May 8th, 2004
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#1 |
| ::Steve:: Master Sergeant 
Join Date: December 22nd, 2003 Location: Grimsby Status: Just posting Rep Power: 26 | SKinpack crashes sof2 my new skinpack crashes sof2 but when i remove it sof2 plays fine i get this in the console Code:
----- finished R_Init -----
Loading vm file vm/sof2mp_ui.qvm.
VM file sof2mp_ui compiled to 712392 bytes of code
sof2mp_ui loaded in 5271840 bytes on the hunk
UI total menu load time = 858 ms
Loading vm file vm/sof2mp_cgame.qvm.
VM file sof2mp_cgame compiled to 1143749 bytes of code
sof2mp_cgame loaded in 10123424 bytes on the hunk
HUD menu load time = 666 milli seconds
0
AS_ParseFile: Parsed 215 ambient set(s)
stitched 0 LoD cracks
...loaded 5859 faces, 430 meshes, 130 trisurfs, 0 flares
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
WARNING: sound/player/bullet_impacts/hollowmetal/hmetal1 is an 8 bit wav file
WARNING: sound/weapons/silver_talon/pullout is an 8 bit wav file
WARNING: sound/weapons/silver_talon/putin is an 8 bit wav file
WARNING: sound/weapons/m590/pump1 is an 8 bit wav file
WARNING: sound/weapons/m590/pump2 is an 8 bit wav file
----- CL_Shutdown -----
RE_Shutdown( 1 )
R_Terrain: Shutting down RENDERER terrain.....
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
---------------------------
Shutting down cmShaderTable .....
Requested feature was omitted at compile time
------------- Input Shutdown -------------
------------------------------------------ so if any1 can help me i would be gratefull |
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