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namdnas July 2nd, 2006 11:54 AM

Forever
 
Does anyone know how to make a special weapon effect to last forever?

Also, can you give a special weapon a special weapon?

Thanks

archerscott July 2nd, 2006 12:28 PM

Re: Forever
 
You could always modify the time in lasts in the odf but I don't think you can give a special weapon a special weapon!

Each has its own button so deploying it would be tricky.

namdnas July 2nd, 2006 12:30 PM

Re: Forever
 
but how do you make it last indefenantaly

Freyr July 2nd, 2006 01:04 PM

Re: Forever
 
I don't do modding or editing myself, but personally I would think that you would need to change the recharge level for that ships special energy to be greater than the amount of special energy used.

If somebody contridicts this then they are going to know more that I do so listen to them. :D

archerscott July 2nd, 2006 01:21 PM

Re: Forever
 
It depends what the spec weapon does. Is it a torpedo or a wave effect? Or you can do the above! Freyr is right; that is one way to do it!

namdnas July 2nd, 2006 01:23 PM

Re: Forever
 
what i am trying to do is i want to make a ship lay mines and they do not go away but i want the mines to be a special weapon so in the points they do not count against you.

The giveing a special weapon a special weapon was to make it a self replicating mine.

archerscott July 2nd, 2006 01:23 PM

Re: Forever
 
Now I know what you want; I think that this is possible!

Let me see what I can come up with. Self replication could be done but not as a special weapon. Using the const.odf the mine could build other mines.

But the mines could have a special weapon in addition to buidling. How does that sound??

namdnas July 2nd, 2006 01:27 PM

Re: Forever
 
but how on its own?


Edit: i was thinking something like the genimi effect but it lasts forever

archerscott July 2nd, 2006 01:36 PM

Re: Forever
 
Using the const.odf the mine will have a team of worker bees come out and build another mine, then you use that mine to build the next and so on.

The gemini effect is another way but the effect isn't meant to suppossed to last long.

You might as well have a new ship/mine than creating duplicates. Special weapons can change the course of battle, one that lasts forever could debalance the game. They are for effect in my view. Not all stock ships had special weapons, and even I keep to that rule.

I think building a new mine is better and you could even cloak them like on DS9.

namdnas July 2nd, 2006 01:40 PM

Re: Forever
 
but then the mine will have to be a ship

JorDooM July 2nd, 2006 02:27 PM

Re: Forever
 
What about the mine the Defiant lays, maybe if you modify that, you could create the mines you want, plus their so tiny, you have to be looking close to see them.

namdnas July 2nd, 2006 02:29 PM

Re: Forever
 
:banghead: i feel stupid, all i had to do is remove the time thing, now i just have to figure out how to make a ship lay them in a pattern.
Edit: i could try the defiants mines

willsk8forfood15 July 2nd, 2006 04:35 PM

Re: Forever
 
Quote:

Originally Posted by Freyr
I don't do modding or editing myself, but personally I would think that you would need to change the recharge level for that ships special energy to be greater than the amount of special energy used.

If somebody contridicts this then they are going to know more that I do so listen to them. :D

Actually, that is pretty much correct. Another way(somewhat easier), is to go to the weapon you are trying to change's odf file and find the syntax relative to what paticular weapon it is. I. E. for the antimatter mine's odf file you would have to change:

lifeSpan = 180.0 to:
lifespan = "whatever amount you want" (you could change this to an insane number to make it seem infinite)

For the Temporal Stasis field it would mean changing the its odf like this:
lifeSpan = 45.0 to:
lifeSpan = (another insane number to give the effect of infinite)

As every special weapon is different it, the method for making it infinite is also.

namdnas July 2nd, 2006 04:38 PM

Re: Forever
 
Quote:

Originally Posted by willsk8forfood15
Actually, that is pretty much correct. Another way(somewhat easier), is to go to the weapon you are trying to change's odf file and find the syntax relative to what paticular weapon it is. I. E. for the antimatter mine's odf file you would have to change:

lifeSpan = 180.0 to:
lifespan = "whatever amount you want" (you could change this to an insane number to make it seem infinite)

For the Temporal Stasis field it would mean changing the its odf like this:
lifeSpan = 45.0 to:
lifeSpan = (another insane number to give the effect of infinite)

As every special weapon is different it, therefore the method for making it infinite is also.

i deleted the lifespan and now it works fine, i just need to make it so it plops out mines in a pattern.

Freyr July 3rd, 2006 11:46 AM

Re: Forever
 
You might want to be careful with that, because I certainly know that when I have defiants with mines I run to just outside someones base and lay mines there. As the mines have a greater activation range than the weapon rannge of anything inside the base (IE turrets) you can wipe people out with virtually no losses.

If you have played online against anybody that was feds then you will know what I mean as most people have this down to a fine art.

Now, If you can do that with standard mines making super invincible mines would cause a problem. (like someone runs in, drops one and watches it wipe your base out)

Quote:

Actually, that is pretty much correct. Another way(somewhat easier), is to go to the weapon you are trying to change's odf file and find the syntax relative to what paticular weapon it is. I. E. for the antimatter mine's odf file you would have to change:
Yeah, I found about that on stock 1.1 when I was borg. I had a TFC with the tech assimilator and my opponent was feds. He decided not to use sovs, presumabely he was assuming (correctly) that I would promptly steal the corbomite reflector and go on a rampage with it. Instead he sent in Nebulas guarding Galaxys via their Point Defence Phaser so I had the PDP instead.

To my delight, on activating it the energy on the TFC didn't go down and so I could keep it activated forever. He didn't find it quite so funny!

namdnas July 4th, 2006 10:37 AM

Re: Forever
 
i decreased the mines range for 600 to 400. or does it need to go more

Freyr July 4th, 2006 10:46 AM

Re: Forever
 
To be honest, I have no idea what the ranges are in numerical figures. I know what the range of everything is relative to each other ingame, but not in modding terms.

My concern with your idea is that I could just run a fleet of deffys into your base and lay a bunch of mines that don't expire naturally and can't be blown up.

The Joelteon7 July 4th, 2006 10:52 AM

Re: Forever
 
Lifespan is only for how long the mine is there for before disappearing, it wouldn't last forever if it had already attacked something :)

namdnas July 4th, 2006 11:01 AM

Re: Forever
 
it will take like 4 to take down a soverign, i can't figuer out how to make it lay mines until all the energy runs out. i want it set it to like search, then activate the layer and have it lay mines until it can't anymore.

Freyr July 4th, 2006 11:37 AM

Re: Forever
 
Quote:

Originally Posted by Joelteon7
Lifespan is only for how long the mine is there for before disappearing, it wouldn't last forever if it had already attacked something :)

Yeah, but he was talking about self-replicating mines earlier which sounds a little ominous because then it would last forever even after attacking something.

namdnas July 4th, 2006 11:52 AM

Re: Forever
 
oh thats the next project, i am still trying to to get the defiant to lay mines.

The Joelteon7 July 4th, 2006 12:54 PM

Re: Forever
 
Self-replicating mines is impossible, sorry. I missed that part. It might be doable in A1, but I'm 95% sure it's not possible in A2.

namdnas July 4th, 2006 01:00 PM

Re: Forever
 
it would only be possible if a ship can fire a special weapon at itself, can it?

The Joelteon7 July 4th, 2006 01:07 PM

Re: Forever
 
A ship can have it's target be the ship (like the cloak), but how would you achieve self-replicating mines with the ability to target ones self?

namdnas July 4th, 2006 01:23 PM

Re: Forever
 
using the nebulas gemeni effect with no time limit, the only problem would be that is that the settings on the first mine would go for everyone. But there might be a way around it.

Edit: forgot the mine then would be a station and not a special weapon.

The Joelteon7 July 4th, 2006 02:21 PM

Re: Forever
 
You can have moveable stations though. It might be worth following through the idea, and if you made a special gemini effect, it might be doable.

namdnas July 4th, 2006 02:36 PM

Re: Forever
 
but it still brings me back to my origonal question of how do i make it plop out mines at like 1 second intervols until the energy runs out?
And how would i make it self replicate w/o using a station, cause to my knowlage you can't give a special weapon a special weapon.

namdnas July 4th, 2006 05:04 PM

Re: Forever
 
oh oh, this just poped into my head you know how every weapon has like 2 ODF files wat if i linked a third that had the self replication thing in it.

Freyr July 4th, 2006 11:47 PM

Re: Forever
 
Quote:

Originally Posted by Joelteon7
A ship can have it's target be the ship (like the cloak), but how would you achieve self-replicating mines with the ability to target ones self?

I don't know if you can do or not, but I would use something like saucer seperation (which seperates into 2 identical mines) on say, a modified bug mine (it would need to be a unit rather than a station) which could be deployed via the quantum thing that the cards have.

Again, I have no idea if it would work but thats how I would go about it.

The Joelteon7 July 5th, 2006 02:27 AM

Re: Forever
 
Wait, no, that's not a stupid idea Freyr. You'd lose the Galaxy seperation, but it would work like so:

Start off with one mine. Press seperation, you got two. Each one is the "original" (think of it as cell division, they're exactly the same with the same properties), meaning each one can seperate again.

Freyr July 5th, 2006 11:12 AM

Re: Forever
 
Quote:

Originally Posted by Joelteon7
Wait, no, that's not a stupid idea Freyr. You'd lose the Galaxy seperation, but it would work like so:

Start off with one mine. Press seperation, you got two. Each one is the "original" (think of it as cell division, they're exactly the same with the same properties), meaning each one can seperate again.

Thats the idea, You might even be able to get a real minefield by playing with the ultrium bursts multiple firing thing. Presumabely you could set it to deploy half a dozen wormhole things instead of causing damage to other ships. I have seen people get weird and wonderful things out of it, so it may be possible. (I haven't got a clue though, and I think its much less likely than the saucer seperation working)


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