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Forever Does anyone know how to make a special weapon effect to last forever? Also, can you give a special weapon a special weapon? Thanks |
Re: Forever You could always modify the time in lasts in the odf but I don't think you can give a special weapon a special weapon! Each has its own button so deploying it would be tricky. |
Re: Forever but how do you make it last indefenantaly |
Re: Forever I don't do modding or editing myself, but personally I would think that you would need to change the recharge level for that ships special energy to be greater than the amount of special energy used. If somebody contridicts this then they are going to know more that I do so listen to them. :D |
Re: Forever It depends what the spec weapon does. Is it a torpedo or a wave effect? Or you can do the above! Freyr is right; that is one way to do it! |
Re: Forever what i am trying to do is i want to make a ship lay mines and they do not go away but i want the mines to be a special weapon so in the points they do not count against you. The giveing a special weapon a special weapon was to make it a self replicating mine. |
Re: Forever Now I know what you want; I think that this is possible! Let me see what I can come up with. Self replication could be done but not as a special weapon. Using the const.odf the mine could build other mines. But the mines could have a special weapon in addition to buidling. How does that sound?? |
Re: Forever but how on its own? Edit: i was thinking something like the genimi effect but it lasts forever |
Re: Forever Using the const.odf the mine will have a team of worker bees come out and build another mine, then you use that mine to build the next and so on. The gemini effect is another way but the effect isn't meant to suppossed to last long. You might as well have a new ship/mine than creating duplicates. Special weapons can change the course of battle, one that lasts forever could debalance the game. They are for effect in my view. Not all stock ships had special weapons, and even I keep to that rule. I think building a new mine is better and you could even cloak them like on DS9. |
Re: Forever but then the mine will have to be a ship |
Re: Forever What about the mine the Defiant lays, maybe if you modify that, you could create the mines you want, plus their so tiny, you have to be looking close to see them. |
Re: Forever :banghead: i feel stupid, all i had to do is remove the time thing, now i just have to figure out how to make a ship lay them in a pattern. Edit: i could try the defiants mines |
Re: Forever Quote:
lifeSpan = 180.0 to: lifespan = "whatever amount you want" (you could change this to an insane number to make it seem infinite) For the Temporal Stasis field it would mean changing the its odf like this: lifeSpan = 45.0 to: lifeSpan = (another insane number to give the effect of infinite) As every special weapon is different it, the method for making it infinite is also. |
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Re: Forever You might want to be careful with that, because I certainly know that when I have defiants with mines I run to just outside someones base and lay mines there. As the mines have a greater activation range than the weapon rannge of anything inside the base (IE turrets) you can wipe people out with virtually no losses. If you have played online against anybody that was feds then you will know what I mean as most people have this down to a fine art. Now, If you can do that with standard mines making super invincible mines would cause a problem. (like someone runs in, drops one and watches it wipe your base out) Quote:
To my delight, on activating it the energy on the TFC didn't go down and so I could keep it activated forever. He didn't find it quite so funny! |
Re: Forever i decreased the mines range for 600 to 400. or does it need to go more |
Re: Forever To be honest, I have no idea what the ranges are in numerical figures. I know what the range of everything is relative to each other ingame, but not in modding terms. My concern with your idea is that I could just run a fleet of deffys into your base and lay a bunch of mines that don't expire naturally and can't be blown up. |
Re: Forever Lifespan is only for how long the mine is there for before disappearing, it wouldn't last forever if it had already attacked something :) |
Re: Forever it will take like 4 to take down a soverign, i can't figuer out how to make it lay mines until all the energy runs out. i want it set it to like search, then activate the layer and have it lay mines until it can't anymore. |
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Re: Forever oh thats the next project, i am still trying to to get the defiant to lay mines. |
Re: Forever Self-replicating mines is impossible, sorry. I missed that part. It might be doable in A1, but I'm 95% sure it's not possible in A2. |
Re: Forever it would only be possible if a ship can fire a special weapon at itself, can it? |
Re: Forever A ship can have it's target be the ship (like the cloak), but how would you achieve self-replicating mines with the ability to target ones self? |
Re: Forever using the nebulas gemeni effect with no time limit, the only problem would be that is that the settings on the first mine would go for everyone. But there might be a way around it. Edit: forgot the mine then would be a station and not a special weapon. |
Re: Forever You can have moveable stations though. It might be worth following through the idea, and if you made a special gemini effect, it might be doable. |
Re: Forever but it still brings me back to my origonal question of how do i make it plop out mines at like 1 second intervols until the energy runs out? And how would i make it self replicate w/o using a station, cause to my knowlage you can't give a special weapon a special weapon. |
Re: Forever oh oh, this just poped into my head you know how every weapon has like 2 ODF files wat if i linked a third that had the self replication thing in it. |
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Again, I have no idea if it would work but thats how I would go about it. |
Re: Forever Wait, no, that's not a stupid idea Freyr. You'd lose the Galaxy seperation, but it would work like so: Start off with one mine. Press seperation, you got two. Each one is the "original" (think of it as cell division, they're exactly the same with the same properties), meaning each one can seperate again. |
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