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-   -   Transformation weapon? (http://forums.filefront.com/st-a2-modding-mapping-editing/274752-transformation-weapon.html)

Palm August 30th, 2006 10:35 AM

I was wondering if their was any way to make a special weapon (Wave, beam, topedo, whatever) that whatever it hit would transform into another ship/odf? (Like a forced fusion weapon perhaps?) is this possible?

is this possible with the limitations of the game engine?

Two Merged
- SSA

Datarock August 31st, 2006 05:45 PM

Re: Transformation weapon?
 
Try taking a look at the Gemini Effect for the Feds, or the USS Incursions holo generator, it may help, yet it may not. I managed to created a weapon using P81's Intrepid, the weapons raises and lowers the nacelles when activated and its a fusing weapon and works with the Galaxy Separater. It uses 2 models the, original one and an edited one with raised nacelles. Good Luck:D

Palm August 31st, 2006 07:33 PM

Re: Transformation weapon?
 
you have to remember though, what I want is A weapon that transforms ships it hits (enemies and allies) into a specified ship...

Datarock August 31st, 2006 07:52 PM

Re: Transformation weapon?
 
No then, i dont know if this is possible, someone else may be able to help, i dont know if this would work but try combining the data of the gemini effect and the Holo generator but changing it to your specifications to hit allies and enemies, Good Luck:):)

Palm August 31st, 2006 08:43 PM

even just enemies is good enough, but I'll try to fiddle with the geminin effect/holo-gen, see if I can get somethin going...

So far...I can't seem to get anything working, due to the fact that the effects of the manheim/holo-gen are "classlabels" so are unchangeable....

Two Merged
- SSA

mark06 September 1st, 2006 12:55 PM

Re: Transformation weapon?
 
i had a think and it would be possible, although immensley difficult, to program the gemini effect weapon to chenge enemy ships into the ship that fired the weapon, but nothing else

Palm September 1st, 2006 02:01 PM

Re: Transformation weapon?
 
How would you go about doing that idea...?

namdnas September 1st, 2006 02:13 PM

Re: Transformation weapon?
 
try taking taking the holo and delete the effect time that should make them stay one kind or ship

StarBlade September 1st, 2006 02:49 PM

Re: Transformation weapon?
 
I think that the holo-EMITTER on the Romulan Shadow, and not the holo-GENERATOR on the Federation Incursion, is what you're going to need here. And a whole heck of a lot of special energy....

Palm September 1st, 2006 10:10 PM

oh yes...the holo-EMITTER might work better...thanks....I'll check it out

SO far it seems that most of those weapons are hard coded into the game, and as such cannot be changed....

Damn, as far as I can tell, no "transformation weapon" for me....stupid hard-coded crap...

Either way...on to other modding gajunk...

Yea, ok, thats three posts merged...
- SSA


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