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ST:A2 Modding, Mapping and Editing
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Old October 24th, 2006   #61
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Default Re: Celestial Class Starbase

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Originally Posted by wraith_shadow View Post
Also, Lord_Trekie, ever think that it might be because of the lighting that your textures are lighter then what you want them to be? Just a thought.
Aye, but the texture "color" changed inbetween when I applied the textures and after I exported it as a SOD file, It may just be the lighting, you are correct, but I won't know until I try some stuff.

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Old October 25th, 2006   #62
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Default Re: Celestial Class Starbase

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Originally Posted by Chiletrek View Post
Hello:
I myself have a few time trying to moddeling for Armada2 (and Armada1 eventually), and I always been amazed by the work people like you DS can make. The Citadel is great and like I said "I thought it would have at least the double of poly-count", because it's very well done, my hope is to learn how to model something with that quality.
Same here man. I remember when I started with modelling last year. I'm not much better now than I was then. lol. DS has really pulled all this off very nicely!
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