I know it's an question that is often asked but I can't figure it out...
so some people want to reduce the price for an weaponrepair, because they're much more expansive than the weapon itself.
Some people posted that you have to change these lines :
Code:
--local weapon_profit_margin = X.xx
--local armor_profit_margin = X.xx
but it doesn't really matter if the numbers are 1.3 or o.3 or even 0.03, they're always over the original price of the weapon, even if the weapon is just half damaged...
Maybe I'm wrong, but the file for Sidrovith (the guy at the beginnig) is in "escape_dialog.script",right?
and I tried it with new beginnig -3 times. so I can exclude that, too
so it would be nice, if you could help me