Giant mod idea :D
This is a discussion on Giant mod idea :D within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Hey I randomly got this HUGE idea! To take the maps from CS that arent in SoC and add them ...
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| Hey I randomly got this HUGE idea! To take the maps from CS that arent in SoC and add them to it ![]() Or vice versa lawl. Cuz I like having the red forest and stuff that Soc doesnt have. Also, the swamp is pretty kick ass to play around in. Just an idea xD (If anyone feels up for a HUGE challenge try it lawl) Also, I dunno if it's possible. So yeah lol
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#2
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#3
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| But does it have all the maps from Clear Sky and Soc? XD
__________________ Specs: Antec 900 case ATI Radeon HD 4850 500gig HD 2.50 gigahertz Intel Pentium Dual-Core |
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#4
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| Hey Tempast, you know... the "shadow" redforest is an amazing map. If you remove the anomalies from the all.spawn (it's easy), the "new space" is a very good place for the npcs (and for the player of course). Well... there's only two questions: 1- what about the artefacts? a)We can change the trader files (very easy) b)Or we can make the spawn of 200, 300 artefacts... in the all.spawn (or via script) 2- But... there's only (olmost) bad guys in the red forest, so why care with the npcs? - Good question. But if we remove anomalies, and solve the artifact issue... now we just need the npcs (75 duty, 9000 bandits, 1 ecologist or 2, and 2 freedom). Just like that. In short... It's party time (for duty, of course... AND ME!!!). Now imagine the same in CS redforest. "Not bad, some pretty good stuff you got there!!!"
__________________ My minimods in filefront: Soc: http://stalker.filefront.com/file/No...ngCordon;98377 CS: http://stalker.filefront.com/file/Cl...ood_Guy;106795 |
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