Armada2Files MOD News
This is a discussion on Armada2Files MOD News within the ST:A2 Modding, Mapping and Editing forums, part of the Star Trek: Armada II category; Ok.. Zero Hour news done! (I nearly put it up on Legacy Files by accident! )...
| ST:A2 Modding, Mapping and Editing Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot! |
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#121
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| Ok.. Zero Hour news done! (I nearly put it up on Legacy Files by accident! )
__________________ ![]() Former GF Moderator and Filesnetwork Staff Member |
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#122
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| Heres a news item for the Battlefleet Gothic mod Quote:
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#123
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| And done. |
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#124
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| Star Ocean: Executioner Assault Back in Action A few of you may have noticed I’ve (Adam_Atlantian) been active in the forums lately. Due to a very nice real life stroke of luck I have some free time again and I've been hard at work on reestablishing the Star Ocean Project. My original Star Trek folder got a little jumbled due to some technical errors, but the models and things weren't damaged, So I've been salvaging everything out of the Federation and Borg races and reinstalling them into a fresh Armada Install. It has been long, but overall I've reduced the size by a lot, so it'll make for a much smaller download than the original I think. Everything has new build buttons and Wireframes, so expect a little bit of a different look in some areas of the control panel while playing. I'm working on a new GUI for the Pangalactic Federation and Veendeni races, so they will be completely original and have no affiliation to any of the other race's GUI. As of right now I have a fully completed Federation and fully completed Borg; All I have left to do is finish up the Veendeni and P. Federation. This means two very different things though; once I complete the Veendeni (which will be completed first) I will release the full race Mod for Armada 2. The same is true for the P. Federation. The Armada 1 version, however will kept under wraps until I have completed the new intro movie and a number of other small touches. Please Notice that I have revamped the Website for the Mod. It can be found here: http://starocean.adam-atlantian.com/ As of right now, I'm still working on the Borg Catalog, but the Federation's is finished. I did relaunch the site a few days ago, but I only just now got a chance to tell anyone. I take a bit of pride in my Special Weapons, and as such I thought I should mention what I've been working on. I'm still trying to get fighters that fire weapons; I think I might be getting closer too. Most of you have seen the Hell Fire Cannon, not really a big innovation there, but it has a nice flaming ball of death effect. I'm getting an interesting Nebula Cannon worked out. I'm trying to balance the power of the weapon with a super weak ship, cause if you manage to get inside an enemies base and fire this weapon, it hits everything, and I mean everything, with red nebulae. Balance is a key point I'm trying to emphasis this go round. Each race has a rather powerful range of weaponry that needs to be balanced in a way that you can't just zip into an area and wipe out the enemy. And these super weapons are a must, because I'm keeping the Executioners in the game. While a few fleets of high-end ships can take on one or two of the 4D beings, when you start encountering five or six of them at a time, you will have to have some sort of piercing attack. That's all the news on the Star Ocean mod at this point. You can expect some big releases here soon. I'm very close to completing the Veendni. Heck, I was close before I vanished. On A Side note, Star Ocean: The Last Hope (the next installment of the RPG series) has been announced and a trailer has been released onto the Internet with some brilliant shots of new ships and a station. The game isn't scheduled for any kind of release until 2009, but you can be assured that when it does, you all will be seeing those designs hit Armada and Armada 2 quickly. ![]() And a big thanks to anyone who is still interested in this Mod. |
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#125
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| This is sweet. I've seen the trailer for SO4 and I was overly excited lol. Looking forward to seeing what you have next |
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#126
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| Same here, can't wait to see the mod released and I'm glad to hear you're still around |
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#127
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| Adam, various links on your website don't appear to be working. The one coming from the Federation Logo, and the Gallery link in particular. Nice to see your project progressing too, just thought I'd mention them above notes, help you get the site going for when more people read the news.
__________________ ![]() |
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#128
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| I don't think I understand what you're talking about Ash. I just checked them and they all go where they're supposed to. I don't think it would affect it, but I did make the site for Firefox, it should work fine in IE though. Note that the Gallery link on the bottom of the page has noting to do with the Star Ocean Project. |
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#129
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| ------------------------------------------------------------ STAR TREK Enterprise TC update ------------------------------------------------------------ First of all i havent had much time to make this mod so not much is done. So heres the update. ------------------------------------------------------------ The races havent been decided for definate apart from Humans and Klingons who will be in the mod. Each race will have a refit and a prototype for every ship. ------------------------------------------------------------ Most Human ships and some other race ships will not have shields unless you have reserched everything. After you have reserched everything you will need to build the upgraded vessel. ------------------------------------------------------------ Torpedos will be different. To fire a torpedo it will cost special energy. Each ship will have different amounts of special energy, e.g. the small the ship the less and the bigger the ship the more. You will be able to recharge your special energy. ------------------------------------------------------------ Heres the Human ship list at the moment:- NX Prototype NV Prototype NW Prototype NX Class NV Class NW Class NX Refit NV Refit NW Refit I still need to get permission for some models and other stuff needs doing. ------------------------------------------------------------ Well thats the update. Missed anything? I do need help with this TC. At the moment only 2 people have offered to help so far so please contact me. Email and Hotmail: gromit.and.wallace@hotmail.com Many thanks Richard
__________________ RICH |
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#130
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| Armada Tactical Assault Well hi all, i didn't post any updates because there was nothing to update, maybe few days ago i started work on feds & klingons and it is going good so far I will release beta version of mod in month or so and it will include all 6 races. Difference between final release and this beta will be : added glows & lightmaps to ships and stations, added engine trails to ships(if all tests go well), new weapon effects and sounds, 4 map races and 10 new maps. eta of final release may be 6 to 8 months. Spoiler: |
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