OL faq

This is a discussion on OL faq within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; As many questions are asked many times I made this thread for it, so if you have a question or ...

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Old August 18th, 2008
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Default OL faq

As many questions are asked many times I made this thread for it, so if you have a question or problem, check this thread first

OBLIVION LOST FAQ:

What is the purpose of this mod?
The purpose of this mod is to make the game look and feel more like it did during it's development (back when it was called S.T.A.L.K.E.R. Oblivion Lost) by adding new features, restoring official content cut from the game, and give the best performance possible, while implementing the best mod features: Total Freeplay, Modified A-Life, and Reality Enhancement.

I installed the mod, but nothing changed ?

To get the game to read modified data from folders (rather than use the defaults in the .db files), you have to edit a file called fsgame.ltx in the game's root directory. Open the file with notepad and find this line: (If it's difficult to read the file, it helps to turn word wrap off.)

Code:
$game_data$ = true| true| $fs_root$| gamedata\
That's how it should look. If either word says false, change it to true. Now the game will read modded data.

My game crashed, but when I ask for help people ask me for my crashlog? Crashwhat?
The crashlog is a file that the game writes an error report to. This tells what went wrong on the moment of the crash, check this page to know how to get it Crash-log - Mod Wiki –credit to atrocious for making it-

How do I get the third person camera?
Go into the controls setup in the options and bind a key to "Third person camera". Alternatively, open the console and type each of these lines in seperately.

Code:
bind cam_1 kF1
Code:
   bind cam_2 kF2
   bind cam_3 kF3
   bind cam_4 kF4
Then use the F1, F2, F3, and F4 keys to switch camera modes.

I am member of a hostile faction, how can I get to the barkeep?
Become a ninja, and check this video YouTube - Stalker tip 168 Bar (Reach barkeep unnoticed)

I found an awesome thing on some dead stalker. Or a quest object isn’t lying around where it should be... what the hell?
That is likely due to the NPC looting system, NPC’s are able to loot bodies and pick valuable items up from the floor. Don’t worry, they can’t loot stashes. So if something disappeared, check the area, maybe some NPC took it

My game crashes when I try to load an old savegame. What now?
The changes the mod makes require a new game, savegames created while the game was running with different data will not work. Savegames from older versions of the mod are also likely to be incompatible.

I modified the mod's files and now the game crashes, help!
Obviously you'll want to start by undoing whatever changes you made and see if it solves the problem, for this reason:
1. Always make backups of anything you edit.
2. Only make a few changes at a time, or only modify one or two files at a time, so that when you start up the game and it doesn't work, you'll know where to look.

!!!SPOILER!!! How do I get out the NPP after killing koshei?
Get back to the door that led you out of the sarcophagus. It will let you in again and then go back through it, etc.

!!!SPOILER!!! I can’t join any factions?
To be able to join a faction, you have to beat the game first, wich means-> refuse c-consciousness, and kill koshei, then when you return, you can join them.

How to get an NPC to come with me?
First of all, quest-NPCs can’t be asked to join you. Secondly, the NPC has to be your friend and must have at least one medkit in their inventory. Trade them one and a "come with me" dialogue option should appear when you talk to them.

I went to another area… and where the heck is my companion?
Unlike you, the NPCs need to physically walk all the way from the last area to the next one, rather than go through the portal like you have to do. They will come, but it'll take a while for them to reach you, so wait a minute and they’ll show up.

How many of them can I take with me?
As many you want and your PC can handle. So prepare for the red army of marked one if you have 6 GB of RAM!

Important NPCs keep dying on me
There are some tweaks to help you with that problem. Check these pages:
http://forums.filefront.com/s-t-l-k-...ulnerable.html
VI-NPC Invulnerable for OL2.2, Stalker Downloads, Stalker Singleplayer

The Monolith don't attack the barrier, what should I do?
Don’t worry, just shoot one of the Monolithians and they will start the attack.

How do I mutate artifacts?
By placing an artifact in an anomaly. Only certain artifact/anomaly combinations will work, and you can find 'recipies' of tried and true methods in various places. Check the encyclopaedia for this information once you get it. When there is a big white flash, the mutation has begun. Wait around until the mutation is complete, and pick up your new artifact! For more detailed information expand the spoiler box directly below.

Spoiler:
There are few, very basic rules to transmutation and should be followed as such:

1. Make sure you have the recipe (labeled recipt in older OL versions) in the PDAs "Encyclopedia" section. You receive recipes from completing missions for people like Sidorovich, Barkeep, Duty/Freedom leader. And you may also find one on a dead stalkers PDA.
2. Have the correct artifact and find the correct anomaly (to help identify the anomaly you can also check the "Anomalies" section in the "Encyclopedia" which provide pictures of them).
3. Approach the anomaly close enough not to get harmed. Go to the inventory and "drop" the artefact. If done correctly you will see a white flash. Every artifact has a different transmutation time which you can find in the recipe.
4. Sleep for the time period required to finish the transmutation.
5. If the transmutation succeeded you will find the next version of the artefact you dropped into the anomaly (sometimes the location may shift so if you do not see it right away, look around it maybe 10 meters from where you originally dropped it).

---------------------------------------
There are several things you should be aware of regarding transmutations:

1. They do not always succeed. The percentages of success vary from artifact to artifact but there are 4 general outcomes.

i. You receive a brand new shiny artefact
ii. You receive your original artefact back
iii. You receive a cobblestone (a fairly expensive artefact with no properties which can still be sold for profit)
iv. The anomaly destroys your artefact completely and you get nothing (chances of this are generally low)

2. As of OL 2.1, you can only transmutate artefacts during the night when the anomalies become stable. The general definition of "night" in the game is 8-9PM until 6AM or so with perhaps slight variations.

It is part of the dynamic anomalies feature which can be disabled by going to <stalker directory>\gamedata\scripts and editing olp_mod.script with notepad, going to the last line that says anoms=true and setting it to false, then saving the file.

Another tip to transmutation in OL2.2, do not start transmutation later at night such as 4AM. The anomalies may disappear in the morning while you sleep because they "change position" and your artifact will disappear with it.

3. Not all artefacts have recipes, generally the "harder to get" ones that you may only see once in the "vanilla" version of the game (i.e Shell, Pellice, Kolobok, Mama's beads, etc). They generally have 3-4 tiers(stages) and must be done in chronological order for obvious reasons.

There is also one fake recipe that does not work which you can buy from Snitch.
Spoiler:

Its the Sunshine recipe, tells you to put "nightstar" into an anomaly. This doesn’t work so do not ask what you did wrong


4. Finally, transmutations are not the creation of the Oblivion Lost mod, they came from the AMK mod which had numerous typos in the recipes, so if you have older OL versions sometimes the anomalies are mixed up so if it doesn't work in one, try another and see if you get a white flash. Or better yet upgrade to OL2.2 which has the corrected recipe descriptions.


I can’t use any heavy weapons like the PKM and the Minigun!
Bad boy! You should have read the readme! These weapons can only be equipped when wearing an exoskeleton. To use them without the exoskeleton, open the file 'amk_mod.script' in the scripts folder, and search for 'wpn_pkm'. Remember: back it up before editing!

Then find these 3 sections:

Code:
if tmp1==false and weapon:section()=="wpn_pkm" then
Code:
        db.actor:drop_item(weapon)
        local tmpw = amk.spawn_item_in_inv("wpn_pkm")
        db.actor:transfer_item(weapon,db.actor)
        alife():release(tmpw)
      end
  
      if tmp1==false and weapon:section()=="wpn_wulcano" then
        db.actor:drop_item(weapon)
        local tmpa = amk.spawn_item_in_inv("wpn_wulcano")
        db.actor:transfer_item(weapon,db.actor)
        alife():release(tmpa)
      end
  
      if tmp1==false and weapon:section()=="wpn_mg3" then
        db.actor:drop_item(weapon)
        local tmpb = amk.spawn_item_in_inv("wpn_mg3")
        db.actor:transfer_item(weapon,db.actor)
        alife():release(tmpb)
      end
Delete the section that references the weapon you want to be able to carry without the exoskeleton, and you're done. (Note: wulcano = M134 minigun)

I saw people using artifacts as weapons, how do i do that?
Wow, someone’s being oldskool! You can't. That feature was in OL 1.3.3, but has since been removed from the game.

I’m having problems with my widescreen
Help is at hand. Check this link:
http://forums.filefront.com/s-t-l-k-...ml#post4515859

My mouse movements are very wandery and indistinct, and my view spins around wildly after waking up?
This is caused by the camera inertia setting behind too high. Type in the console:

Code:
cam_inert 0
To change it to it's lowest setting, this will fix the problem.

Is there a script I can edit to adjust the frequency of blowouts?
System.ltx -> [blowout_period]
You can either disable or set both
time = 1800.0
time2 = 2160.0
higher.

How do I change what traders sell and for how much?
See this guide: http://forums.filefront.com/s-t-l-k-...der-files.html

*insert faction here* is hostile towards me! How do I make them neutral or friendly again without joining them?
This will not help you if you’ve joined a faction and others became hostile as a result. For that, you’ll have to reset your faction status.
Spoiler:
We’ll use Freedom as the hostile faction here.
Step 1 : Make a backup of this file : gamedata/config/misc/task_manager.ltx

Step 2 : Pick someone who can give you missions that you’re neutral or friendly with and that you can get to. Let’s use Barkeep.

Step 3 : Open up the task_manager.ltx file, and find the section associated with the mission giver you chose. For Barkeep, it’s Barmen.

Step 4 : At the top of the file, under your mission giver’s section, you’ll find a list of missions he can give, navigate down the file (use the find command to make this go faster) to find where these missions’ sections are. For Barkeep, the first one should look like this :

Code:
[barmen_eliminate_camp_1]type = eliminate_lagercommunity = actortext = barmen_eliminate_camp_1_textdescription = barmen_eliminate_camp_1_descrparent = barmantarget = gar_smart_banditreward_money = 2000reward_reputation = +25reward_relation = dolg, 10reward_rank = 4reward_item = vodka, grenade_f1time = 86400prior = 1
Step 5 : You'll notice here the line that says reward_relation. For this particular mission, it has dolg, 10. This means that part of your reward for this mission is an increase in the dolg (duty) faction's friendliness level to you.
You're going to want to add a bit to this line, just copy paste this over it :
Code:
reward_relation = dolg, 10, freedom, 1000
The bit that was added makes it so that you friendliness level with freedom increases.

Step 6 : Take the part that's added at the end and add it to the end of every reward_relation line for all of your mission giver’s missions.

Step 7 : Take a mission from your chosen mission giver (preferably something quick and easy), and when you complete the mission, part of your reward should be a substantial friendliness level increase with your chosen faction. If they're still hostile after this, try increasing 1000 to 5000 or 6000.

Step 8 : Once you're relation has been brought back to normal, just replace the modified file with the backup and everything will be back to normal.

For reference purposes, here is a list the mission givers and their associated sections, along with a list of the factions and their internal names :

Sidorovich (first guy you meet) – Trader
Barkeep – Barmen
Sakharov (scientist at Yantar) – Ecolog
General Voronin (Duty leader) – Dolg
Lukash (Freedom leader) – Freedom

Monolith – monolith
Military – military
Mercs – killer
Scientists – ecolog
Duty – dolg
Freedom – freedom
Bandits – bandit
Zombified – zombied

Missions from Wolf and other characters with limited amounts of mission are just under the mission lists at the top of the file, and are commented with who gives them out. Those should work too, as long as you haven’t done the missions yet.


I'm in the military, but where is the military trader?
well here are some pictures to give you the location
Spoiler:





Where can I find the trader kanyhalos?
again, here are some pictures to give you his location
Spoiler:



people ask me to use spoiler tags, how do I do this?
Type this. Put you content between the tags. [spoiler][ /spoiler] (Remove the space before the "/"
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Last edited by Ensign Riles; September 7th, 2008 at 01:14 PM.. Reason: Updated with info given to me via abandonator and with permission of Kanyhalos.
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  #2  
Old August 18th, 2008
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Default Re: OL faq

Great thread, should be stickied!

You should add one for the heavy guns needing exoskeletans

(I can't believe you actually forgot that one! )
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Old August 18th, 2008
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Default Re: OL faq

Quote:
Originally Posted by Amraam View Post
Great thread, should be stickied!

You should add one for the heavy guns needing exoskeletans

(I can't believe you actually forgot that one! )
thanks
holy damn good to mention that how could i forget?
voila! problem solved!
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Last edited by Abandonator; August 18th, 2008 at 02:16 PM..
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Old August 18th, 2008
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Default Re: OL faq

You forgot to mention this.


"I saw people using artifacts as weapons, how do i do that?!?!"

Answer- That was in OL 1.3.3, it was removed from the game.
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Old August 18th, 2008
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Default Re: OL faq

Quote:
Originally Posted by HoboRebellion View Post
You forgot to mention this.


"I saw people using artifacts as weapons, how do i do that?!?!"

Answer- That was in OL 1.3.3, it was removed from the game.
well I'll ad more tomorrow or something, but my editing time has expired so tomorrow i'll contact a supermod to add them
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Old August 18th, 2008
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Default Re: OL faq

Quote:
Originally Posted by abandonator View Post
well I'll ad more tomorrow or something, but my editing time has expired so tomorrow i'll contact a supermod to add them
I think its worth adding more info for transmutating artifacts from the "How do you put artifacts in an anomaly?" thread, maybe take stuff from some of my posts they provide a few extra tips, and you missed that in newer versions you can only do it at night (by default). See if you can scavenge some thoughts from these 2 posts: here and here.
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Old August 18th, 2008
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Thumbs up Re: OL faq

Nice job (but needs some formatting work imo).

Also, you may want to specify that the FAQ is for version 2.2 ... or at least mention it alongside the relevant points (like npc looting etc)
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Old August 18th, 2008
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Default Re: OL faq

i'll do that tomorrow.. well i mean in 12 hours then i'll contact a mod, and improve the faq, I just wanted to post it already so new people and the lurkers - i see you- could already use it
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Old August 18th, 2008
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Default Re: OL faq

Nice
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Old August 20th, 2008
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Default Re: OL faq

Anyone know what cam_4 is?

Also, it might be a good idea to sticky this.
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