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Old July 5th, 2009   #1
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Default OL weapon wobble + disguise

In OL your aim would move/drift if you were standing upright, less so if bent down, much less so if crouched down. Very obvious on sniper rifles.

How is this done?

I've edited the disp_ values in actor.ltx to match those in OL2.2 - but don't get the 'breathing' wobble effect I want (I'm trying to put it back into Complete 2009)


As an aside - does anyone know how to simulate a disguise - the player 'puts on a coat' and all other NPCs believe and react as if he was a Bandit?


Many thanks.
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Old July 6th, 2009   #2
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Default Re: OL weapon wobble + disguise

Half fixed - I have found out how to do the floating/settling aim business!

Still stuck on emulating a disguise... so any help v welcome...

H
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Old July 8th, 2009   #3
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Default Re: OL weapon wobble + disguise

STALKER is very adaptable, you could probably copy/paste some stuff from faction relations into the chosen outfits script:

"duty relations" -999999999
"freedom relations" -9999999
"loner relations" -99999999

that would proabably simulate the hate most people have for the bandits. I also beleive it is a modifier of whatever it was before you put it on so taking the outfit off would restore faction relations to normal.
give it a try bro. contact me at pickle.surprise@hotmail.com if you have questions or would like any further help I MAY be able to give.

P.S: I have some experience in this "adaptive script" technique. I once made the exo suit reduce recoil using it. Though I have never tried to make disguises. (remember to use actual script out of the faction_relations file)

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