OL faq

This is a discussion on OL faq within the S.T.A.L.K.E.R. SoC Modding, Mapping and Editing forums, part of the S.T.A.L.K.E.R. Shadow of Chernobyl category; I'm on my first game of OL 2.2. I read somewhere that there are a number of AMK options. I ...

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  #111  
Old June 25th, 2009
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Default Re: OL faq

I'm on my first game of OL 2.2.
I read somewhere that there are a number of AMK options.
I only have 3. Interactive hud on, off, on with breath.
Is something missing?

Also, the reciped artifacs are weird. Crystal Soul has +6000% health, -300 radiation, 16 endurance (red).
Has anyone else had these problems? (if thats what they are)

I also pick up a lot of Vintnar sniper rifles, but no ammo. Nobody sells it either. HELP? anybody?

Last edited by Cespenar; June 25th, 2009 at 04:33 AM.. Reason: memory problems. Mine, not the pc.
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  #112  
Old June 25th, 2009
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Default Re: OL faq

I edited the loner trader in cordon.
Got my bullets!
Ta mate.
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  #113  
Old July 17th, 2009
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Default Re: OL faq

Is there any way to re-enable the ending cutscenes? A script I could edit or something, maybe?
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  #114  
Old August 2nd, 2009
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Default Re: OL faq

Where do you find the recipes for soul drops, fiery soul, crystal soul, and fervent soul? I have played through the game twice and can't find them.
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  #115  
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Default Re: OL faq

thx 4 doin this thread.

if ur still looking for things to add, the recipies(or locations) and the locations of the guns would be neat.


i got a quick question bout artifacts,

1.the artifact "Sphere" gives -45% Hunger(red digits). do i understand correctly that youl´l be less hungry, but when hunger kicks in the amount you have to eat is bigger than usual? Or do you have to eat more often?




Edit:

Heres my contribution taken from another forum, credit goes to evilsofa

Weapon locations OL 2.2

Spoiler:

Here are the locations and correct names of the special weapons in OL 2.2 with the Natural English Language Mod for OL 2.2. SMGs go in the pistol slot, assault rifles and all but one shotgun go in the rifle slot. Weapons are listed in the order you are likely to find them. NPC looting may result in some special weapons being picked up and used by NPCs and becoming difficult to find; you can easily turn off NPC looting (and a few other interesting options) in the olp_mod.script file in the gamedata\scripts folder.

Benelli M3 Short (shotgun): In Garbage. enter the Hanger and drop down into the first lower section on the right, and this weapon will be laying on the ground under the ramp. Remarkable in that it is the only shotgun that goes in the pistol slot. Seems to always stay there even if NPC looting is left on. You can also get this weapon by joining Freedom faction by talking to Lukash in Warehouse.

Saiga 12C (shotgun): In Agroprom, in the first large complex of buildings, there are two buildings attached by a skybridge; this weapon is on the top floor (not the roof) of the eastern skybridge buiding, on the floor behind a pillar. Also found in Wild Territory, in the little white building with all the anomalies beneath it to the right of the building that has the four snipers in it (look north just before entering the sniper's building). Seems to always stay there even if NPC looting is left on.

AK-47 (assault rifle): In Bar, always sold by the Barkeep.

Kriss Super V (SMG): No confirmed spawn location. In Cordon, after you clear the military guards under the bridge for the first time, a replacement set of military guards will eventually appear; one of them may carry this weapon. I have a note that says "Pripyat West, in some heavy guards", but if this weapon is in Pripyat, I have yet to find it on the ground or on an NPC. You can also get this weapon by joining the Military faction by talking to General Voronin after enabling Freeplay by killing Koshei in the area behind Chernobyl NPP.

Steyr TMP (SMG): In Dark Valley, on a table just before Borov's office. This weapon is usually picked up by one of Borov's guards if NPC looting is left on, so look for it on or around their corpses.

Interdynamic KG-9 (SMG): In Warehouse, in the farm just east of the Merc base in the northwestern corner of the area, on the floor near the campfire in the farmhouse; this weapon could possibly be picked up by a quest NPC if you do a certain quest before going to the farmhouse and NPC looting is left on, so check corpses in the area. Can also be found in Dark Valley, in the long aboveground walkway leading south out of the bandit base, on the floor in one of the widened sections where the stairs lead down and then up again; this weapon seems to always stay there even if NPC looting is turned on. Also known as the Intratec TEC-9.

PPSH-MP41 (assault rifle): In Bar, sold by the Barkeep after completing X18. Calls itself an SMG but it actually goes in the rifle slot.

Ingram MAC-10 (SMG): No known spawn location or vendor. Sometimes found in Wild Territory on some roaming Bandits and Mercs. Also sometimes found in Pripyat on some roaming Bandits and Mercs.

FN-2000 (assault rifle): In Yantar, on the second level of the building with the X16 entrance, on the floor. A very good weapon - the first you will find that is better than the AK-74 Rapid. The FN-2000 is not to be confused with the FN F2000 (see below). This weapon seems to always stay there even if NPC looting is turned on.

PP-19 Bizon (SMG): Sold by Sakharov in Yantar after completing X16. The best SMG of them all.

FN P90 (SMG): In Bar, sold by the Barkeep after completing X16.

HK MP-7a3 (SMG): No known spawn location or vendor, and I've never seen an NPC wield it. You can obtain an MP-7a3 by joining Duty faction by talking to General Voronin after completing X16 and talking to Barkeep; I know of no other way to obtain this weapon.

OTs-33 Pernach (SMG): In Warehouse, in the Bloodsucker village, in the house just to the west of the water tower, lying on the floor. This weapon always seems to stay there even if NPC looting is left on. Also given to you if you join the Ecologist faction by talking to Sakharov in Yantar.

MG3 (heavy weapon): In Red Forest, on the floor in the first wooden house to the right after you enter the walled-off complex around the entrance to X10 (the Brain Scorcher); if NPC looting is turned on, this weapon could possibly be picked up by a soldier if one runs into the building, so pick it up before they do. Also found in the area behind Chernobyl NPP, on a flat platform just before and below the tall chimney and burning helicopter on top of the sarcophagus roof, next to the blue roof with many square holes; this weapon may be picked up by a soldier if NPC looting is turned on, and may even be blown off the roof by enemy RPG fire. To equip this weapon, you must wear an exoskeleton armor.

FN F2000 (assault rifle): Sold by Kanyhalos in Pripyat, at the top of a stairwell in the building just to the east of the secret stash hotel building. This is an excellent upgrade to the FN-2000, with maximum accuracy. Save the game before you trade with Kanyhalos; if he doesn't have the FN F2000 for sale, reload your game and try again until he does. Also, many Monolith soldiers will wield it in Sarcophagus.

Minigun M-134 (heavy weapon): In Chernobyl NPP, to the east of the first BTR that fires at you, a soldier will definitely be shooting the Minigun at you if NPC looting is on, so check on and around corpses. I have not checked where it is with NPC looting off. To equip this weapon, you must wear an exoskeleton armor.

PKM Machine gun (heavy weapon): In Chernobyl NPP, just after the first BTR that fires at you, turn west and go past the train engine; southwest of the train engine, you will find the PKM on the floor inside a light-colored caravan. If NPC looting is left on, this weapon could possibly be picked up by a soldier if they retreat into the caravan, so pick it up before they do. To equip this weapon, you must wear an exoskeleton armor.



and some more locations, i found myself

Spoiler:

Styer Tmp: In garbage climb the left concrete ledges of the big ruin in front of the duty outpost.
Its located on a piece of elevated floor, not hard to spot.

Benelli M3: In the Dark valley go to the bandit Hq. When you enter it there is a big hangar with a truck inside(north west from where you enter, NOT the hangar with the obakan). The gun is on the back of the truck, just jump onto the hood and look into the back.

P90: In agroprom go inside the building where Stalkers start to gather after the events in Agroprom. its there in plain sight on the first floor. likely gets nicked if u play with npc looting, though you could grab it while stalkers&military is fighting during your first visit there.

Interdynamic KG-9 : mentioned above but i thought ill make it clearer. Located inside the long elevated walkway that sticks out of the bandit Hq. Theres a car under the walkway and some fences next to it. you can reach it from the most left hangar in the bandit Hq, just keep an eye to the ground in the walkway.

Saiga 12C: can also be found on soldiers that attack somewhere due to global events. i encountered a group of soldiers attacking the hangar at garbage, they had 4 saigas.

Kriss Super V: confirmed the military spawn. i encountered the group at the bridge in cordon after i completed dark valley and killed the burer.


Ingram MAC-10: i was able to find it on a group of mercanerys in the village(army warehouse)
four of them had it.

Minigun M-134: supposed to lie in a train car in the Npp when Npc´s dont loot, havent checked this yet.


Recpies, credit goes to evilsofa (only content, no locations)


Spoiler:


Here is how you make everything:

Pellicle -> Springboard 4 hours = Skin
Skin -> Whirligig 3 hours = Scale
Scale -> Fruit Punch 6 hours = Steel Scale
Steel Scale -> Burner 8 hours = Controller's Scalp
Controller's Scalp - Beneficial properties: +75% Telepathy, +100% Health, +10% Bulletproof cap, +30% Chemical burn, -733% Hunger. Detrimental properties: none (though Hunger is listed with red text as if it were detrimental, and I'm not sure it actually does anything).

Kolobok -> Springboard 3 hours = Steel Kolobok
Steel Kolobok -> Whirligig 5 hours = Titan Kolobok
Titan Kolobok -> Fruit Punch 7 hours = Diamond Kolobok
Diamond Kolobok -> Burner 8 hours = Sphere
Sphere - Beneficial properties: +10% Bulletproof cap, +25% Burn, +12% Rupture, -15 Radiation, -45% Hunger. Detrimental properties: none, though see note above about Hunger.

Soul -> Burner 4 hours = Soul Drops
Soul Drops -> Burner 5 hours = Fiery Soul
Fiery Soul -> Burner 6 hours = Crystal Soul
Crystal Soul -> Electro 3 hours = Fervent Crystal
Fervent Crystal - Beneficial properties: +600% Health, -30 Radiation, +16 Endurance. Detrimental properties: none.

Urchin -> Burner 3 hours = Porcupine
Porcupine -> Electro 4 hours = Electro Porcupine
Electro Porcupine -> Fruit Punch 5 hours = Acidic Porcupine
Acidic Porcupine -> Springboard 8 hours = Stone Porcupine
Stone Porcupine - Beneficial properties: +25% Electric shock, -350% Bleeding, +77 Endurance, -50 Radiation. Detrimental properties: none. Note: the Encyclopedia lists +25% Burn, but the item actually has +25% Electric Shock, possibly because in OL 2.2, you get your Burn resistance from your Electric Shock resistance instead.

Mama's Beads -> Electro 3 hours = Old Glassbeads
Old Glassbeads -> Fruit Punch 6 hours = Ancient Glassbeads
Ancient Glassbeads -> Whirligig 6 hours = Elder Glassbeads
Elder Glassbeads - Beneficial properties: +200% Health, +20% Bulletproof cap, -450% Bleeding, -10 Radiation. Detrimental properties: none.

Shell -> Electro 3 hours = Fire Dummy
Fire Dummy -> Electro 5 hours = Shining Dummy
Shining Dummy -> Electro 7 hours = Moon Dummy
Moon Dummy -> Fruit Punch 8 hours = Pudding
Pudding - Beneficial properties: +45% Burn, +18 Endurance, +50 Electric shock. Detrimental properties: none.

Droplets -> Electro 2 hours = Electro Tears
Electro Tears -> Burner 5 hours = Fire Tears
Fire Tears -> Fruit Punch 4 hours = Chimaera Tears
Chimaera Tears - Beneficial properties: +45% Telepathy, -40 Radiation. Detrimental properties: -150% Health, +140% Bleeding.

Jellyfish + Droplets + Stone Blood + Thorn -> Fruit Punch 7 hours = Simbion
Simbion - Beneficial properties: +50 Telepathy. Detrimental properties: -25% Rupture, +50% Bleeding, -18 Endurance.




Here are some other notes and observations with respect to using the recipes:
credits go to evil sofa

Spoiler:


- You can only do a conversion that you have the recipe for.

- Anomalies only take artifacts at night, between 1800h and 0600h. Conversion of the artifact doesn't have to finish before 0600h, so a recipe that takes 5 hours can be started at 0550h, for example.(only when dynamic anomalies are activated)

- You can convert more than one artifact at a time, and more than one kind of artifact at a time in the same anomaly. You can have artifacts being converted in several different anomalies at the same time. You can convert stacks of artifacts.

- To convert the artifact, drop it into the correct anomaly. Artifacts can be dropped from your backpack or belt. Since artifacts can be stacked in your backpack but not in your belt, it's probably best to do it from the backpack.

- You can get away with not standing right in the anomaly if you're close enough. If the artifact is taken successfully, you will see a blinding flash. The artifacts will drop to the ground if you are either not close enough or not putting them in the right kind of anomaly. It's easy to mix up the Springboard and Whirligig anomalies.

- You can use the same anomaly more than once in a night (I previously reported incorrectly that it didn't work, but it does).

- When the anomaly is finished converting the artifacts, it will spit them out and you will get a text notification of which recipes were completed. You can (and should) sleep while you wait for the conversion.

- Sometimes an anomaly just doesn't work and never returns the artifacts or gives a text message. Sometimes the anomaly is spit out with enough force to move a considerable distance from the anomaly. Sometimes they will go to a place impossible for you to reach, and sometimes the artifacts just disappear; once I saw a batch of artifacts go straight up into the sky and stay way up there almost out of sight. Sometimes converted but out-of-reach or disappeared artifacts will reappear near the ground if you zone out and back into the area.

- You can find some of the ‘prepared’ artifacts on the bodies of dead stalkers/bandits/mercs.

- I use the Fruit Punch and Burners in the garage in Wild Territory to the left after you get out of the building where the four snipers were upstairs. There are Electros, Whirligigs and Springboards around that area too.(keep in mind that this is random, and your expierence may differ)

- When doing transmutations in a Burner, keep in mind that in OL 2.2, the resistances have been altered such that you get your Burn resistance from Electric Shock resistance instead.



my own tipps

Spoiler:


-for all your fruitpunch needs go into the agroprom underground. Almost all of the many fruitpunches work, but keep in mind that its dangerous there. Bandits/bloodscukers and controllers may(and WILL) spawn while youre there. But its worth it, cause you can convert a lot of artifacts at the same time and make a big amount of cash of them.

-whirgling and springboard can be reached comfortably at the duty outpost in garbage

-make some simbions. the inital artifacts are worth 4000ru, the simbion is way more and even if the artifact "degrades" into cobbelstone its still two times the worh of the initial artifacts.




recepie locations:
credit goes to evilsofa

Spoiler:


Skin: Go to the military base at the south end of Cordon before clearing out the military under the bridge, and you will find, in the first room of the bunkhouse, a "Hand-written Letter" that gives you the Skin recipe. You can also get the Skin recipe from the corpse of one of the military under the bridge in Cordon. This recipe is listed in the PDA Diary as "Document's from the Outpost".

Ancient Glassbeads: I got this recipe from Sidorovich in Cordon for completing the 'Eliminate two bandits at the Garbage' job. It is possible that other Sidorovich tasks may give the recipe as a reward. This recipe is listed in the PDA Diary as "A Loner's Story".

Porcupine: Snitch at the 100rad Bar in the Bar area sells this recipe for 30,000 RU if you ask him nicely. This recipe is listed in the PDA Diary as "Informer's Data (1)".

Sunlight: Snitch at the 100rad Bar in the Bar area sells this fake recipe for 30,000 RU if you ask him rudely. This fake recipe is listed in the PDA Diary as "Informer's Data (2)", but is not listed in the Encyclopedia, and the Diary entry ends with "The above information has not been verified." There is no Sunlight recipe in the code of the mod, and there is even an entry referring to the process of getting the Sunlight recipe that reads "info_amk_recipt_fake", so it is definitely a fake recipe.

Old Glassbeads: Reward from a stalker named Brome in the 100rad Bar in the Bar area for doing the "Find the weapon of the Dutyer" quest, by returning the AN-94 Abakan Tactical to him from the Dark Valley bandit camp. This recipe is listed in the PDA Diary as "Duty's Data".

Elder Glassbeads: When you get the mission "Kill The Soldier" from the Barkeep at the 100rad Bar in the Bar Area ("I need you to take down this grunt..."), this leads you to the Private in the middle of the lake in Agroprom. Talk to him instead of killing him, and he will give you the recipe for Elder Glassbeads. This recipe is listed in the PDA Diary as "AWOL Soldier's Story".

Acidic Porcupine: In the Dark Valley, in the northeasternmost building of the bandit camp (north of the gas station), you will find several corpses in a room on the second floor. When you enter the room, a bloodsucker will attack you. One of the corpses has the recipe. This recipe is listed in the PDA Diary as "Wounded Man's Data".
Edit: when youre fast enough to save the wounded guy, he´l give you the recepie. the bloodsucker spawns none the less. I also had some rats coming with him.

Simbion - After you kill Burer in the bottom of X18, on a table in the room he came from (up the stairs) you will find the "Documents from Lab X18, part 4" which is the usual quest item. Next to it is a "Hand-written Letter" which is the Simbion recipe. This recipe is listed in the PDA Diary as "Data found in X18".

Steel Scale: Reward for doing the "Steal the box from the army outpost" quest from Sidorovich in Cordon. You can only get the quest and the reward after doing X18, but you can get the "Documents from the outpost" from the military outpost in the southern end of Cordon earlier. This recipe is listed in the PDA Diary as "Sidorovitch's data".

Diamond Kolobok: You'll get this recipe from Kruglov in Yantar after escorting him through the tunnel during the mission "Take radiation measurements". I think you will still get the recipe by looting his corpse if he should die, but I did not test this. This recipe is listed in the PDA Diary as "Data from Kruglov".

Steel Kolobok: A stalker named Hunter in the 100rad Bar in the Bar area will give you this recipe after doing the "Find the family rifle" quest by returning the custom shotgun from the electrified tunnel in Wild Territory. This recipe is listed in the PDA Diary as "Reward for the gun".

Electro Tears: Sakharov in Yantar gives you this recipe for doing the the "Bring the foot of a snork" quest. It is possible that other Sakharov tasks may give this recipe. This recipe is listed in the PDA Diary as "Sakharov's Data (1)".

Fire Dummy, Shining Dummy, Moon Dummy, and Pudding: upon looting "Documents from Lab X16" from Ghost's corpse in X16, you get all four of these recipes in the Encyclopedia with no entry in the PDA Diary. Upon exiting X16 into Yantar, all four recipes get entered into the PDA Diary as "Data found in X16".

Fire Tears: Sakharov in Yantar gives you this recipe when you talk to him after returning from X16. This recipe is listed in the PDA Diary as "Sakharov's Data (2)".

Chimaera Tears: Sakharov in Yantar gives you this recipe when you give him the Ghost Suit from X16. This recipe is listed in the PDA Diary as "Sakharov's Data (3)".

Soul Drops, Fiery Soul, Crystal Soul and Fervent Crystal: Lukash, in the Freedom Base in Warehouse, will give you all four of these recipes when you complete the "Bring the bulletproof vest" quest by bringing him the Healing Berill suit from a corpse in Yantar near the X16 entrance. All four recipes get entered into the PDA Diary as "Cook's Report".

Electro Porcupine: A Freedom soldier named Screw, at the Freedom Base in Warehouse, will give you this recipe in return for one bottle of vodka. You will also find the recipe on his corpse if you kill him. This recipe is listed in the PDA Diary as "Screw's Data".

Stone Porcupine: Max, a Freedom soldier in the Freedom Base in Warehouse, will give you a quest regarding the crazy Stalker in the eastern swamp area of Warehouse. On the body of the crazy Stalker is found "The crazy Stalker's flash drive"; looting this gives you the Stone Porcupine recipe. You do not need to talk to Max to find the corpse and the recipe. This recipe is listed in the PDA Diary as "Psycho's Memory Stick".

Titan Kolobok: You will find this recipe on the corpse of a military soldier at the small military base in the NW corner of Warehouse. This recipe is listed in the PDA Diary as "Mercenary's PDA".

Scale: Voronin, the Duty boss in the Bar area, gave me this recipe for completing the "Obtain an RG-6 from Freedom" quest, which required retrieving the RG-6 grenade launcher from the basement of a house in the Bloodsucker Village in Warehouse. You can only meet Voronin after you complete X16. You can also get an RG-6 grenade launcher from the Freedom Base armory. This recipe is listed in the PDA Diary as "Voronin's Data".

Sphere - Cap, at the Barrier in Warehouse, will give you this recipe for repelling the Monolith attack. The recipe will also be on Cap's corpse if should he die. This recipe is listed in the PDA Diary as "Barrier Commander's Data".

Controller’s Scalp: I got this recipe from a Monolith soldier's corpse in Red Forest, fairly far down the beginning road, on about the 20th guy I killed; he was near the old APC (which is after the old tank). This recipe is listed in the PDA Diary as "Monolith soldier's PDA".

If you get really desperate for a recipe that you can't find, you can do this:

1. Open info_amk_recipts.xml to look for the names of the recipes. They start with <info_portion id="info_amk_recipt_
2. Once you've found a recipe that you want, you can copy its name (id=). Then open bind_stalker.script and look for:
Code:
function actor_binder:net_spawn(data)
Add something like this underneath it (with the correct recipe):
Code:
db.actor:give_info_portion("info_amk_recipt_steel_ kolobok")

After you have loaded the game, you should have the recipe. You can then save the game and delete the added code from bind_stalker.script.



please add your info if you have any

Last edited by Toneone; 2 Weeks Ago at 07:12 AM..
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  #116  
Old 2 Weeks Ago
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Default Re: OL faq

Hi. Before I get to what I want to ask, I just want to point this out:

Quote:
Originally Posted by Abandonator View Post
I am member of a hostile faction, how can I get to the barkeep?
Become a ninja, and check this video YouTube - Stalker tip 168 Bar (Reach barkeep unnoticed)
That video has apparently been removed by the person who uploaded it. (I.e. The link is dead.)


Now, for my question... How do you join the military? XD I read this post, but I can't understand what the person means.
(Their English is just too poor. I'm not even going to dare to ask them to explain, as it'll most likely only confuse me MORE than I already am. >_>; Got a bit of a headache from that post alone...)

So, yeah. Help is much appreciated. ^^
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  #117  
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Default Re: OL faq

Once you're in Freeplay, head back to Stancia 1 (the front of the plant) and go south as far as you can, from there start moving west. Eventually you'll come across a neutral Military NPC. Talk to him and he'll add you to the faction.

Just be sure to disband any hired guns you have following you, as they'll turn hostile once you join the Military.
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  #118  
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Default Re: OL faq

Ahh, thanks... I'm already all the way back at Cordon, so... xD;; Besides, I don't like taking others with me... They always die so fast. :S Kinda defeats the purpose imo... >.>; (Well, unless I want a decoy. )
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