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-   -   How do I make Dynamic Fire Torches (http://forums.filefront.com/sof-mapping-modeling-skinning/108316-how-do-i-make-dynamic-fire-torches.html)

Venus6001 January 30th, 2004 05:46 AM

How do I make Dynamic Fire Torches
 
Hi

Does anyone know where I can get, or how to make, maps using dynamic fire torches? You like like those oil burning ones u see in caves n stuff... I've seen them in maps, but I can't find them in the models, or anyway to make dynamic fire that flickers, with flame.

The other thing I'd like to know is, how can I decompile anothers maps? I don't know if it can be done or not... but it seems silly not to be able to make use of all those custom textures n models ppl are making. I can't seem to find any anywhere.

thanks

Ven

CARNUFEX January 31st, 2004 01:49 AM

Re: How do I make Dynamic Fire Torches
 
:type: well, first thing, fire is not a model but an "effect".
I dont know if u 'll be able to get a little torch, but fire is easy avaiable:

- go to the BASE and create a new folder, call it 'effects'.Then open 'therest' w/WinZip or Winrar and select all .efx files: extract em to the new folder just created (be carefull: Pk3 must keeep inalterated). [In Winzip select/or keep selected the 'use folders' options for a correct distribution of .efx files into their own folders inside the new effects folder just created in base].

- open ur map in Radiant; rigth mouse click > fx > fx_play_effect:
a little red box 'll appear. Taking it selected open the Entities window by pressing N. Then add the key pars required by the effect u r looking for, that is, key: effect - value <wryte the path here> . Example:
fire/col2_fire.efx. Press ENTER and compile.

Maybe u 'll spend a lot of time searching all over the effects folder the fire u need for ur torch (there r big and little fire effects etc. ect.). Maybe no one of that effects is suitable 4 the work u have in mind. In this case u can work whit parameters traying to modify the effect. The last solution is to edit a new effect. Good look :naughty: .

Second question: dont need decompile maps to work w/ others mappers textures and materials. :deal: Just read 'using custom textures' threads in this forum. i.e. http://www.gamingforums.com/showthread.php?t=106706

(Also check this big source of textures and texturing tools:http://www.texturemaker.com/

Finally, if u wanna look deep inside maps to learn how experienced mappers works, then get the .map sources files and explore em in Radiant: http://www.sof2files.com/file.info?ID=8950

Hope this help :p

Venus6001 February 10th, 2004 05:30 AM

Re: How do I make Dynamic Fire Torches
 
Ahhhhhh Excellent :) Thanks Carnuflex... that answered that question perfectly.. :) woohooo lol


Venus :)

CARNUFEX February 11th, 2004 03:12 AM

Re: How do I make Dynamic Fire Torches
 
:cheers: u wellcome


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