help with duty factions attitude

This is a discussion on help with duty factions attitude within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; ok. so i started playing this game a week ago and i got pretty far(labx18 and a lot of progress ...

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Old June 24th, 2009
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Default help with duty factions attitude

ok. so i started playing this game a week ago and i got pretty far(labx18 and a lot of progress with sidequests and finding hidden treasures. the problem is that for some reason duty faction is hostile towards me all of a sudden after i completed the labx18 mission, i must of confused one of them for an army cause now they treat me like a comman bandit when trying to enter the bar to recieve my reward from the barkeep. anyways im just wondering if anyone knows a way to modify the attitudes of factions to make them neutral. cause i cant find away around it and i was really enjoying this game up until then.
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Old June 24th, 2009
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Default Re: help with duty factions attitude

Are you using any mods? If you aren't, then you'll have to unpack the .db files in order to obtain the file you need to edit: S.T.A.L.K.E.R. Database Extractor, Stalker Downloads, Stalker Utilities

If you are using a mod, then go to gamedata\config\creatures, and open the file called 'game_relations.ltx'. The section we're interested in is this:
Quote:
[communities_relations]
; |actor |act_dol|act_fre|stalker|monolit|militar|killer |ecolog |dolg |freedom|bandit |zombied|strange|trader |arena_enemy|
;================================================= ================================================== ==============================
actor = 0, 0, 0, 0, -5000, -5000, -5000, 0, 0, 0, -5000, -5000, 0, 0, -5000
actor_dolg = 0, 0, 0, 0, -5000, -500, -5000, 5000, 600, -5000, -5000, -5000, 0, 0, -5000
actor_freedom = 0, 0, 0, 0, -5000, -5000, -5000, -1500, -5000, 5000, 0, -5000, 0, 0, -5000

stalker = 0, 0, 0, 0, -5000, -5000, -5000, 0, 0, 0, -5000, -5000, 0, 0, -5000
monolith = -5000, -5000, -5000, -5000, 5000, -5000, -5000, -5000, -5000, -5000, 5000, 5000, -5000, 0, -5000
military = -5000, -5000, -5000, -5000, -5000, 5000, -5000, 0, -5000, -5000, -5000, -5000, 0, 0, -5000
killer = -5000, -5000, 0, -5000, -5000, -5000, 5000, -5000, -5000, -5000, 0, -5000, -5000, 0, -5000
ecolog = 0, 600, -5000, 0, -5000, 1000, -5000, 5000, 500, -5000, -500, -5000, 0, 0, 0
dolg = 0, 600, -5000, 0, -5000, -500, -5000, 5000, 5000, -5000, -5000, -5000, 0, 0, 0
freedom = 0, -5000, 600, 0, -5000, -5000, -5000, -1500, -5000, 5000, 0, -5000, 0, 0, 0
bandit = -5000, -5000, 0, -5000, -5000, -500, 0, -5000, -5000, 0, 0, -5000, -5000, 0, -5000
zombied = -5000, -5000, -5000, -5000, 5000, -5000, -5000, -5000, -5000, -5000, -5000, 5000, -5000, 0, -5000
stranger = 0, 0, 0, 0, -5000, -5000, -5000, 0, 0, 0, -500, -5000, 0, 0, 0
trader = 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
arena_enemy = -5000, -5000, -5000, -5000, -5000, -5000, 0, 0, 0, -5000, -5000, 0, 0, 0, 0
Don't be put off, you only need to change two numbers, which I have highlighted.

Change the numbers in bold to 5000, save and close the file, then load your game and approach a Duty member. The crosshair should turn green when you move it over him, to indicate he's a friendly.
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