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Old July 11th, 2003   #11
The gimped up gimp
 
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and by max, you mean Macintosh..... right?
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Old July 12th, 2003   #12
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no he means 3ds max i used milkshape aswell but 3ds max is alot better ( at least i think )
and invis i totaly right about the uvw mapping it's soooo evil ..

Proud Agent Rez developer | Mapper | modeler(learning)
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Old July 12th, 2003   #13
The gimped up gimp
 
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2 question

1: where can i get this "max"

2: with "max" can you give the models textures, but how do you make the picture file? cause i need to give it like little engravings and lots more detail
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Old July 12th, 2003   #14
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hey to "save" it as a glm you will need to dl the development package with the md3 viewer and the glm viewer. first export your milkshape model as a md3 which is a quake 3 model if i remeber right. then open it in md3 viewer and hit file and then hit the convert to glm button. and it should be glm. but everthing esls that invicible said should be right. good luck and i hope to see it

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Old July 12th, 2003   #15
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Hey gimpy, I added you to msn. I think that may work for what king cobra said, but youd still have to animate it.
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