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Old September 5th, 2006   #1
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Default Warp speed for construction ships

How do you make the construction ships use warp speed?
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Old September 5th, 2006   #2
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Default Re: Warp speed for construction ships

The STA2/odf/other/constphys.odf file.

edit:
Code:
warpSpeed = 0
I would advice 240 as a good figure for this.

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Old September 5th, 2006   #3
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Default Re: Warp speed for construction ships

does anyone else want to say "give it a push" or is that just me ???

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Old September 5th, 2006   #4
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Default Re: Warp speed for construction ships

Do You Whant Warp Speed On All Construction Ships Or Just One
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Old September 5th, 2006   #5
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Default Re: Warp speed for construction ships

What admiral ryan said, will make it apply for all construction ships. And what he suggests is that you change 0 to 240.

Just making it a little simpler so he can understand it a little better.

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Old September 5th, 2006   #6
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Default Re: Warp speed for construction ships

I gave it a try but all the construction ships still move at sublight.
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Old September 5th, 2006   #7
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Default Re: Warp speed for construction ships

Hello:
You could edit the file: sconstphys.odf in the ODF/Other folder. In that file, change the warp speed factor and you'll be able to move the ship at warp speeds, but it will not warp if you send it to build something. Try warping the ship to the location, and then give it the order to build. I know because something similar happens to the cargo ships I modified.
I hope this can help.
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Old September 6th, 2006   #8
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Default Re: Warp speed for construction ships

Nope, that didn't work either.
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Old September 6th, 2006   #9
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Default Re: Warp speed for construction ships

sorry I was a bit tired when I did that other post. It should work how I described, if not, choose the physics of another ship, say the steamrunner as you physics for your ship. To do this add these lines to each const ship odf (fconst, ect. or just replace the existing entry in the const.odf to make all of them have warp.) and add (or replace these lines) in to the files:

physicsFile = "scruise2phys.odf"
trekPhysicsFile = "trek_scruise2phys.odf"

that ourt to make it have warp (but still keep them fairly slow.) I would advice you studying the physics files and how the ship odfs relate to them in more detail if you want to have your own physics files for different ships.

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Old September 7th, 2006   #10
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Default Re: Warp speed for construction ships

Where do I install that?
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