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ST:A2 Modding, Mapping and Editing
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Old June 4th, 2004   #11
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Default Re: Construction Ships and Warp?

I need a brain check: I've already modded the cargo ships!

Well, I know people are entitled to memory lapses, but I think I've had 1 too many....
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Old June 4th, 2004   #12
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Default Re: Construction Ships and Warp?

Good work wasnt that hard now does it

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Old June 4th, 2004   #13
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Default Re: Construction Ships and Warp?

also changing this line

physicsFile = "sconstphys.odf"

to a diffrent physics file will do it also the physics files are in the odf other folder


Last edited by armad2; June 4th, 2004 at 08:15 PM.
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Old June 5th, 2004   #14
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Default Re: Construction Ships and Warp?

no, it was hard, I had to type it myself

Just being sarcastic there - regardless, the construction ship toddles along at a stately... i dunno... probably Warp 5!

Well, I suppose if you really wanted overkill, you could have Transwarp drive....
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Old June 6th, 2004   #15
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Default Re: Construction Ships and Warp?

I've run cloaked constructio ships since A1. They are great. Think about doing that. I've done transwarp const ships but got tired of it some.
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Old June 6th, 2004   #16
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Default Re: Construction Ships and Warp?

i used to have a bunch of things added to the construction ship. Including cloak corbomite refracter chain reaction pulsar and a few other things. But i never could get the repair beam to work.
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Old June 8th, 2004   #17
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Default Re: Construction Ships and Warp?

The Fed repair team from the Nebula is made for a repair ship really. Try that it's nice. Repair ships are cheap so I keep them fairly simple without any weapons. I think there's a class label different with the construction ship trying to use the repair command.
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Old June 10th, 2004   #18
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Default Re: Construction Ships and Warp?

Here's a tip, too: don't give the repair ships any weapons. I don't know WHY this happens, but the repair ship will fire phasers then repair the damage... a perfect example of "shoot first, ask questions later", but the only trouble is the ship does tend to get destroyed.
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Old June 11th, 2004   #19
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Default Re: Construction Ships and Warp?

Hmm? That's one of these anomolies of Armada. Ever go into mapedit to move a station or ship for some reason and return to the game to see friendly ships firing on the thing you moved?
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Old June 15th, 2004   #20
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Default Re: Construction Ships and Warp?

No, sounds odd though! I especially hate the anomaly where you send a fleet through a wormhole, some make it through but the others stand there in typical "duh..... which one impulse controls (despite being CLEARLY marked)?"

I think that the captains of the game's starships are probably going to press the wrong button, blow their ship up, and reflect: Well, now I know what that button does....

And on a completely unrelated note: my face is itchy - damn electric razor.....
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