Instead of adding another Human faction why not add a minor race that was seen in one of the series like the Hirogen or the Remans?
2802492
Re: Star Trek Armada 3 mod!!!
willsk8forfood15
April 19th, 2006 03:38 PM
Quote:
I am also going to include a race for multiplayer purposes only that the a2 community influences heavily. They will be made so anyone who has a good idea for a race to be realized they may do so in this mod. Granted it is only one race it will probably be a convergence of different ideas from you guys. That way almost anyone can have a part in the mod.
Quote:
Instead of adding another Human faction why not add a minor race that was seen in one of the series like the Hirogen or the Remans?
If one of these races wanted to be added it would be the "extra race" But the rest is pretty much solid as of now. I am also contemplating on possibly adding another "extra race". The amount of time and influence of the a2 comm. will most likely determine this.
2802496
Re: Star Trek Armada 3 mod!!!
Majestic-MSFC
April 19th, 2006 03:41 PM
Remember the first rule of a Mod. Make it for yourself first, and how you want it. If you make it just for others you will eventually lose interest and it be either be cancelled or just fade into the background.
2803104
Re: Star Trek Armada 3 mod!!!
willsk8forfood15
April 19th, 2006 08:32 PM
Quote:
Originally Posted by Majest
Remember the first rule of a Mod. Make it for yourself first, and how you want it. If you make it just for others you will eventually lose interest and it be either be cancelled or just fade into the background.
I will do this but I will at some point of time carry the task of incorporating a race that others may take part in. It's something I actually want to do. Plus I think the community would enjoy it. Which in turn I will enjoy it.
2803133
Re: Star Trek Armada 3 mod!!!
book
April 19th, 2006 08:48 PM
If I were you guys,
1.) I'd change the name, too many lawsuit happy companies would hit you with a C&D because your name is copyright breaking.
2.)Pick a different game to make the mod for, the Armada 2 engine is seriously dated. You won't be able to do much with it that hasn't been done.
2803210
Re: Star Trek Armada 3 mod!!!
willsk8forfood15
April 19th, 2006 09:42 PM
Quote:
Originally Posted by Book
If I were you guys,
1.) I'd change the name, too many lawsuit happy companies would hit you with a C&D because your name is copyright breaking.
2.)Pick a different game to make the mod for, the Armada 2 engine is seriously dated. You won't be able to do much with it that hasn't been done.
In regards to this;
1. The name is not in copyright breaking because it as an unofficial name and is not using a name any companies as of now have copyrights on. It is a mod for a game and will not be sold but free as long as you already have a copy of the game.(as with all other mods) It will be labeled Star Trek Armada 3; a Mod for Star trek Armada 2
2. I disagree with this. With persistence and great effort there is alot more that can be done. And this mod is not only for a2 enthusiasts but for my great personal satisfaction. Look at what fleetops did with the game. As for the limits you speak of; there is much more that can be done. The STA 3 mod is just one of many in progress with more and more coming. Besides, in my personal opinion, STA 2 is a one of a kind game of course
until ST Legacy comes out. And I believe there won't be a version for PC as of yet. (I may be wrong.) And as I know even after legacy there will still be people commited to STA 2. I know I'll be one of them.
Actually, Legacy is due out on X-Box 360 and PC in September this year. Also, it's not so much of a sequel, more of a new game in the series that is taking elements from pretty much all of the last batch of ST games (Bridge Commander, Armada2 and Starfleet Command 3). - J7
2803588
Re: Star Trek Armada 3 mod!!!
Major A Payne
April 20th, 2006 12:39 AM
Perhaps I should say something here.
In the length of time I've been modding games for (and later modelling) I've seen several things happen:
- Game companies do actually frown on a particular names usage. For example, Blizzard are still assanine about people using ANYTHING even remotely regarding Star Craft and that includes the name, so whilst using the Star Trek Armada 3 name might not have paramount, viacom or other related parties issue a C&D you will most likely cause alot of confusion. Most likely more than you would like (this can, and generally does, upset a hell of alot of people).
- Your going to find that there is very little that hasn't been done, and as such you may be just creating "another mod". Even finding something that hasn't been done can be a right pain, and thats why, as Majest has stated, you need to a) Think about what your modding in and b) Always mod for yourself.
- Are you sure you want to create a trek based project?? If you truely do want to create a large scale project then why not try something that hasn't been done?? I mean you shouldnt' just limit yourself to whats already been available. For example, a couple of ideas I was playing with attempting were:
a) Fighters in Conflict. Members of this, and AFC, forums were fully aware of this WIP project and it has gotten to the stage of having me collect all the models I need (but not starting any of the actual modding side of things). Each side would have had a relatively low amount of capital ships and be more of a fighter based mod with carriers playing prominent roles. Races wouldnt' have been included but the stock would be replaced with "sides" from all manner of sci-fi. As it currently stands this project is on complete standstill, but might be recommenced at a later time.
b) Submarine Warriors. I actually got this idea from two sources. One was from Westworlds Naval Armada, and the other was from an old, and relatively unknown RTS game called "Submarine Titans". The mod would have been underwater based and research heavy.
So you see. You don't have to stick with space based mods.
Anyway, don't take any comments here to heart. There are those here who have been at this and other games, for years, so whilst their advice might be useful you can also see why they are skeptical.
2806070
Re: Star Trek Armada 3 mod!!!
willsk8forfood15
April 20th, 2006 09:50 PM
Thanks May Payne. I've thought about this for a long time and have found that the mod I truly want to create is this mod. I really don't want to say I am going to start something and then go off to new things. But I am liking your ideas alot at the same time. That is why I have made a new decision(s) for the mod. 1st the mod's title will be changed, as I am more concerned with progress more than the name and want to avoid any possible conflicts; temporarily it will be called "The Sands of Time" until me or someone else can think of a better one.
2nd the website will likely also be renamed so that more it isn't based off just one mod. But left open for future mods also. Such as the ones you suggested. The name for that in progress abettermod.com.
Again thanks for the advice May payne
P.S The site will most likely be available in about a week.
2810229
Re: Star Trek Armada 3 mod!!!
[Sonic]uk
April 22nd, 2006 02:13 PM
can I give you a hint, keep your site simple, you dont want to spend too much time working on that rather the mod, do you
2811458
Re: Star Trek Armada 3 mod!!!
Stark98
April 23rd, 2006 04:00 AM
i wish you guys good luck. If you want info of ships or some help, send me a message
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