OL faq
This is a discussion on OL faq within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; Good idea, but flawed, it needs work. I spellchecked the whole thing, rephrased a few things, went into more detail ...
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#21
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| Good idea, but flawed, it needs work. I spellchecked the whole thing, rephrased a few things, went into more detail where to find things and how to edit them, added a big red spoiler warning on a couple of the questions that gave away end details, changed most spoiler boxes to code boxes, and tidied up the formatting (it no longer switches between fonts). Here's my edit. I didn't add or remove any answers. Quote:
Also, a question I think we should add: Quote:
Finally, I have an idea. Maybe we should make a list of additional/user-made OL tweaks? Starting with the official ones like VINPC and the new deaths_manager by Atrocious, and then adding tweaks that the rest of us have come up with. This way people who find it hard to edit the files might find that someone else has done it for them. I've already got a few I could contribute: * Edited trader prices and inventory * All stashes full at the start of the game (Stashed merged with OL2.2) * MG3 and PKM don't need exosuit Last edited by MattyDienhoff; August 22nd, 2008 at 04:25 AM.. |
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#22
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* Edited trader prices and inventory <-already covered in how to edit which should be added, i agree * All stashes full at the start of the game (Stashed merged with OL2.2)<-not a FAQ, but its a good idea to add it to the "Basic Modding with Playable Examples" thread * MG3 and PKM don't need exosuit <- you already did Finally, you prolly should have asked Abandonator if you can edit it because its his brain child and it should have been PMed to a mod so its changed on the front page. But better Last edited by Supernatur4L; August 22nd, 2008 at 10:24 AM.. |
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#23
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| Anyone know about problems with walking in the mod? I can't walk or run for very long before I'm stopped by an invisible force and I have to press my forward key again to move again, only to be stopped again a short while later. If you know about that then I'd think that's fitting for the FAQ, only started once I installed the mod. |
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#24
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| yes, i have no problems with you sending in questions and stuf for the faq, but please pm with this, i'm working hard on this thing, it will be formatted, things will be added. but if you do it on your own.. wel the problem is i have to send the changes to a mod, so your work would come to waste, so please pm me for this |
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#25
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Ah, I didn't read the entire artifacts transmutation guide, so I didn't see that part. Quote:
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Perhaps, but if I had, you wouldn't have been able to offer me your worthy criticisms, and so - if it was put up - it would have been put up more flawed than it would be otherwise. ![]() EDIT: Also, I know someone already had the discussion about whether a question really has to be "frequently asked" to be in here, and iirc the consensus was it doesn't, it just has to be helpful, well if that's the case I just thought of another one. When I deleted my user.ltx file a while back (don't ask why, it's not important), the new one the game generated had a peculiar quirk, the camera inertia (a setting that you can only edit from the console in-game, I didn't even know it existed at the time) was set to 0.7 or something like that, causing character movements (aiming, leaning, crouching, etc.) to be very indistinct, smooth and... swimmy. It also sent various animations out of whack, including the OL "waking up from sleep" animation, which causes your view to spin around like crazy if camera inertia is any higher than 0.5. I only discovered the cause by comparing the new, regenerated user.ltx with the old one in the recycle bin, and found the cam_inert line that way. I'm not sure if it does this every time it regens a user.ltx or if this was a rarity, but it might be worth mentioning. So: Quote:
Last edited by MattyDienhoff; August 22nd, 2008 at 12:19 PM.. |
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#26
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| it IS kinda answered in the faq, and ofc logical too - but: if i join duty, will freedom faction attack me on sight? and vice versa? id assume yes, of course; but, as the marked one superhero XD its perhaps possible to join them both? my standing with both factions is very good atm, both are friendly; the faq say something about enemy faction, but id be thankful if someone clears that up for me. |
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#27
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Yea but then youd have to explain that you should make backups. To people like us its a regular thing, if someone follows the guide, they will do EXACTLY as we tell them to. ![]() Quote:
I said in my opinion, but yea the short answers dont really need it i suppose. Quote:
Yes the NPC has to be your friend and have a medkit in the inventory. When they are lying on the ground dying, when you give them the first medkit, they use it up right away. You have to trade them one or a few medkits for them to accept following you. But they will use those kits to heal you as well. Quote:
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Touche hehe Quote:
I agree, i suggested renaming this to "Stalker Knowledge Database" so we can keep this updated, but your things like activating ALL stashes and stuff seemed very specific and ive never heard a question like that even being asked so i just thought we'd keep it to common questions. I now think that if we start adding EVERYTHING the FAQ will get very "heavy" and it will be a little harder finding relevant info. Quote:
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The only way to get both to be your friends is not to join you but to do missions for both. From my experience to get around the "betrayal of duty to freedom" you should make sure that when you inform lukash that there are freedom guys outside the base, they are already dead, so you can say i took care of it myself. In reality duty can be killed by a blowout or monsters, just as long as that camp is now filled with loners. Another way is to tell them but dont follow them to kill duty and hope they take care of it. That way you dont actually do anything hostile towards duty so they would still remain neutral but freedom missions will now be open to you. |
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#28
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My mouse movements are very wandery and indistinct, and my view spins around wildly after waking up This is caused by the camera inertia setting behind too high. Type in the console: Code: cam_inert 0 Quote:
![]() I could still do side-quests for Lukash, but I don't know if my inaction prevented me from being able to do any special missions on Freedom's part, are there any? Anyway, now that the medkit issue is cleared up, I'll refine that draft I put up and PM it to abandonator. Thanks for the constructive criticism! |
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#29
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| Nevermind, the horrible markup on this forum means you can't copy and paste a post without losing something in the transition, which means that if I PM it all the formatting will get screwed up, so I put the edited FAQ in an .rtf to preserve the formatting, that .rtf is attached to this post. |
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#30
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| How does one go about editing the mods files to assign weapons to npc's? For example giving the bandits techs and shotguns and the military 47 74's and 94's and what not. |
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