (Freyr) has some valid points to be made. I have only played against the AI so I wouldn't know all the tricks.

Some exellent points made.
3305530
Re: Year of Fire economy models
iOSYS
October 21st, 2006 09:15 PM
Indeed, others have pointed out as well that adding micro to mining might not work. I don't think it will be too hard to manage though. Like research, it will just be something you have to keep tabs on. "Resources running low, better bring in some tug boats and liners to scrap."

Also, to the point of shipping lines being easy to police, 3 races to have ftl engines on alot of ships. Another gets a jump gate very early. The light freighters might be easily replaceable, but I think its also good to have a freighter that might have a chance of surviving or escaping, even if it is more of a blow if it does die.
3305654
Re: Year of Fire economy models
Adam_Atlantian
October 21st, 2006 10:44 PM
I think you should just use your idea and see what happens. If people don't like you can always release a patch and change it. Personally i think it's a great idea. I'm tired of the same ole mine that moon. mine this moon. annoying or not it should prove for some interesting stradegies.
3305760
Re: Year of Fire economy models
iOSYS
October 22nd, 2006 12:55 AM
Thanks. I will experiment, and see what comes out of it.
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