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Bar music I tried changing the bar music but it just doesn't work at all now :confused: the only difference is the file size. heres the log: FATAL ERROR [error]Expression : ovi->channels==1 [error]Function : CSoundRender_Source::LoadWave [error]File : E:\stalker\patch_1_0004\xrSound\SoundRender_Source _loader.cpp [error]Line : 71 [error]Description : Invalid source num channels: [error]Arguments : c:\program files\thq\s.t.a.l.k.e.r. - shadow of chernobyl\gamedata\sounds\characters_voice\scenari o\bar\radio_music\radio_music_1.ogg stack trace: Scheduler tried to update object bar_radio |
Re: Bar music bit rate etc all the same? |
Re: Bar music erm not sure, when i exported it as an .ogg i couldnt edit bitrate, etc. |
Re: Bar music use audacity, that program converts the files immedately to the right ogg type |
Re: Bar music Quote:
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Re: Bar music you will have to reconvert them from the origional source files or you will simply maintain the invaid channels number |
Re: Bar music Ah good idea, ill try it |
Re: Bar music You have to convert the file to 16 bit mono, otherwise it won't work, have you done that? |
Re: Bar music Quote:
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Re: Bar music and are you sure you didn't gave the file a wrong name? |
Re: Bar music Quote:
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Re: Bar music well that's weird when I did it with audacity, for some guitar music, it worked fine.. |
Re: Bar music Ok so i changed everything to how the original radio_music_1 was 44100Hz rate, mono and 16-bit but still no luck anymore ideas? |
Re: Bar music Must be the dreaded shitty invalid ogg comment |
Re: Bar music dreaded invalid ogg comment? |
Re: Bar music Quote:
OGG comments are (afaik) bits of data that specify certain details about the the sound, such as it's maximum radius, it's volume, etc etc. These 'comments' are written in the file by the level editor that comes with the SDK. In my experience sounds will work even if they're not commented, but not properly, so the sounds not being commented probably isn't the source of your crashes, they're more likely caused by their not being 16-bit mono. For more detailed info and a link to download the SDK (look out, it's huge), see the mod wiki topic on it. |
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