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Old October 28th, 2004   #11
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Default Re: 3ds conversions

Heh, five of his six posts are all in one thread, and all in a row.

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Old October 28th, 2004   #12
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Default Re: 3ds conversions

Sorry. Kept finding new ships.



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Old October 28th, 2004   #13
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Default Re: 3ds conversions

update 1/2 of this topic is blindeye's
post #6 Bird of Prey is a romulan ship read his message quote "i will be taking requests to change any ship in 3ds format from http://www.startrekaustralia.com/startrek/federation/ to sod format w/ hitpoints.
im only going to do federation ships and only those that arent over 5.67 mgs
" and post #3 i beleive kithomer class is a klingon ship and i dont think he is going to sepend his time downloading and converting models

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Old October 28th, 2004   #14
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Default Re: 3ds conversions

To all these requests and I do wish people would listen to me sometimes.

YOU CANNOT JUST SIMPLY CONVERT THESE SHIP MODELS TO SOD AN HOPE TO RUN THEM IN EITHER ARMADA GAME. EACH MODEL IS UPWARDS TO 20,000 POLYS EACH (WITH THE HIGHEST RUNNING INTO THE HUNDREDS OF THOUSANDS (THATS 100,000+) POLYS. EACH MODEL NEEDS TO BE COMPLETELY REBUILT USING A MUCH LOWER POLY COUNT THAN THE ORIGINAL.

Sorry if it seems I'm shouting but with certain things it just seems necessary sometimes. Anyway, for reference I would say anyone who tries to make a straight conversion doesn't know or understand exactly what they are attempting (even the likes of SFC3 and Bridge Commander would struggle with these on a high spec pc). Aside from the poly count there are no clearly defined TGA texture set. Most have textures "embedded" in the model geometry and the additional textures tend to be grey scaled. In essence if you did manage to get on in game your going to find the textures will look, not to put to fine a point on it, shite!!

Best to make those rebuilds, and if anyone wants to try this then give me a yell. I can point people in the right direction, on my own method of doing this sort of recreating, but the rest is up to them.

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Old October 28th, 2004   #15
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Default Re: 3ds conversions

post 13 check facts first the khitomer class is a federation ship and is even found on the miranda starship database that only has federation ships on it. You may be thinking of a diffferent khitomer class. this is the federation's khitomer.




Computer Model:

Type:DestroyerCommissioned:2377-PRESProduction per year3Unit Run:USS Khitomer
USS Accord
USS Inferno
USS Kreyser
USS MacArthur
USS Vanquish
USS Virtue
USS Wildcat
Mass:1,620,000 mtCrew:242Propulsion:One cochrane warp core feeding two warp nacelles; two subatomic unified energy impulse enginesArmament:Phaser, Type XI Number : 6 Banks Range : 345,000 km Arcs: : Saucer module dorsal/ventral array. Secondary hull ventral fore/aft. Port nacelle/ Starboard nacelle
Photon Torpedo, XI Flux Number : 4 Tubes Range: : 3,450,000 km Arcs : 2 forward, 2 aft.
Defense Systems:Standard Shields
Ablative armor
Warp Capabilities:Standard : 7.0
Maximum Cruise : 8.5
Max Emergency : 9.7
Hull Life:80 YearsRefit Cycle:Resupply: 1 year
Minor: 10 years
Major: 20 years
Dimensions:Length : 342 m
Beam : 255 m
Draft : 92 m
Decks: 12
Shuttle Compliment:Shuttlebays: 1
2 6a shuttlecraft 1 4 Workbee Shuttlecraft 1 16a Cargo Shuttlecraft 1 Runabout.
The Khitomer class is a slightly different approach to scientific and surveyor duties. The ship is based on the Heinlein and Akira class which makes for a unusual and yet grace full look upon the vessel. The vessel has a total crew compliment one 242 persons, with room for 20 guests, the vessel itself is capable of running a 3 year mission without a layover at a Starbase, for a refuel of anti-matter and technology up-grade e.t.c. The Primary duty for this vessel is that of a destroyer but with multi-role purpose, the vessel uses the most sophisticated sensor system located above the vessel on the sensor arm, similar to the old Miranda class vessels. The reason the vessel cam sustain itself for such a time is thanks largely to the work of Thomas Fremen and continued by RADM Sarah Pritchatt, the new warp system on this vessel is of unique interest. Thanks to Fremen's work the drive system on this vessel has been deeply packed, i.e. the warp coils have been so deeply packed and round up.

With the addition of the new material Tri-tungsten in a mixture of Tri-tungsten-cobalt-magnesium in warp coils has shown to be capable of absorbing over 62 % more energy then older warp coils. This system and the new advances in nano technology has proven to build a warp system, which is 44 % more efficient and has aided to the development of Slip stream drives. Quantum slipstream technology is one of the most advanced propulsion system ever encountered by Starfleet. The quantum slipstream is an extremely powerful means of propulsion that can transport a vessel at speeds in the upper warp 9.9 range. The velocities involved are so great that, in theory, the slipstream could carry a ship across the galaxy in a single day, even thought this range is still beyond the abilities of Federation science. The quantum slipstream is actually a narrowly focused, directed warp field that is initiated by manipulating the fabric of the space-time continuum at the quantum level.

It works by focusing a quantum field through a deflector dish to generate massive changes in local space curvature; this creates a subspace tunnel, which is projected in front of the vessel. Once a ship has entered this tunnel, the forces inside propel it at incredible speed. The slipstream is large enough to accommodate more than one vessel, so a ship without a quantum drive can enter the slipstream and accompany the vehicle that is generating it. In order to initiate a controlled shutdown of a quantum drive, the field strength has to be reduced by 50 percent. This can be done by reversing the drive's polarity. The first fully functioning slipstream was encountered by the crew of the USS Voyager NCC-74656 in 2374. Since Voyager's transmission through the pathfinder project of their known data involving this form of drive technology, Federation scientists along with Starfleet Engineers have dedicated great efforts to making this form of travel possible.

In 2411 at just outside the Cordra system in a secure testing grounds location, the Khitomer version of the USS EXCELSIOR made history as it became the first ship ever to safely induce the quantum slipstream with few negative effects. It was unfortunate that the ship was later lost in a later test of the drive when the primary guidance system failed due to computer errors in computations. Over the next year, the few known problems were dealt with so that in 2412, Starfleet Engineering began the production of these drive systems, incorporating them into current ship designs under construction as well as preparing to replace D-Warp drive units on existing ships already in the field. Ship classes currently able to maintain a stable QSS field in conjunction with the warp drive, are destroyer class vessels and up.

Although the small class destroyers may generate the fields they will only be able to achieve Quantum Effect 1 (Q1) where as larger ships may be able to generate Q2 or even Q3. >From its discover, the crew of the USS VOYAGER discovered that the greatest difficulties involved with quantum slipstream technology lie not in generating the slipstream but in maintaining and navigating it. Even a slight phase variance can cause the slipstream to collapse, with disastrous consequences for any ship inside it. In order to maintain the slipstream, a ship has to constantly modify the quantum field with its deflector dish; however, the calculations involved were too complicated, and the time available too short, for current Starfleet technology of the time to handle. Voyager's attempt to use the slipstream almost proved fatal, but fortunately the crew dissipated the slipstream safely by altering its phase variance. Although still dangerous, Starfleet Engineers have managed to incorporate current advancements in navigation techniques with enhanced computer helm control systems and vastly improved structural integrity field technologies to allow lower end use of the Quantum Slipstream drive units.

Should the QSS systems be pushed to far or those systems compromised, then problems return with increasingly serious difficulties in navigating the stream safely as well as a breakdown in the ship's structural integrity fields with hull fractures becoming increasingly possible. In order for non-slipstream capable ships to navigate a QSS successfully with the ship initiating the stream, that ship or ships most become tied into the navigation computer of the initiating ship through a partial slave type circuit. For such a situation it was decided that the Adaptive shield system be included into this vessel, from field tests on the Heinlein and Cussler class vessels the newer Hein-1.6 system was included which was proven to be more effective from Bio-electrical weapons. For Scientific duties the Khitomer class can also feel at home. She has the most sophisticated sensors systems available at the moment, and carries the sensor platforms used on the Kelvin, Jupiter and Prometheus class starships.

Although a newer feature being used on this system is the HCASC, or Holographic Command and Science Centre. This system is based on the HCC, Holographic Command Centre and the HSC, Holographic Science Centre which can now be found on most front line starships. The HCASC however is designed for scientific duties, and of command or tactical nature. The HCASC is capable of handling all manner of information, ranging from weather to the planets core and tactical analysis, this new feature helps the vessel fill its multi-role mission. The Khitomer additionally contains many decks containing multiple science labs for different duties. As standard, additional systems on the Khitomer class also contain the EMH, which is now as standard available on all decks, and additional power is provided by the Leech system. As well as the standard systems available on all starships.
Deck Layout
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Old October 29th, 2004   #16
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Default Re: 3ds conversions

O-o wow, i leave for 20 hrs and look at all the mess.... yes i know most ships have high polies so it wont run on some computers. Plus will get permission from those who request it... also, ill start working on the 1st few shis requests i got
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Old October 29th, 2004   #17
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Default Re: 3ds conversions

youll see how i convert them
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Old October 30th, 2004   #18
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Default Re: 3ds conversions

sorry to 3x post, but i have bad news, so far, the two of the first ships in the first request(khitmor and the s one) have corrupt 3ds files, thus i cannot convert them.
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Old October 30th, 2004   #19
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Default Re: 3ds conversions

i also tried to download and couldnt extract all the way

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Old October 30th, 2004   #20
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Default Re: 3ds conversions

Thank you for letting me know about not being able to produce the
*Khitomer class
*saskatchewan class. I will haveto wait until future tense for the khitomer class then but thank you for trying in the first place Dragon_Master.
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