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SoF Mapping, Modeling and Skinning
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MAX_MAP_VISIBILITY exceeded?
Paga
May 7th, 2003 04:58 AM
On what this error depends?
546787
Shoot
May 18th, 2003 07:16 PM
Its a visibility limit set by the Q3 engine when it compiles - Too much info for the BSP from what I have read. Do a search for "Max_Map_Visibility" for more info.

Saw this as a guess for what is happening:
Quote:
Could be a result of too large amounts of data when calculating visibility (vis.exe) . The map seems to be too complex or big (with reference to WORLD-brushes! Entity brushes as func_walls do not have an effect on the vising process).
error message guess

I know its a half life link but the bsp process is similar.

Shoot..Out
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