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Old August 24th, 2006   #1
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Default fog help

Ok here is my problem ive added fog to my map and it has black patches that show up threw the fog. Really weird and i dont understand it, Here is my shader.

textures/chronicle_beach/grey_fog
{
qer_editorimage textures/tools/editor_images/qer_fogblack
surfaceparm nonsolid
surfaceparm fog
fogparms ( 0.45 0.45 0.45 ) 2000
}

And here is a screenshot
Attached Thumbnails
fog help-chronic_help.jpg  
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Old August 24th, 2006   #2
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Default Re: fog help

Ok ive figured out that if i use a brush for my fog it doesnt do this. but if i use "key = fog" "value = textures/chronicle_beach/grey_fog"
it does any ideas why?
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Old August 25th, 2006   #3
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Default Re: fog help

did u add the texture to your shaderlist.txt?
that might be the problem, because your radiant might not have added the info to the compiler (info beeing : surfaceparm fog)

also you might want to change
fogparms ( 0.45 0.45 0.45 ) 2000
to
fogparms ( 0.45 0.45 0.45 ) 2000.0
I'm not sure why but in fogs.shader they do that to all fogs
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Old August 25th, 2006   #4
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Default Re: fog help

I added to shader text. But i will try adding the .0 see if that changes anything.
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Old August 25th, 2006   #5
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Default Re: fog help

Unforchinatly it did not help m8. Any other ideas?
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Old August 26th, 2006   #6
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Default Re: fog help

I can't see your picture, mind hosting it on imageshack or something>?

.
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Old August 26th, 2006   #7
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Default Re: fog help



Can you see tihs one Lb?
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Old August 27th, 2006   #8
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Default Re: fog help

Yes I can see it. I don't think it has to do with the shader of you fog, but with the shader of the texture on the patches or with the patches. If you try to replace them with normal brushes to test, I think they won't show up as black.

I don't know what's causing it though, probably the shader on the patches.

.
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Old August 27th, 2006   #9
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Default Re: fog help

The patches are my terrain and here is my terrain shader. I think you mite have somethen there Lethal banana but im not shur what part of it mite cause it.

textures/chronicle_beach/terrain_0
{
q3map_lightmapsamplesize 32
q3map_material sand
q3map_lightmapmergable
q3map_lightmapaxis z
q3map_texturesize 128 128
q3map_tcGen ivector ( 124 0 0 ) ( 0 252 0 )
{
map textures/jordan/sand.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/chronicle_beach/terrain_1
{
q3map_lightmapsamplesize 32
q3map_material rock
q3map_lightmapmergable
q3map_lightmapaxis z
q3map_texturesize 128 128
q3map_tcGen ivector ( 124 0 0 ) ( 0 252 0 )
{
map textures/colombia/new_big_rock.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/chronicle_beach/terrain_0to1
{
q3map_lightmapsamplesize 32
q3map_material rock
q3map_lightmapmergable
q3map_lightmapaxis z
q3map_texturesize 128 128
q3map_tcGen ivector ( 124 0 0 ) ( 0 252 0 )

{
map textures/jordan/sand.jpg
}
{
map textures/colombia/new_big_rock.jpg
alphaGen vertex
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
textures/chronicle_beach/terrain.vertex
{
{
map textures/jordan/sand.jpg
rgbGen vertex
}
}
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Old August 27th, 2006   #10
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Default Re: fog help

maybe (maybe a stupid idea) fogs belong in the fogs map

textures/chronicle_beach/grey_fog
=>
textures/fogs/grey_fog

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