Notices

Go Back   FileFront Forums > The Games! > Star Trek: Armada II > ST:A2 Modding, Mapping and Editing

Remember Me?

ST:A2 Modding, Mapping and Editing
Want more info about a Mod? Making a Mod? Looking for Modders, Mappers, Skinners, etc.? This is your Spot!

Closed Thread
 
LinkBack Thread Tools Rate Thread Display Modes
Old October 31st, 2004   #21
Banned
El Bano
 
Dragon_Master's Avatar
 
Join Date: October 3rd, 2004
Location: The final frontier
Status: In Love
337 posts, 0 likes.
Rep Power: 0
Dragon_Master is a n00b
Send a message via AIM to Dragon_Master
Default Re: 3ds conversions

here's my first conversion that actually worked in game. Its the rapier class. Hp01 and hp02 are the cannon thingys and Hp03 is the engines. (i didnt wanna make anymore at 12:35 last night ) it is EXTREMELY HIGH POLY!!!! the only way i could send it was by compressing it 5 times with winRAR so youre gonna need winRAR. and i will add that due to the amount of time per conversion (2hrs) im going to shorten how many requests all do for now. i will only do 9 more federation ships, then the middle of next month ill do some klingon i guess.... the xtra ones that i submit that arent requested dont count in this 9


and some people need to look back at the maximum file size ill convert.. Excelisor is too big.
Dragon_Master is offline  
Old October 31st, 2004   #22
Banned
El Bano
 
Dragon_Master's Avatar
 
Join Date: October 3rd, 2004
Location: The final frontier
Status: In Love
337 posts, 0 likes.
Rep Power: 0
Dragon_Master is a n00b
Send a message via AIM to Dragon_Master
Default Re: 3ds conversions

NOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! the stupid board wont take more than 2 mgs!!! the file is 3!!! anyone who wants the rapier is going to have to tell me their email...
Dragon_Master is offline  
Old October 31st, 2004   #23
The 6th Day
 
Join Date: August 6th, 2002
Location: Wales, UK
Status: Dumping a Turtle head
2,597 posts, 1 likes.
Rep Power: 30
Major A Payne has nothing to be ashamed ofMajor A Payne has nothing to be ashamed of
Send a message via ICQ to Major A Payne
Default Re: 3ds conversions

Its lovely to see that people actually listen to me.

Dragon_Master. Why don't you actually put down the poly count?? Your going to make a hell of alot of people unhappy if they find out what it is AFTER downloading it.

If you really want to, send it my way (mapayne@mail.com), or contact me via MSN/ICQ.

BORG: Incursion - Vital Responses project creator.
BORG: Incursion - The Next Level mod for Star Trek: Armada I - Mod DB

"Opinions are like assholes , everyone has one , each, uniquely his own"
Major A Payne is offline  
Old October 31st, 2004   #24
I am so smart S-M-R-T, D'oh!
 
blindeye01's Avatar
 
Join Date: August 14th, 2004
Location: New York City
Status: Available
16 posts, 0 likes.
Rep Power: 0
blindeye01 is a n00b
Default Re: 3ds conversions

The Defiant C would be nice, and the only armada Centaur has a very basic sod.



He who controls the past controls the future....
He who controls the present controls the past....
blindeye01 is offline  
Old November 1st, 2004   #25
Banned
El Bano
 
Dragon_Master's Avatar
 
Join Date: October 3rd, 2004
Location: The final frontier
Status: In Love
337 posts, 0 likes.
Rep Power: 0
Dragon_Master is a n00b
Send a message via AIM to Dragon_Master
Default Re: 3ds conversions

well i have the kata class, prob is that its sod is 1.06 mgs... too much for anyone's computer..... hmmm..... maybe i should get rid of some things in the model........... but ill try the defiant c
Dragon_Master is offline  
Old November 1st, 2004   #26
The 6th Day
 
Join Date: August 6th, 2002
Location: Wales, UK
Status: Dumping a Turtle head
2,597 posts, 1 likes.
Rep Power: 30
Major A Payne has nothing to be ashamed ofMajor A Payne has nothing to be ashamed of
Send a message via ICQ to Major A Payne
Default Re: 3ds conversions

Well I've done the Kata and its in BI:VR but is one of those ships thats likely to be released seperately anyway pretty soon once I finalise the federation side.

As for the rapier. You were very lucky to be able to get the rapier working in game but a couple of things arise:

1) Did you resize the textures correctly and make sure they weren't compressed AND in 24 bit colour?? You appear to have just converted the JPG files and that won't work as much of the texturing is done as "embedded" in the model itself.

2) Readme file. If your planning on releasing this you MUST include a readme which details credits to the original author, where the model was obtained from and its poly count.

I'm saying this simply because if Andrew J Hodges (owner of Startrekaustralia.com) finds out what your up to, he does have a habit of leaning very heavily on someone. Finally,

What posessed you to convert a 67426 poly model to armada format and even think it'll be suitable for either game?? I mean how many people will download this anyway. Don't get me wrong, I mean its admirable that you've tried and partially succeeded to convert this model, but these are CGI models suitable for things like movies and image reproduction. If you really do want to do this then theres a longer but easier method which involves:

1) Using 3d max studio to render up images of every section at 1024*1024 or 512*512 pixels sized JPG files (these are used to build a set of good textures from if your not able, like me, to make your own).
2) Make several smaller (300*300) images which are of the complete ship (these are used as background images in MS3d).
3) Build a rough model, and then rebuild each section of the model to a higher definited mesh.

As I said it does take longer but at least you get a low poly game compatible mesh which people won't complain about.

Oh and to put my modelling where my mouth is (as I'm sure theres a few non believers out there who think, but may not say, I'm talking bollocks), I've give the rapier a go and post images and release a complete, ready to use model over the next couple of days.

BORG: Incursion - Vital Responses project creator.
BORG: Incursion - The Next Level mod for Star Trek: Armada I - Mod DB

"Opinions are like assholes , everyone has one , each, uniquely his own"

Last edited by Major A Payne; November 1st, 2004 at 04:10 PM.
Major A Payne is offline  
Old November 1st, 2004   #27
GF makes me horny
 
Kirgen's Avatar
 
Join Date: May 25th, 2004
Location: US
Status: Available
78 posts, 0 likes.
Rep Power: 0
Kirgen is a n00b
Default Re: 3ds conversions

67426 polies?

~Kirgen
Kirgen is offline  
Old November 1st, 2004   #28
The 6th Day
 
Join Date: August 6th, 2002
Location: Wales, UK
Status: Dumping a Turtle head
2,597 posts, 1 likes.
Rep Power: 30
Major A Payne has nothing to be ashamed ofMajor A Payne has nothing to be ashamed of
Send a message via ICQ to Major A Payne
Default Re: 3ds conversions

.....and to emphasise the point I made. Heres my bare mesh. Its final count (baring in mind it'll have at least 3 texture maps (all 512*512 pixels)) is 1392 polys (which still being a little high and loosing aorund 20% of the actual detail from the original isn't to bad). Total construction time is around 4 hours.

Bare in mind that while the mesh does look very bare (detail wise), it is the correct shape.
Attached Images
File Type: jpg rapier.jpg (20.7 KB, 17 views)

BORG: Incursion - Vital Responses project creator.
BORG: Incursion - The Next Level mod for Star Trek: Armada I - Mod DB

"Opinions are like assholes , everyone has one , each, uniquely his own"
Major A Payne is offline  
Old November 2nd, 2004   #29
error 414- user not found
 
Join Date: June 2nd, 2004
Status: No Status
782 posts, 0 likes.
Rep Power: 25
Operative34997 is a n00b
Default Re: 3ds conversions

Well, I don't have 3dsmax so I tecd to look at things from a more simple perspective. In regards to converting this 67000+ poly model, wouldn't it be easier to closely examine each section of the high poly model and create a low poly version of each and compile them together into one low poly model in Milkshape? It would probably save a lot of time. It would also eliminate the need to get permission to use someone's mesh. It would just be a matter of contacting the person that originated the design(which may or may not be a different person). With 67000 polys, I'm guessing that these conversions must be done with something other than milkshape, because I didn't think milk would even support that many. I've even done this for my own personal modding. Saw a ship that I liked, downloaded it and realized that it had way too many polys even for my taste. It didn't take me long to realize that it was faster to just make my own low poly version rather than try to reduce the original. It looked better than a reduced original as well.
Operative34997 is offline  
Old November 2nd, 2004   #30
Banned
El Bano
 
Dragon_Master's Avatar
 
Join Date: October 3rd, 2004
Location: The final frontier
Status: In Love
337 posts, 0 likes.
Rep Power: 0
Dragon_Master is a n00b
Send a message via AIM to Dragon_Master
Default Re: 3ds conversions

well actually i have a high performence pc so my Milkshape 1.7.0 can handle it... and ive found a way besdies that to shrink poly size. i find that if i were to merely edit out the interior of all the ships, it wouldnt be so high poly. SOme of those ship actually have detailed interiors so ill remove those and release tommorrow my scorpion mk2 fighter conversion.
Dragon_Master is offline  
Closed Thread

Bookmarks

Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
need a 3ds max version 10.0 .jms plugin/script/exporter or 3ds max 5,6,7 or 8 please! soulspartan76 Halo Modding, Mapping and Editing 6 February 9th, 2008 09:21 AM
conversions lucinator DoW Modding and Editing 2 April 2nd, 2007 03:04 PM
conversions? firthorfifth06 ST:A2 Problems, Errors and Help 3 August 11th, 2005 11:49 AM
Bringing a 3ds max 7 file into 3ds max 6. chrisispoop SW:JK3 Modding, Mapping and Editing 7 July 20th, 2005 08:10 AM
What to do with all these conversions... Eric2534 Elite Force 1 and 2 General Yib-Yab (Off Topic) 1 October 3rd, 2003 06:15 PM


All times are GMT -7.







   
 





This site is part of the Defy Media Gaming network

The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!

FileFront Forums - Terms of Service - Top
Theme Selection
Copyright © 2002-2016 Game Front. All rights reserved. Powered by vBulletin®
Copyright ©2000 - 2016, vBulletin Solutions, Inc.
Forum Theme by Danny King (FileTrekker), Sheepeep & Graeme(rs)
RSS Feed Widget by FeedWind