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-   -   Warp speed for construction ships (http://forums.filefront.com/st-a2-modding-mapping-editing/275909-warp-speed-construction-ships.html)

kane_anuenue September 5th, 2006 05:47 AM

Warp speed for construction ships
 
How do you make the construction ships use warp speed?

AdmarilRyan September 5th, 2006 09:07 AM

Re: Warp speed for construction ships
 
The STA2/odf/other/constphys.odf file.

edit:
Code:

warpSpeed = 0
I would advice 240 as a good figure for this.

[Sonic]uk September 5th, 2006 11:38 AM

Re: Warp speed for construction ships
 
does anyone else want to say "give it a push" or is that just me ???

HMS Frontier September 5th, 2006 01:13 PM

Re: Warp speed for construction ships
 
Do You Whant Warp Speed On All Construction Ships Or Just One

wraith_shadow September 5th, 2006 01:14 PM

Re: Warp speed for construction ships
 
What admiral ryan said, will make it apply for all construction ships. And what he suggests is that you change 0 to 240.

Just making it a little simpler so he can understand it a little better.

kane_anuenue September 5th, 2006 06:28 PM

Re: Warp speed for construction ships
 
I gave it a try but all the construction ships still move at sublight.

Chiletrek September 5th, 2006 06:37 PM

Re: Warp speed for construction ships
 
Hello:
You could edit the file: sconstphys.odf in the ODF/Other folder. In that file, change the warp speed factor and you'll be able to move the ship at warp speeds, but it will not warp if you send it to build something. Try warping the ship to the location, and then give it the order to build. I know because something similar happens to the cargo ships I modified.
I hope this can help.

kane_anuenue September 6th, 2006 03:41 AM

Re: Warp speed for construction ships
 
Nope, that didn't work either.

AdmarilRyan September 6th, 2006 08:48 AM

Re: Warp speed for construction ships
 
sorry I was a bit tired when I did that other post. It should work how I described, if not, choose the physics of another ship, say the steamrunner as you physics for your ship. To do this add these lines to each const ship odf (fconst, ect. or just replace the existing entry in the const.odf to make all of them have warp.) and add (or replace these lines) in to the files:

physicsFile = "scruise2phys.odf"
trekPhysicsFile = "trek_scruise2phys.odf"

that ourt to make it have warp (but still keep them fairly slow.) I would advice you studying the physics files and how the ship odfs relate to them in more detail if you want to have your own physics files for different ships.

kane_anuenue September 7th, 2006 05:27 PM

Re: Warp speed for construction ships
 
Where do I install that?


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