FileFront Forums

FileFront Forums (http://forums.filefront.com/)
-   ST:A2 Modding, Mapping and Editing (http://forums.filefront.com/st-a2-modding-mapping-editing-139/)
-   -   Star Trek Armada 3 mod!!! (http://forums.filefront.com/st-a2-modding-mapping-editing/251088-star-trek-armada-3-mod.html)

willsk8forfood15 April 16th, 2006 12:44 PM

Star Trek Armada 3 mod!!!
 
First off i am requesting this being on armada2.filefront.com. Basicly this will be the next chapter in the st armada series. Everything will be changed. The 3d plane will be kept but slightly lessened. There is no storyline yet but it will probably be along the lines of the ..well i don't know yet. But one of the key features is that each race will be like its own game entirely and will be unique in the most extreme manner of the word. It will be complex and will introduce a new level of strategy than ever achieved an any other mods/versions.
I have all the skills neccesary for this except moddeling(working on it),wireframes(also working on it)and Texturing. I also will need graphics specialists(as they will be called) for weapons, nebulas, etc. But what I need the most is moddelers. I need the best of the best for this, as I expect it to rival the software companies own releases. But any moddelers committed will do. I am mainly wanting Major A Payne, westworld, and some others whose name escapes me. If you think your skills would be belpful, then email me at skuitar15@aol.com
ANY ideas models submiitted for use or any ideas. Or anything else is greatly appreciated. I will soon be requesting permission from some modders for usage of their innovations (as i like to call them).

KevinJ87 April 16th, 2006 01:09 PM

Re: Star Trek Armada 3 mod!!!
 
wow your takeing on a load the idea of armada 3 being a a2 mod and it surpassing a1 and a2 its like the 50 foot shark kinda unbeliveable
dont get me wrong but i wuld like to see it but the time being alot of modders are busy bsg mod stargate mods paralels ect i have ideas id like to see in this mod id lik to hear more like races for 1

if your takeing suggestions theres alot to be given.....

willsk8forfood15 April 16th, 2006 01:22 PM

Re: Star Trek Armada 3 mod!!!
 
The races will bet he originals(enhanced beyond fathomableness) and totally new races. Species 8472 will have been eliminated.(as in the planned stroyline i am working on) and replaced by the advanced Noxter. Or even the noxter and 8472 will join forcees and combine into one race. I may also make a new race like the ferengi but with ultimate trade and resource collection capabilities. And since they are a peaceful race they will naturally be targeted by the newly advanced borg. The timeline is aound 150 years after armada 2.
I may keep jean luc picard as the representative for the federation. He will have undergone assimilation from the borg during a lone exploration mission. And he was the test subject of new borg assimilation technology. He was eventually rescued by admiral pureethis from the USS Constitution> He recovered but the federations most advanced scientists could not reverse the newly discovered process completely. As a result he is now infused with cybernetic technology and has withstood the sands of time so far. he now has a an advanced armor compatible promethus class of his own. I'll have more as I am still developing it.

AdmarilRyan April 16th, 2006 01:44 PM

Re: Star Trek Armada 3 mod!!!
 
well serveral things really

1) to use the name armada 3 mod I would advice trying to contact "Yacuzza" whoes own mod had a name like this.

2) Modding Missions is very difficult, only one person has done it with any degree of skill (Paulhansel)

3) As this is obveiously your first project, I would advice making some smaller mods first and release them get a feel for modding on the community.

4) Westworld left the a2 community several years ago, Major A Payne works alone generally, and has a lot of other thigns to do. As for other modellers and Texturers, they are few and far between. Rarer still are modders with knowledge of sprites and a good understanding of AI modding.

5) I would get a better idea of what you want in this mod and then come back to us with your ideas.

willsk8forfood15 April 16th, 2006 01:48 PM

Re: Star Trek Armada 3 mod!!!
 
I have made smaller mods for myself. As i said it is still in development. I have ideas and have already begun working on it.There is sufficient information here to know the basics of the mod. The missions are the last step in the mod and hopefully by then paulhansel will be on the team for that.

As for the name, it hasn't been officially decided yet. I will contact yacuzzi anyway though. And i have contacted westworl about this directly and im trying to get a little help from him

You underestimate me greatly admiralryan.

The Joelteon7 April 16th, 2006 01:54 PM

Re: Star Trek Armada 3 mod!!!
 
I think Ryan was just giving you some friendly advice. To be fair, we haven't seen your work, so we can't exatly believe leaps and bounds.

AdmarilRyan April 16th, 2006 01:55 PM

Re: Star Trek Armada 3 mod!!!
 
I disagree about there being sufficant infomation, you haven't said exactly what races are to be included, the storyline behind to mod, what special features this mod will have, what things will it change ect

I would strongly advice getting all this info in detail first

Quote:

I think Ryan was just giving you some friendly advice. To be fair, we haven't seen your work, so we can't exatly believe leaps and bounds.
yes, this is mearly my friendly advice and experienced oppinion

willsk8forfood15 April 16th, 2006 02:00 PM

Re: Star Trek Armada 3 mod!!!
 
I know what you mean. I am not excelled in the ways of modeling. As soon as I get to my computer at home later. I will submit some things I have done.
And screenshots.

I have lurked in the shadows. Observed you without you even knowing.
I sit and wait. Now I am coming out with a bang and something big is coming. Something big. As i told admiral ryan, Don't underestimate me. I have been modding this game for well forever. Big things are to came big things. But the slower you are to get this thing going the longer it is going to take.

I need a team d###it.!

Atlantis April 16th, 2006 03:07 PM

Re: Star Trek Armada 3 mod!!!
 
EDIT: Wow, most of this post seems to be a tad negative. I'm not against this, I'm just voicing concerns etc.

Hm, well I (like most people) don't believe anything til I see it, but I'll be keeping my eye on this just in case. Isn't it a bit over-the-top to call it "Armada 3" though? It'd better be good.

The Noxter are a Fleet Operations invention, have you asked their permission to use them?

By the way, there are parts of your attitude which might come across badly to some people. The whole "I have lurked in the shadows. Observed you without you even knowing." thing isn't a good idea. It's an online community, it's not difficult to avoid being seen. And as for "Don't underestimate me." you're supposed to prove them/us wrong for underestimating you. SAYING "Don't underestimate me" could be seen as being a little cocky. I'm only saying though, I hope I am wrong. But you're gonna have to give a bit more than a few words for people to believe you.

ANYWAY, back on topic, you'll probably need to give more information to get peoples' attention. Like, ideas, concepts, what precisely is going to make this mod stand out from the others?

willsk8forfood15 April 16th, 2006 03:21 PM

Re: Star Trek Armada 3 mod!!!
 
Okay atlantis.
The lurk in the shadows thing is just a joke. If superstarash said this you'd be laughin about it. I deeply apologize if it comes off as offensive or anything else negative. But thanks for your advice. as soon as i get back to my house I will go a step farther. Right now I'm just getiing everyone hyped up for it.

It's back to work for me.

Atlantis April 16th, 2006 03:43 PM

Re: Star Trek Armada 3 mod!!!
 
Heh ok, that's ok then. No need to apologise, i wasn't having a go, i just say any concerns I have so they can be clarified, so we know whether you're joking or not, what you mean, etc. There's a lot of times when people are just misinterpreted. Not your fault, or anyone elses.

Anywho, i look forward to seeing more :-)

Majestic-MSFC April 16th, 2006 04:28 PM

Re: Star Trek Armada 3 mod!!!
 
Interesting, like others have said its best to start small and work big. I have been in the community (AFC) since 2000, many others here have been in it longer than I. Show proof of your work. Many modellers/modders are busy with their own projects, I know that MAP is currently working on a new project though I do not know what it is. Others like CaptSyf and myself are working on the Microverse Mods and Parallels. EAS_Intrepid is working on Parallels as well as two other mods, Atlantis has the Microverse mods as well as his own B5 Mod last I heard and the list goes on. There are many who have left the community or at least have slowed down.

Most people these days have their own mod/projects to do and don't have a lot of time to help others out.

I hope this isn't just another Star Trek mod but will indeed be something new and unique.

I wish you luck with it.

willsk8forfood15 April 16th, 2006 05:31 PM

Again sorry if I insulted anyone. As for the copyrights I do care. I was just submitting possible ideas. Give me a BREAK people. Anyway here is the constitution class (credits go to fingers for the model, I just added an odf, build button etc.)
http://skaters-domain.com/Untitled-3.bmp

This klingon starbease is the property for armada concept future mod and has not been added to the mod. This is just for demonstration purposes only. I will submit a zip file of the const ship with all its includes to filefront. Joelteon look for this as I am doing it now.

Here is th first chapter in the storyline:

Following the ordeal with Species 8472, the Borg and Federation agree to a treaty settling all hostilities between them. (Or so the federation believed) Within this treaty the borg must agree to restrain from attacks of any federation races or her allies. Normally the Borg would have fired up their holding beams at such an agreeance. But leaving fluidic space already weakened, the Borg were met with an armada of federation ships. It was then that Jean Luc Picard and the fleet forced acceptance of the treaty on the borg. For the survival of the collective, the queen reluctantly obliged. The small borg fleet retreated to what was left borg space. They were met by the Ferengi who were busy salvaging a peculiar section of borg debris. The weary Borg moved in closer as the Ferengi scattered, well except for a few small ships too slow to escape. As the Borg sifted through the remains of their once great base, they acquired a piece of dark matter. Further analyzation of this object revealed it was branched off from a collapsed Neutron star. It was said that if made into a weapon, could seperate dimensions of time for hundreds of years. The borg experimented with small pieces of the dark matter but to no avail. After re-assimilation of the Borg Homeworld, one of the new colonies found a lone drone which they believed was a refugee from the war. He was brought to the Borg Queen immediately.
He stated his name was Sophos and he believed he was 276 years in the past. He told the queen that they had created a ship out of the dark matter and were testing prototype special weapons when they were thrown out of the Space-Time-Continuim. His ship was destroyed but he escaped in a pod that landed on the planet.The Queen reavealed the collective's psession of the dark matter. The two formed a pact and began research of another ship using the dark matter.

The rest is coming very soon. But ppl start applying for the mod team please. Any help is greatly appreciated.

Flash525 April 17th, 2006 01:08 PM

Re: Star Trek Armada 3 mod!!!
 
Right... With what I am going to say, I apologise for in advance if it comes across as in the wrong respect. I'm just voicing my opinions, and maybe some opinions of others, yet they choose not to say.

Firstly, the name "Armada 3" you wouldn't "really" be able to use. If you look at how much better Armada II is to Armada I, that is what you are going to have to do in order to develop a respectable "Armada III". - So a name change would be ideal here.

Also, you've stated that you wish to do this MOD, yet, just as many others have done in the past, you say "I'm creating a MOD, but I can't model or texture" - let me tell you, very few people have actually said that, and have managed to produce a proper "MOD". Without the skill of modelling and applying textures to that model, you aren't going to get anywhere, let me assure you of that.

As for asking for help from certain individuals. The "professionals" wont help, why? Simply because they are working on big projects themselves, or, simply have no time for the Armada II community as it stands.

The Noxter are a creation from Fleet Operations. You plan to use them, yet they don't let others use their work (under any circumstances) - So you'll be at a loss with them. Your storyline also seems flawed. You haven't even got a solid one, and (for a project with what you are aiming, a storyline is first needed). I've seen a lot of "May's" & "or's".

As for the projects you have done yourself, what are they exactly? You can't really call a few .odf changes as a major achievement, because they aren't. Anyone with Notepad can do "personal projects". You also say how people are underestimating you, we are yet to see you show us anything "remarkable".

As for "modding this game forever" and such, if you had been with it since the beginning, then surely it would be wise to assume that you got bored with the simple things, and went onto modelling and such - this you haven't done, so... with this, I don't think "a couple of months" classifies as "forever".

Also, the picture that you posted (Constitution vs. Outpost) - WOW!! I mean, like that hasn't been done before... But yea, thats me done! I personally don't think anything will come of this. It's happened before with people saying they are going to create a brilliant MOD, then a couple of months down the line, they either say they've cancelled, or simply nothing becomes of it.

I await for you to prove me wrong.

willsk8forfood15 April 17th, 2006 01:20 PM

Re: Star Trek Armada 3 mod!!!
 
I will try to prove you wrong:) But you guys are starting to ruin it for me:(

hard_damage April 17th, 2006 01:31 PM

Re: Star Trek Armada 3 mod!!!
 
Well, no one is saying "you can't do it" or "don't do it," it's just that these announcements can only be received with skepticism. Besides, you *are* saying "I'm creating this mod...but I need other people to do the work." How is that "you" creating it, then? I'm just saying, pace yourself, learn the basics, do some work, get good at it.

Atlantis April 17th, 2006 01:35 PM

Re: Star Trek Armada 3 mod!!!
 
Well, as for that Klingon Starbase, it's the Unity Station from SFC3. It doesn't belong to Concept Future, as it's an Activision mesh (in fact, that one is the one I converted, years ago, they used mine :-P. So you're free to use it if you like, long as i'm in any credits list).

And nah we're not tryin to ruin it, you'll just get a lot of criticism from this community, everyone does.

willsk8forfood15 April 17th, 2006 01:35 PM

Re: Star Trek Armada 3 mod!!!
 
:DFor now it is only *I* creating the mod. My models are not what I want them to be, thats why I need a team. Then it will be *us*. It's impossible to do what I want to do with just one person. It would take way too long.
Thanks Atlantis, it just may be in there. And trust me you'll be in the credits if it is. (I'm to afraid people here would come after me if I didn't, lol )

Flash525 April 17th, 2006 01:41 PM

Re: Star Trek Armada 3 mod!!!
 
Again, not getting you down, but you'll find a lot of MOD Projects start up with a great idea, yet nothing happens because people aren't interested enough.

Many people have had great ideas, yet lack the skill to do anything about it. And with others not jumping in to help, nothing becomes of that idea. An example of this would be my old Apocalypse MOD. The ideas I had for that were outstanding, yet, because of the lack in interest and help, it had to be cancelled.

Now, with that, I've got Zero Hour (my latest MOD) - And again, even though this one isn't yet cancelled, it's going at Snail Pace simply because there aren't that many people willing to help. Everyone either wishes to do their own MOD, or simply can't be bothered.

Armada II is an old game, and a lot of people have moved on.

willsk8forfood15 April 17th, 2006 01:48 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by SupaStarAsh

Armada II is an old game, and a lot of people have moved on.

Yes that is why I "would like" to make this mod. Th a2 community needs a new game not just a mod. Thats the purpose of this in the first place. I will work on it even if no one helps because nothing is going to stop me. EVER!
But I really want help with it as 5(or more) people can create something 10 times better than with just one person.

hard_damage April 17th, 2006 01:51 PM

Quote:

Originally Posted by SupaStarAsh
Armada II is an old game, and a lot of people have moved on.

I refuse to move on! They'll have to rip the keyboard from my dead, cold hands! :-)

I'll probably be playing/tweaking it until I can't move my fingers from the arthritis, but then I'll have a direct interface to my brain...

Quote:

Originally Posted by willsk8forfood15
Th a2 community needs a new game not just a mod.

ST: Legacy.

willsk8forfood15 April 17th, 2006 02:00 PM

Re: Star Trek Armada 3 mod!!!
 
Im with you Hard_Damage. But legacy is not out yet.(I may be wrong, dont attack me) And this mod(new game) will be free for downloading.


Anyone you would like to help out/give suggestions/apply for team(you'll almost immediately be accepted)/submit something you would like to see in the mod, please email me at Skuitar15@aol.com Thank you in advance.

Flash525 April 17th, 2006 02:08 PM

Re: Star Trek Armada 3 mod!!!
 
If you want to look at it by this standard, then I can tell you that Legacy will be released well before you get this MOD completed. Even if you get your team, to make this MOD "that good" it'll take ages, Legacy isn't going to take that long, and will be released first.

With that, people will simply play that rather than Armada II (regardless of MOD's). Also, I never said that we are all moving on, I'm well with Armada II, there is loads to be done with the game yet. I am simply stating that a lot of people who were involved with the game, are no longer about because they lost interest.

willsk8forfood15 April 17th, 2006 02:11 PM

Re: Star Trek Armada 3 mod!!!
 
hhmmmm....When exactly will Legacy be released?

hard_damage April 17th, 2006 02:18 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by willsk8forfood15
Im with you Hard_Damage. But legacy is not out yet.

It will probably be out before any major mod goes from conception to realization.

Quote:

Originally Posted by willsk8forfood15
(I may be wrong, dont attack me) And this mod(new game) will be free for downloading.

You said "a new game, not a mod." Does that mean you are not going to use A2 at all?

Professional-looking games by fans are possible [Babylon Project], but that's extremely rare. That's the *only* example I can come up with, actually.

Quote:

Originally Posted by willsk8forfood15
Anyone you would like to help out/give suggestions/apply for team(you'll almost immediately be accepted)/submit something you would like to see in the mod, please email me at Skuitar15@aol.com Thank you in advance.

As others already pointed out, it's unlikely very talented people will commit a lot of time they don't have to something they know nothing about. That just doesn't happen. You are setting yourself up.

On the other hand, if you spend that time learning to create your own mods, at least you'll end up with what you create, and the knowledge you accumulated along the way.

willsk8forfood15 April 17th, 2006 02:29 PM

Re: Star Trek Armada 3 mod!!!
 
Sniffle.... Hopefully i can get a team anyway. Allright well Im going to post some more information soon.
Quote:

As others already pointed out, it's unlikely very talented people will commit a lot of time they don't have to something they know nothing about. That just doesn't happen. You are setting yourself up.
The only thing I am setting myself up for is a great experience and a finished product that will hopefully surpass others expectations for it. As I've said I'm not giving up. But I'm glad alot of people care about this subject and are speaking their mind. I'm just gonna give it my all and hope y'all like it. And there are some(rare as they are) people who aren't busy with a mod) and I even if they aren't the best their help could be put to use somehow.

hard_damage April 17th, 2006 02:32 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by willsk8forfood15
hhmmmm....When exactly will Legacy be released?

September, apparently.

[Sonic]uk April 17th, 2006 03:51 PM

Re: Star Trek Armada 3 mod!!!
 
Massive ,
Massive,
Massive amounts of work, to achieve what you are doing, the campaigns alone will take months (iam still working on dark reflections trying to make it bug/error free and I know what Iam doing !!!), so good luck with that, and I just pray you havent bitten off more than you can chew .......

DarkEnergy April 19th, 2006 02:59 AM

Re: Star Trek Armada 3 mod!!!
 
first: i am still playing a2 although athritis has gotten into my hands for a long, long, time *cough*
but i play a1 and afc III as well, so legacy will add up to the canon, not replace the older games entiely....

as for the mod: why then dont you start with a smaller project? doesnt have to be ANOTHER sov. just think of something more original, as you wanted your A3 to be anyway.

and then new/changed missions (and for that no new models would be neeeded) would be something this community would go nuts for (paul did this, look them up, though they are not bug-free). as he said, month of work, but that would be an outstanding project to do. a tutorial for mission-editing is for dl here too.

and people: J7 and me sorted our trouble out. anyone is still alive. yes, that was off-topic. :bows:

willsk8forfood15 April 19th, 2006 03:00 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by amoebia
first: i am still playing a2 although athritis has gotten into my hands for a long, long, time *cough*
but i play a1 and afc III as well, so legacy will add up to the canon, not replace the older games entiely....

as for the mod: why then dont you start with a smaller project? doesnt have to be ANOTHER sov. just think of something more original, as you wanted your A3 to be anyway.

and then new/changed missions (and for that no new models would be neeeded) would be something this community would go nuts for (paul did this, look them up, though they are not bug-free). as he said, month of work, but that would be an outstanding project to do. a tutorial for mission-editing is for dl here too.

and people: J7 and me sorted our trouble out. anyone is still alive. yes, that was off-topic. :bows:

I dont really have eagerness towards anything else except this mod for now.

IN another matter

-Mod news

Im deliberating on adding a new race to the mod called The Ganean(Ja-nee-in) empire.
http://skaters-domain.com/Untitled-1.jpgThe whole story is finished which explains their existance in this mod. But I will save that for the website that will be up
pretty soon: Most likely called STarmada3Mod.com. I dont want to leave you totally hanging though so here's a basic overview. The Ganeans are human and not an agressive race, avoiding conflict as much as possible. They ally with the Ferengi in order to gain neutrality in the system. The Ganean are a spiritual race who base their empire on a very high quality of life. They were the most adept in resource collection in their time(the future) peiod. And their life creating technology is coveted by all. They are not a biomatter based race like this suggests, although they do use biomatter along with all the others(resources),if this is possible.

Their ships style is mostly a mix of the smooth ships of the federation but with a slight pinch of cardassian construction. They defend their resources with extreme force. Ganeans are mostly friendly as long as they are left in peace. Although somewhat of pacifists, if provoked they will defend theirselves with the utmost extremence.

Also, I received permission from Major Payne that I may use the models in His Borg Incursion Mods as long as all credits from them are included. Mostly they will have different purposes as Sta3 is trying to be as original as possible. Also the Noxter will most likely NOT be included not just because of permission conflicts but they will not have a use in the storyline. I am also going to include a race for multiplayer purposes only that the a2 community influences heavily. They will be made so anyone who has a good idea for a race to be realized they may do so in this mod. Granted it is only one race it will probably be a convergence of different ideas from you guys. That way almost anyone can have a part in the mod. Just email race ideas you would like to see in the mod or you can email it to me if you like.

-:) peace all

Majestic-MSFC April 19th, 2006 03:30 PM

Re: Star Trek Armada 3 mod!!!
 
Instead of adding another Human faction why not add a minor race that was seen in one of the series like the Hirogen or the Remans?

willsk8forfood15 April 19th, 2006 03:38 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

I am also going to include a race for multiplayer purposes only that the a2 community influences heavily. They will be made so anyone who has a good idea for a race to be realized they may do so in this mod. Granted it is only one race it will probably be a convergence of different ideas from you guys. That way almost anyone can have a part in the mod.

Quote:

Instead of adding another Human faction why not add a minor race that was seen in one of the series like the Hirogen or the Remans?
If one of these races wanted to be added it would be the "extra race" But the rest is pretty much solid as of now. I am also contemplating on possibly adding another "extra race". The amount of time and influence of the a2 comm. will most likely determine this.

Majestic-MSFC April 19th, 2006 03:41 PM

Re: Star Trek Armada 3 mod!!!
 
Remember the first rule of a Mod. Make it for yourself first, and how you want it. If you make it just for others you will eventually lose interest and it be either be cancelled or just fade into the background.

willsk8forfood15 April 19th, 2006 08:32 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by Majest
Remember the first rule of a Mod. Make it for yourself first, and how you want it. If you make it just for others you will eventually lose interest and it be either be cancelled or just fade into the background.

I will do this but I will at some point of time carry the task of incorporating a race that others may take part in. It's something I actually want to do. Plus I think the community would enjoy it. Which in turn I will enjoy it.

book April 19th, 2006 08:48 PM

Re: Star Trek Armada 3 mod!!!
 
If I were you guys,

1.) I'd change the name, too many lawsuit happy companies would hit you with a C&D because your name is copyright breaking.
2.)Pick a different game to make the mod for, the Armada 2 engine is seriously dated. You won't be able to do much with it that hasn't been done.

willsk8forfood15 April 19th, 2006 09:42 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by Book
If I were you guys,

1.) I'd change the name, too many lawsuit happy companies would hit you with a C&D because your name is copyright breaking.
2.)Pick a different game to make the mod for, the Armada 2 engine is seriously dated. You won't be able to do much with it that hasn't been done.

In regards to this;

1. The name is not in copyright breaking because it as an unofficial name and is not using a name any companies as of now have copyrights on. It is a mod for a game and will not be sold but free as long as you already have a copy of the game.(as with all other mods) It will be labeled Star Trek Armada 3; a Mod for Star trek Armada 2

2. I disagree with this. With persistence and great effort there is alot more that can be done. And this mod is not only for a2 enthusiasts but for my great personal satisfaction. Look at what fleetops did with the game. As for the limits you speak of; there is much more that can be done. The STA 3 mod is just one of many in progress with more and more coming. Besides, in my personal opinion, STA 2 is a one of a kind game of course
until ST Legacy comes out. And I believe there won't be a version for PC as of yet. (I may be wrong.) And as I know even after legacy there will still be people commited to STA 2. I know I'll be one of them.

Actually, Legacy is due out on X-Box 360 and PC in September this year. Also, it's not so much of a sequel, more of a new game in the series that is taking elements from pretty much all of the last batch of ST games (Bridge Commander, Armada2 and Starfleet Command 3). - J7

Major A Payne April 20th, 2006 12:39 AM

Re: Star Trek Armada 3 mod!!!
 
Perhaps I should say something here.

In the length of time I've been modding games for (and later modelling) I've seen several things happen:

- Game companies do actually frown on a particular names usage. For example, Blizzard are still assanine about people using ANYTHING even remotely regarding Star Craft and that includes the name, so whilst using the Star Trek Armada 3 name might not have paramount, viacom or other related parties issue a C&D you will most likely cause alot of confusion. Most likely more than you would like (this can, and generally does, upset a hell of alot of people).

- Your going to find that there is very little that hasn't been done, and as such you may be just creating "another mod". Even finding something that hasn't been done can be a right pain, and thats why, as Majest has stated, you need to a) Think about what your modding in and b) Always mod for yourself.

- Are you sure you want to create a trek based project?? If you truely do want to create a large scale project then why not try something that hasn't been done?? I mean you shouldnt' just limit yourself to whats already been available. For example, a couple of ideas I was playing with attempting were:

a) Fighters in Conflict. Members of this, and AFC, forums were fully aware of this WIP project and it has gotten to the stage of having me collect all the models I need (but not starting any of the actual modding side of things). Each side would have had a relatively low amount of capital ships and be more of a fighter based mod with carriers playing prominent roles. Races wouldnt' have been included but the stock would be replaced with "sides" from all manner of sci-fi. As it currently stands this project is on complete standstill, but might be recommenced at a later time.
b) Submarine Warriors. I actually got this idea from two sources. One was from Westworlds Naval Armada, and the other was from an old, and relatively unknown RTS game called "Submarine Titans". The mod would have been underwater based and research heavy.

So you see. You don't have to stick with space based mods.

Anyway, don't take any comments here to heart. There are those here who have been at this and other games, for years, so whilst their advice might be useful you can also see why they are skeptical.

willsk8forfood15 April 20th, 2006 09:50 PM

Re: Star Trek Armada 3 mod!!!
 
Thanks May Payne. I've thought about this for a long time and have found that the mod I truly want to create is this mod. I really don't want to say I am going to start something and then go off to new things. But I am liking your ideas alot at the same time. That is why I have made a new decision(s) for the mod. 1st the mod's title will be changed, as I am more concerned with progress more than the name and want to avoid any possible conflicts; temporarily it will be called "The Sands of Time" until me or someone else can think of a better one.

2nd the website will likely also be renamed so that more it isn't based off just one mod. But left open for future mods also. Such as the ones you suggested. The name for that in progress abettermod.com.

Again thanks for the advice May payne

P.S The site will most likely be available in about a week.

[Sonic]uk April 22nd, 2006 02:13 PM

Re: Star Trek Armada 3 mod!!!
 
can I give you a hint, keep your site simple, you dont want to spend too much time working on that rather the mod, do you

Stark98 April 23rd, 2006 04:00 AM

Re: Star Trek Armada 3 mod!!!
 
i wish you guys good luck. If you want info of ships or some help, send me a message :)

Greetings from sov001

willsk8forfood15 April 26th, 2006 02:00 PM

Re: Star Trek Armada 3 mod!!!
 
YAy!!! The site's up but it's not complete. I just wanted to put something for now.

If you would still like to visit it; it's abettermod.com

AliSama April 26th, 2006 02:19 PM

Re: Star Trek Armada 3 mod!!!
 
for a better version. i'd wait for eaw tools to be released. that has a much better engine. you can eaisly do all the star trek sides and give them lots of goodies.

willsk8forfood15 April 26th, 2006 03:51 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by AliSama
for a better version. i'd wait for eaw tools to be released. that has a much better engine. you can eaisly do all the star trek sides and give them lots of goodies.

That's the beauty of the site though:D I can always make later versions of any MODs created as new features come along.

Insertname May 2nd, 2006 12:21 PM

Re: Star Trek Armada 3 mod!!!
 
Are you able to build a graphics engine to rival Half-Life 2?

willsk8forfood15 May 2nd, 2006 01:28 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by Insertname
Are you able to build a graphics engine to rival Half-Life 2?

-Unfortunately, we cannot change the graphics engine in A2. That would recquire decoding the game engine. Which:

1. Is almost impossible without state of the art expensive programs and-

2. The makers coded it becouse that is something they don't want you to be able to just change.

Also, the graphic quality doesn't depend just on the engine, what matters the most is the models and their textures. We plan to have all new ships and models made to look as realistic as possible. All I can say right now is the graphics will be great, but we are not game developers just modders and some stuff just can't be done. but we will do the best possible.

Epytron_Omega May 2nd, 2006 10:49 PM

Re: Star Trek Armada 3 mod!!!
 
I dont want to shoot you down or anything like that, but there is already a mod out in the net called The Sands of Time, Im not sure who made it, but I do know for a fact that it exists... just thought I would let you know.

EO

willsk8forfood15 May 3rd, 2006 01:22 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by Epytron_Omega
I dont want to shoot you down or anything like that, but there is already a mod out in the net called The Sands of Time, Im not sure who made it, but I do know for a fact that it exists... just thought I would let you know.

EO

I'm not saying I don't believe you, but before I the name was even chosen I searched extensively for a like name but none came up. I don't want a MOD with the same name as another. But I aslo don't want to change the name unless I absolutely know for sure that another exists. But I will look into it more and see if I can find anything.

Majestic-MSFC May 3rd, 2006 11:49 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by Epytron_Omega
I dont want to shoot you down or anything like that, but there is already a mod out in the net called The Sands of Time, Im not sure who made it, but I do know for a fact that it exists... just thought I would let you know.

EO

Yeah I have seen it too, over at Armada Fleet Command I believe. I think it is a Armada 1 mod.

Insertname May 5th, 2006 11:20 AM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by willsk8forfood15
-Unfortunately, we cannot change the graphics engine in A2. That would recquire decoding the game engine. Which:

1. Is almost impossible without state of the art expensive programs and-

2. The makers coded it becouse that is something they don't want you to be able to just change.

Also, the graphic quality doesn't depend just on the engine, what matters the most is the models and their textures. We plan to have all new ships and models made to look as realistic as possible. All I can say right now is the graphics will be great, but we are not game developers just modders and some stuff just can't be done. but we will do the best possible.

I prefer gameplay to graphics but will you be able to do things like decrease build times by using multiple const. ships, have ramming speed, make buildable hero ships etc. ?

willsk8forfood15 May 5th, 2006 02:57 PM

Re: Star Trek Armada 3 mod!!!
 
Quote:

Originally Posted by Insertname
I prefer gameplay to graphics but will you be able to do things like decrease build times by using multiple const. ships, have ramming speed, make buildable hero ships etc. ?

Ahhh but what about having the best of both worlds. And as for using multiple const. ships to build stations we've been working on that. But Hero ships will not be buildable because it defeats the purpose of having them in the first place.

If anyone knows how to make it possible to use multiple const. ships to build stations then do tell.


All times are GMT -7.

Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
SEO by vBSEO 3.6.0 ©2011, Crawlability, Inc.