| I don't spend enough time here
Join Date: May 26th, 2003 Rep Power: 0 | Re: Question if u can get ur compiler to work then u can do it easily. Open up bg_player c , should look somthin like this down in line 39
int bg_outfittingGroups[OUTFITTING_GROUP_MAX][MAX_OUTFITTING_GROUPITEM] =
{
{ MODELINDEX_WEAPON_AK74, MODELINDEX_WEAPON_M4, MODELINDEX_WEAPON_SIG551, MODELINDEX_WEAPON_USAS12, MODELINDEX_WEAPON_MSG90A1, MODELINDEX_WEAPON_M60, MODELINDEX_WEAPON_MP5, MODELINDEX_WEAPON_RPG7, MODELINDEX_WEAPON_MM1, -1, -1, -1 },
{ MODELINDEX_WEAPON_M590, MODELINDEX_WEAPON_MICROUZI, MODELINDEX_WEAPON_M3A1, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ MODELINDEX_WEAPON_M19, MODELINDEX_WEAPON_SOCOM, MODELINDEX_WEAPON_SILVERTALON, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
{ MODELINDEX_WEAPON_SMOHG92, MODELINDEX_WEAPON_M84, MODELINDEX_WEAPON_M15, MODELINDEX_WEAPON_ANM14, -1, -1, -1, -1, -1, -1, -1, -1 },
{ MODELINDEX_ARMOR, MODELINDEX_NIGHTVISION, MODELINDEX_THERMAL, -1, -1, -1, -1, -1, -1, -1, -1, -1 },
};
erase: MODELINDEX_THERMAL
then add an extra -1 since your removing that from the inventory. compile the code, get them qvms from base/vm folder, put that vm folder into a pk3 that you name whatever,then make a folder in ur game directory in sof2 named the same thing as that pk3. put the pk3 in that folder, open the game, hit mods in the menu, click on ur mod name (name of the folder and pk3 inside) and play. hope this helped. oh one more thing, i think other ppl will need ur mod in order to play in ur server if u runnin it, so turn auto dl on. |