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ST:A2 Modding, Mapping and Editing
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Old July 2nd, 2006   #11
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Default Re: Forever

What about the mine the Defiant lays, maybe if you modify that, you could create the mines you want, plus their so tiny, you have to be looking close to see them.

Arg, the Blue Screen of Death!!! My mortal Enemy!
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Old July 2nd, 2006   #12
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i feel stupid, all i had to do is remove the time thing, now i just have to figure out how to make a ship lay them in a pattern.
Edit: i could try the defiants mines
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Old July 2nd, 2006   #13
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Default Re: Forever

Quote:
Originally Posted by Freyr
I don't do modding or editing myself, but personally I would think that you would need to change the recharge level for that ships special energy to be greater than the amount of special energy used.

If somebody contridicts this then they are going to know more that I do so listen to them.
Actually, that is pretty much correct. Another way(somewhat easier), is to go to the weapon you are trying to change's odf file and find the syntax relative to what paticular weapon it is. I. E. for the antimatter mine's odf file you would have to change:

lifeSpan = 180.0 to:
lifespan = "whatever amount you want" (you could change this to an insane number to make it seem infinite)

For the Temporal Stasis field it would mean changing the its odf like this:
lifeSpan = 45.0 to:
lifeSpan = (another insane number to give the effect of infinite)

As every special weapon is different it, the method for making it infinite is also.

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"This is our lives. This is our time. Our destiny is not one ruled by time or by matter. It is ruled only by pie."
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Old July 2nd, 2006   #14
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Default Re: Forever

Quote:
Originally Posted by willsk8forfood15
Actually, that is pretty much correct. Another way(somewhat easier), is to go to the weapon you are trying to change's odf file and find the syntax relative to what paticular weapon it is. I. E. for the antimatter mine's odf file you would have to change:

lifeSpan = 180.0 to:
lifespan = "whatever amount you want" (you could change this to an insane number to make it seem infinite)

For the Temporal Stasis field it would mean changing the its odf like this:
lifeSpan = 45.0 to:
lifeSpan = (another insane number to give the effect of infinite)

As every special weapon is different it, therefore the method for making it infinite is also.
i deleted the lifespan and now it works fine, i just need to make it so it plops out mines in a pattern.
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Old July 3rd, 2006   #15
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Default Re: Forever

You might want to be careful with that, because I certainly know that when I have defiants with mines I run to just outside someones base and lay mines there. As the mines have a greater activation range than the weapon rannge of anything inside the base (IE turrets) you can wipe people out with virtually no losses.

If you have played online against anybody that was feds then you will know what I mean as most people have this down to a fine art.

Now, If you can do that with standard mines making super invincible mines would cause a problem. (like someone runs in, drops one and watches it wipe your base out)

Quote:
Actually, that is pretty much correct. Another way(somewhat easier), is to go to the weapon you are trying to change's odf file and find the syntax relative to what paticular weapon it is. I. E. for the antimatter mine's odf file you would have to change:
Yeah, I found about that on stock 1.1 when I was borg. I had a TFC with the tech assimilator and my opponent was feds. He decided not to use sovs, presumabely he was assuming (correctly) that I would promptly steal the corbomite reflector and go on a rampage with it. Instead he sent in Nebulas guarding Galaxys via their Point Defence Phaser so I had the PDP instead.

To my delight, on activating it the energy on the TFC didn't go down and so I could keep it activated forever. He didn't find it quite so funny!

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Old July 4th, 2006   #16
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Default Re: Forever

i decreased the mines range for 600 to 400. or does it need to go more
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Old July 4th, 2006   #17
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Default Re: Forever

To be honest, I have no idea what the ranges are in numerical figures. I know what the range of everything is relative to each other ingame, but not in modding terms.

My concern with your idea is that I could just run a fleet of deffys into your base and lay a bunch of mines that don't expire naturally and can't be blown up.

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Old July 4th, 2006   #18
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Default Re: Forever

Lifespan is only for how long the mine is there for before disappearing, it wouldn't last forever if it had already attacked something

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Old July 4th, 2006   #19
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Default Re: Forever

it will take like 4 to take down a soverign, i can't figuer out how to make it lay mines until all the energy runs out. i want it set it to like search, then activate the layer and have it lay mines until it can't anymore.
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Old July 4th, 2006   #20
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Default Re: Forever

Quote:
Originally Posted by Joelteon7
Lifespan is only for how long the mine is there for before disappearing, it wouldn't last forever if it had already attacked something
Yeah, but he was talking about self-replicating mines earlier which sounds a little ominous because then it would last forever even after attacking something.

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