June 28th, 2010
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#1 |
| The forums staffers think I'm Cool
Join Date: January 2nd, 2008 Status: Lurking Rep Power: 0 | Not convinced to get this game I'm interested, but I'm not entirely convinced that I should get this game. Maybe you guys can help me out.
In the short demo that I played, I noticed some things I didnt like
1. Tech tree was limited.
Techs didnt seem to change gameplay that much. You could also build capital ships before researching half the frigates or any of the cruisers. Does the full game have a deeper tech tree?
2. Colonization and building of infrastructure seemed a bit quick. Just send a colony ship out, it sends a few drop pods and suddenly the planet is producing income. Also, why cant you build research stations over uninhabitable planets? In fact, why cant you build anything anywhere? Also, why do asteroids over uninhabitable areas have mysteriously abandoned but usable mining facilities?
3. Command and Control seemed...unstable. For some reason, one of my battle cruisers would alway head toward a specific allied planet without orders and without phase jumping. I'd tell it to join a fleet, which it would, but then it would turn around and go back to that planet.
When moving the camera around (mouse to the edge of the screen), sometimes the camera would move in a direction opposite to the direction indicated by the mouse movement. I assume this is because the camera was backwards in relation to an arbitrary reference point (like up would always be in that direction).
I will give the game credit for seeming like a 3d control enviroment because of the map's rotation while remaining in 2d.
4. As I said before, I didnt like how battleships came before cruisers. To expand this thought, I felt that there should be something bigger keeping me from making a massive fleet of capitalships (besides the pop cap thing). I felt that heavier ships should have to rely on smaller escorts being faster, intercepting strike craft and missiles that would otherwise leave the capital ship undefended to some weakness. Yes, I realize that you can build more frigates than battleships, but it just seemed like something was missing here.
5.I know that this game is very moddable, but how many finished mods are out there? I know of the 7 deadly sins one, which appears to try to add every sci-fi faction but only add a few standard ones and create the rest from scratch. I also know there is a star wars one using the same models from the warlords mod (homeworld 2), and maybe a star trek mod too. What else is there?
I come from playing a very good 4x space game that came out back in '06 called Sword of the Stars. Maybe I'm used to the depth and complexity that this game has while retaining a simple interface, and maybe this has left me biased toward Sins.
Like I said, maybe there things are fixed in the full game, maybe this game isn't for me. What do you guys think? |

"Most discipline is hidden discipline, designed not to liberate but to limit. Do not ask 'Why.' Be cautious with 'How.' 'Why' leads inexorably to paradox. 'How' traps you in a universe of cause and effect. Both deny the infinite." |
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