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This is a discussion on Armada2Files MOD News within the ST:A2 Modding, Mapping and Editing forums, part of the Star Trek: Armada II category; hey guys, is it possible to contact me? i can't believe this gets just ignored for 5 days now. what's ...

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  #61  
Old July 8th, 2007
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hey guys, is it possible to contact me? i can't believe this gets just ignored for 5 days now. what's up with you?
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  #62  
Old July 8th, 2007
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hey guys, is it possible to contact me? i can't believe this gets just ignored for 5 days now. what's up with you?
It was under discussion. I believe Joel will be speaking to you about it later.
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  #63  
Old July 10th, 2007
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Posted.

Apologies for the wait.
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  #64  
Old July 16th, 2007
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You're also allowed to make copies of the disc if you have the original and it's only for backup. The thing is we have absolutely no way of making sure it's legal and to be honest, I don't want Activision/Mad Doc knocking on our door because of something I allowed on the site. At the moment, we're erring on the side of caution.
Can't say I blame you at all. Distribution of hackware is a crime too. especially the way the jackboots are cutting fair-use to shreds I'd rather have it not hosted, then to see the site go away.
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  #65  
Old July 20th, 2007
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Well, here we are with yet another update on the Zero Hour project.

------------------------------------------------------------------------------------------------------------------------------

First up, to keep the community updated on the project team. Earlier this month, Gavin (due to personal reasons) left the team. He did so of his own accord, and nothing is held against him for doing so. Items that he has done (such as Breen stations, for those that remember) will still be used with this project.

Having lost Gavin, we’ve gained two other people. Those two people being Atlantis & Moerman.

Atlantis may be a name that many would remember, him having been in the Armada II community for quite some time, though he has only recently made his re-appearance, having taken some time out. Atlantis is a talented modder and modeller, having at one point his own TMP era project (unreleased).
Atlantis will be helping us with the GUI’s, as well as some modelling when the time comes.

Moerman is a new addition to the Armada community; though with his first couple of submissions, there is no doubt that this person has the necessary skills to go a long way with the development of the armada II game, and the zero hour project.

Moreman will be helping us with model-related work.

I welcome (belated) both of these people to the Zero Hour Team, and thank Gavin for all the work he put into the project before he left.

------------------------------------------------------------------------------------------------------------------------------

Now, as far as the combat units go, the Klingons and the Cardassians are not to receive any further additions to their fleets. Whilst not all ships for these two are completed, their ship count will not go up.

The Klingon Empire has a total count of 12 ships, plus a prototype, making 13. The Cardassian Union has a total of 14 ships. The Cardassians with two prototypes, thus making 16 ships in total. The other species have yet to be decided upon. Some are in need of more ships, others have ships that I currently have, yet may not use via the release.

Ship Listings can be found over on the Zero Hour Forums, hosted at Majestic Sci-Fi Central.

------------------------------------------------------------------------------------------------------------------------------

Progress as always is proceeding. With a few more models, along with poly reductions of others, I should heave most (if not all) of the main six races completed soon, at least in terms of combat ships. Non-combat ships are another story. Animation for Construction ships in particular.

Stations also are in need of construction, though, with a few capable modellers on the team, I can’t see these taking all that long. I have started to work on the weapon files, along with the ship stats and what not.
A release date is looking more promising than it has been for a while, though I still don’t expect to see one any time soon. I would aim for Fall 2007, however can’t be that specific. Chances are, this will be completed in early-mid 2008.

------------------------------------------------------------------------------------------------------------------------------

In addition to all of this, I have started work on the Dominion. These are the three 'canon' ships, each of which are already available for download, though these versions do have modifications to them (made by me) to make them more specific to Zero Hour.

In addition to the obvious, this also shows you the Dominion GUI that'll be used. I've not got any other Dominion Ships in game yet. Those others I do have are awaiting reduction or (re)/building.

Screenshots:
Spoiler:
Spoiler:


------------------------------------------------------------------------------------------------------------------------------

On a concluding note, in the future, I am not providing any images for ships that are available to download elsewhere. Not so long ago, I made the mistake of showing a member of this community a ship that I was using for Zero Hour. Informing them that this ship was to be a key feature in the project, and that I was proud to have it.

In turn, this member decided that he would download the ship for himself, and then release it to the Armada II community. Because of this, the ship in question will not serve as a ‘surprise’ or ‘new toy’ within the project. Thus, as stated above, anything that I feel may be abused shall not be shown. I am sorry to those of you who find this unfair, but because of certain people, this is the way it must be. I cannot risk showing other related material, only for that to end up as a single release also.

With that, any new ship that has been created specifically for Zero Hour may be shown (depending upon the circumstances). Ships that I am using which are already available for Armada II will also feature in screenshots and such, though there is a high chance that those I show, even if available already, will have undergone a significant change.
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  #66  
Old July 21st, 2007
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Beautiful work, Ash.
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  #67  
Old July 28th, 2007
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Star Trek Armada II: Fleet Operations - Excelsior 2 Community Design
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  #68  
Old July 28th, 2007
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Added and placed as a link in the mod profile.
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  #69  
Old July 30th, 2007
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Star Trek Armada II: Patch Project - Upcoming 1.2.2 - A new ODF command

thanks in advance
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  #70  
Old July 30th, 2007
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Very cool, I'll get that up ASAP.

EDIT:

And here it is. Trying to add to the mod profile now, but it's just taking forever.
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Last edited by The Joelteon7; July 30th, 2007 at 09:07 AM..
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