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Old April 29th, 2006   #1
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Default Help!! attack of the spider cubes!!

Help!!

I'm relatively new to modding my game. the limit of my success has been adding new ships to the existing races.

I'm now in the process of trying to create my own race in game (not as a general release mod, just for my own use), based loosely on the federation, but without affecting the federation technology tree (ie, i want shipyards that look the same as the federations, but build different ships, and a different starbase). I have actually got the race itself to work, as a direct clone of the federation and am now trying to slowly alter the build list to make it different. However, the construction ship, and the starbase (the first change i've made), are now coming up as little white cubes with what can only be described as the original spiderman logo on each face. Admittedly, its only the odf i've changed, and the corresponding entries in the fulltech, tech1 (fbase/fconst to nbase/nconst) and gui_global (build buttons and wireframes eg w_fbasew1 to w_nbasew1 etc) files to refer to the new odf, can someone tell me how i can restore the look of the model, and also where the heck i've gone wrong with it?

Much appreciated
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Old April 29th, 2006   #2
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Default Re: Help!! attack of the spider cubes!!

The white box with the spider appearing usually means a SOD file is missing.

If you change the odf, then you must copy and paste the correspoding .SOD file and then re-name. i.e. fconst.SOD should be ncost.SOD.

Or whatever name you choose. Then you need to find the textures and re-name them too + the build button


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Old April 30th, 2006   #3
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Default Re: Help!! attack of the spider cubes!!

Quote:
Originally Posted by archerscott
The white box with the spider appearing usually means a SOD file is missing.

If you change the odf, then you must copy and paste the correspoding .SOD file and then re-name. i.e. fconst.SOD should be ncost.SOD.

Or whatever name you choose. Then you need to find the textures and re-name them too + the build button
If just renaming a model you don't need to rename it's textures, if you do the model will show up with no textures.

With the buildbutton you don't need to rename that either, just add a new line in your gui_global file.

Ie b_nconst gbfconst 0 0 64 64

or whatever you decide to name the sod.


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They fixed it. Then they re-broke it. They'll fix it again. Then it'll break again. It's why they call themselves Break Media. It's what they do.
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Old April 30th, 2006   #4
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Default Re: Help!! attack of the spider cubes!!

Just make sure all the nodes are right and the files

sod and odf are the same name




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Old April 30th, 2006   #5
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Default Re: Help!! attack of the spider cubes!!

if you want that the .odf has an other name then the .sod file, you have to add this into the last line of your .odf file:

// Name of the geometry it is using
baseName = "NAMEOFTHESOD"

replace NAMEOFTHESOD with the name of your .sod file


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Old April 30th, 2006   #6
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Default Re: Help!! attack of the spider cubes!!

wow... a lot of responses for this one lol.
Thanks for the help guys, you've helped me sort it all out so that it works the way i want it too (although it took me a lot longer than i thought it would after realising how much more would need doing...)
Thanks again!
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