Its a visibility limit set by the Q3 engine when it compiles - Too much info for the BSP from what I have read. Do a search for "Max_Map_Visibility" for more info.
Saw this as a guess for what is happening:
Quote:
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Could be a result of too large amounts of data when calculating visibility (vis.exe) . The map seems to be too complex or big (with reference to WORLD-brushes! Entity brushes as func_walls do not have an effect on the vising process).
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error message guess
I know its a half life link but the bsp process is similar.
Shoot..Out