On soffiles I found mp_hsh and mp_hsh2 and those maps were the best custom maps I ever played!
I asked permission from the author to edit it. I get it, and he send me the .map filed.
I opend the .map file in GTK Radiant 1.4 and I started editing it.
I changed many things like adding ladders, more player start points, weapons, new garage and i'm going to add a whole second floor + a few nice secrets
After 3 hours of editing I would like to see what I have made so far.
I saved it, and put it into BSP. BSP test light fast bounce or something like that.
It saves the bsp file in base/maps like usual.
When I start SOF2, and I typ: /devmap mp_hsh35 (5 = version number) it crashes after a while.
Whole SOF2 quits. Normal program crash message.
Does anyone knows how I can solve this problem? Its drivin me crazy cause I really want to make a nice map!!!
I;m just curious, does it only happen on your own map or also on other maps?
And also, if your compile time went up from 5 to 30 minutes with the same compile, you have either added a lot of things, or you've done something seriously wrong.
The time can be explained, cause maybe he did first singe bsp meta, and later final (which takes ofcourse longer). Maybe thats the reason it takes longer. I've tested the map out here, and it works great.
Ok I got it working but only on v1.00. When I want to test the map on v1.03 it wont work. It works with 2 other people but not with me. I hope this problem is over when I reinstall everything again!
Second problem is: Whem I test it everything is very white or black. Its very weird.
On these screenshots you see what I mean. In GTKRadiant 1.4 I see normal colors but when I test it's all black
And the 3rd prob is... I forgot about how to make a swimminpool Can someone give me a link or explain it?
tnx and I'll keep you guys informed!
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