i used to have a bunch of things added to the construction ship. Including cloak corbomite refracter chain reaction pulsar and a few other things. But i never could get the repair beam to work.
The Fed repair team from the Nebula is made for a repair ship really. Try that it's nice. Repair ships are cheap so I keep them fairly simple without any weapons. I think there's a class label different with the construction ship trying to use the repair command.
Here's a tip, too: don't give the repair ships any weapons. I don't know WHY this happens, but the repair ship will fire phasers then repair the damage... a perfect example of "shoot first, ask questions later", but the only trouble is the ship does tend to get destroyed.
Hmm? That's one of these anomolies of Armada. Ever go into mapedit to move a station or ship for some reason and return to the game to see friendly ships firing on the thing you moved?
No, sounds odd though! I especially hate the anomaly where you send a fleet through a wormhole, some make it through but the others stand there in typical "duh..... which one impulse controls (despite being CLEARLY marked)?"
I think that the captains of the game's starships are probably going to press the wrong button, blow their ship up, and reflect: Well, now I know what that button does....
And on a completely unrelated note: my face is itchy - damn electric razor.....
This site is part of the Defy Media Gaming network
The best serving of video game culture, since 2001. Whether you're looking for news, reviews, walkthroughs, or the biggest collection of PC gaming files on the planet, Game Front has you covered. We also make no illusions about gaming: it's supposed to be fun. Browse gaming galleries, humor lists, and honest, short-form reporting. Game on!