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Old September 15th, 2006   #1
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Default Music within the game

Hey there,

I am trying to chane some of the music that plays within in the game. I already have a different track for when you are playing "instant action". but can't seem to get the music to change for the campaignes. Is there something I must eidt that I am just missing? Also, I've noticed that you can't have a music track longer than the original wav. that was used, but can you have multiple tracks play one after the other, and if so how? Thank you all. It will still be a while to my full mod is ready to post... boy this is tough work... but keep your eyes posted.

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Old September 15th, 2006   #2
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Default Re: Music within the game

You can have music longer, the music in Parallels goes for 10 minutes instead of the stock 3 to 4 minutes. It all has to do with the bit rate and sampling rate of the wave files.

I use 8 bits and 8.000khz for my music.


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Old September 16th, 2006   #3
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Default Re: Music within the game

dont forget your WAV convertor (it will allow you to change any music file into one thats A2 playable and sort out your bit rate)

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Old September 17th, 2006   #4
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paulhanselluk,

what converter may that be? is that something that comes with armada that I dind't know about, or are you just talking about whatever music progams I may have... for example, I use Adobe Autition.

oh, I am still trying to figure out how to change the music in the campaignes. I changed all the music files to my own, but it still plays the original game music when I play the campaignes... I am so confused!

I have also noticed that converting my files to a smaller smaple and bit rate seriously decreases the sound quality. is there any way around this?

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Old September 17th, 2006   #5
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Default Re: Music within the game

the convertor is nothing special there are many that are online (and free) that will do the job, and no it is not a ingame/disc function, if you want a good one go to my website and follow the links in the A2 section

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Old September 18th, 2006   #6
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Default Re: Music within the game

Quote:
Originally Posted by Bernice
oh, I am still trying to figure out how to change the music in the campaignes. I changed all the music files to my own, but it still plays the original game music when I play the campaignes... I am so confused!
For using your own music, the easiest way should be (if you've got them in the proper format) to name your wav files exactly as the stock ones you want to replace, then place them in the same folder. You'll need to move (or rename) the originals if you want to save them.

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Originally Posted by Bernice
I have also noticed that converting my files to a smaller smaple and bit rate seriously decreases the sound quality. is there any way around this?
There's not much you can do, once you go below a certain level. Changing to mono or cutting unnecessary lengths are the best way to reduce size while preserving quality. I recommend saving any sound/music files in the same bitrate/speed/format as the stock versions.

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Old September 18th, 2006   #7
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Default Re: Music within the game

okay... here we go again... converting to a smaller bit rate is just not working for me. I want good quailty, so I was wondering if it is possible to make the game play two or three smaller compositions. Is there a file somewhere that I can edit it so it will, or am I just stuck with the one piece?

Kel333, I understand what you mean, and I have changed all of the fed music in the sounds file, however, when I go and play in the campaignes, I get the original music still... I can't find any other music in the entire STAII folder... am I just missing something?
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Old September 19th, 2006   #8
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Default Re: Music within the game

Quote:
Originally Posted by Bernice
okay... here we go again... converting to a smaller bit rate is just not working for me. I want good quailty, so I was wondering if it is possible to make the game play two or three smaller compositions. Is there a file somewhere that I can edit it so it will, or am I just stuck with the one piece?
For this, I'm not sure. As far as I know, the music for each race is set in their race file. For the Feds, it's this one:
fed.odf, in the odf/other folder. Look for these lines:
// Music play list.
singlePlayerMusic = "mfed300.wav"
multiPlayerMusic = "mfedmp300.wav"

and in the sounds\music folder, there are these files:
Mfed10.wav
Mfed30.wav
Mfed300.wav
Mfedmp300.wav

I think the 10 & 30 files are special use (triggered by events) like winning or loosing. All you should need to do is change either the lines in fed.odf to the names of your music, or re-name your wav files to:
Mfed300.wav and
Mfedmp300.wav, in the sounds\music folder,

I don't know why you're having trouble with the music for the campaigns... Mfed300 should do it. But, to conclude, as long as they're named properly, you can use any sound files you want (in wav format).

Quote:
Originally Posted by Bernice
Kel333, I understand what you mean, and I have changed all of the fed music in the sounds file, however, when I go and play in the campaigns, I get the original music still... I can't find any other music in the entire STAII folder... am I just missing something?
The only other music is the Shellsd0.WAV in the sounds\effects folder. That plays in the setup screens.
Good luck.

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Old September 19th, 2006   #9
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Default Re: Music within the game

kel333, thanks for the help... I've finally got it. I don't know why it didn't pley before, but it all works now... keep an eye out for my mod... probably next month with the way things are going... the downfall's of a perfectionist!!!!
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